Commit Graph
19 Commits
Author SHA1 Message Date
Simon Lübeß 9e1f648aa0 Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß c164aeecaa Copy scene when entering play mode 2023-03-18 23:30:57 +01:00
Simon Lübeß b22f73a156 Handles barely work now, mostly no crashes 2023-03-16 17:57:23 +01:00
Simon Lübeß 3da60355df Model and Material loading via content manager 2023-01-07 12:15:14 +01:00
Simon Lübeß e95c5731b6 Basic Model drag'n'drop 2022-09-27 20:24:03 +02:00
Simon Lübeß 164d420a25 DX11: Automatically validate input layouts against vertex shaders 2022-05-26 11:27:02 +02:00
Simon Lübeß 336e52fbac Fix Modelloader 2022-05-10 11:48:16 +02:00
Simon Lübeß b37b1b4bf9 UnbindTexture, PBR changes, Test scene 2022-05-09 22:11:46 +02:00
Simon Lübeß dc235399c8 Start of PBR 2022-05-09 16:45:16 +02:00
Simon Lübeß 2817c5b1a1 Start of 3d renderer integration 2022-05-04 18:38:59 +02:00
Simon Lübeß 9197a209d6 Ecs changes
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß a2db0774f8 Cleanup 2022-02-13 02:14:56 +01:00
Simon Lübeß 84df8c111b Fixed various memory leaks + ModelLoader cleanup 2021-10-14 20:47:25 +02:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß 908167c83e Added DebugNameComponent 2021-09-14 23:54:50 +02:00
Simon Lübeß 39f5893c7e Updated AnimationClip, Model Loader now loads Nodes into ECS
- SandboxApp: Started basic skinned mesh render system
2021-09-11 17:00:11 +02:00
Simon Lübeß 5545d84284 Changed pointer type to prevent compiler error 2021-09-02 13:09:32 +02:00
Simon Lübeß ce03f7c600 Start of AnimationSystem 2021-08-27 22:37:59 +02:00
Simon Lübeß 80e0bae347 Added GLTF submodule and start of ModelLoader 2021-08-06 12:22:46 +02:00