Simon Lübeß
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7a306cac69
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Separate handling for hlsl and fx files
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2025-02-11 23:07:04 +01:00 |
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Simon Lübeß
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acfb052137
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New material loading pipeline almost working
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2025-01-31 13:18:49 +01:00 |
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Simon Lübeß
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577cca5886
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Start of new materials, disable async asset loading
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2024-11-30 16:21:00 +01:00 |
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Simon Lübeß
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7b7a3dc645
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Started rewriting shader compilation/processing
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2024-08-18 23:30:47 +02:00 |
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Simon Lübeß
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cd434d64f9
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Better asset processor selection, process subassets
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2024-06-13 15:44:27 +02:00 |
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Simon Lübeß
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36e98311c6
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TextureAsset properties, start of better asset pipeline detection
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2024-06-12 16:51:52 +02:00 |
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Simon Lübeß
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f61d1bc644
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Inspector window to combine asset properties and components editor
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2024-06-09 01:16:21 +02:00 |
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Simon Lübeß
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86afa234e7
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Texture processor cleanup, new asset properties config UI
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2024-06-08 17:03:21 +02:00 |
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Simon Lübeß
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ff0ac74d12
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Moved texture loader from editor to engine
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2024-06-03 00:59:01 +02:00 |
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Simon Lübeß
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1b38a41dfc
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Fix dds and texture cube import
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2024-06-03 00:46:55 +02:00 |
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Simon Lübeß
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b2806d9460
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Reprocess, load and hot swap changed assets using new asset pipeline
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2024-06-02 00:39:22 +02:00 |
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Simon Lübeß
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ffe8954b8d
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Load pngs from cache
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2024-05-20 13:35:37 +02:00 |
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Simon Lübeß
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1a43ff2971
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Convert texture asset and save to cache
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2024-05-20 01:08:18 +02:00 |
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Simon Lübeß
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2725801db8
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Start of asset management 2.0
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2024-05-19 01:35:52 +02:00 |
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Simon Lübeß
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76bff3a6c1
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Texture importer now supports mip maps
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2023-07-06 17:06:59 +02:00 |
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Simon Lübeß
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77c45db122
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Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
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2023-07-01 00:15:01 +02:00 |
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Simon Lübeß
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bb520b43ec
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Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
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2023-06-25 17:58:16 +02:00 |
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