Simon Lübeß
|
7bffd01401
|
Rigidbody2D Get/Set Linear and Angular Velocity
|
2023-09-05 23:15:33 +02:00 |
|
Simon Lübeß
|
2f58f0e142
|
Renamed RigidBody2D to Rigidbody2D
+ Math.normalize(Quaternion)
+ Position and Rotation properties for Rigidbody2D
+ use In, Out on beef side in ScriptGlue
|
2023-09-03 19:42:50 +02:00 |
|
Simon Lübeß
|
3affb8a32f
|
Scripting: Added Set and GetPosition to Rigidbody2D
+ Vectors: Hide swizzles in Debugger + Generate ToString
|
2023-08-21 13:20:12 +02:00 |
|
Simon Lübeß
|
aafcc41286
|
Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
|
2023-08-10 19:55:45 +02:00 |
|
Simon Lübeß
|
3e55a1614a
|
Shader like vectors for C# Scripting
|
2023-07-20 17:48:28 +02:00 |
|
Simon Lübeß
|
4fd9a924a0
|
Added basic component access in Scripts
|
2023-03-29 16:32:46 +02:00 |
|