mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
5c0ee3bae019f0b2c015dc95b3c792f3b6fd791a
- VertexBuffer: Added constructor that takes stride instead of type - VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements - Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
glitchy-engine-beef
A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"
Languages
Beef
70.2%
C#
24.8%
HyPhy
2.7%
HLSL
2.1%