Simon Lübeß
0236130df1
Fixed crashes due to wrong use of append allocations
2025-02-24 23:00:09 +01:00
Simon Lübeß
49c3e93e08
Manage all Assets with ContentManager
2025-02-16 01:02:41 +01:00
Simon Lübeß
b2806d9460
Reprocess, load and hot swap changed assets using new asset pipeline
2024-06-02 00:39:22 +02:00
Simon Lübeß
ba68eb7428
Editor: Show name of open scene in window title
2024-01-12 15:41:56 +01:00
Simon Lübeß
66281ebddb
Added icon for editor
2023-12-15 14:52:19 +01:00
Simon Lübeß
92334d8150
Hide obsolete Application.Get()
2023-08-02 00:08:30 +02:00
Simon Lübeß
5f27b8001a
Automatic script assembly reloading
2023-07-20 22:11:11 +02:00
Simon Lübeß
5855b13873
Wer weiß, was ich alles so gemacht hatte...
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- Fixed crash caused by early ScriptEngine shutdown
2023-05-30 16:50:22 +02:00
Simon Lübeß
5e5134a607
Added Mono for C# scripting
2023-03-26 13:11:44 +02:00
Simon Lübeß
c22d122921
Start of asset handles
2023-03-13 20:35:30 +01:00
Simon Lübeß
4589030da6
Load effects via content manager + virtual InitContentManager in App
2023-01-08 00:17:04 +01:00
Simon Lübeß
c389a77274
EditorContentManager Part 1
2023-01-01 16:53:45 +01:00
Simon Lübeß
dffd43a36f
RenderAPI changes and removed Context parameter from Effect and Material
2022-11-27 17:18:16 +01:00
Simon Lübeß
d47ac23e1b
Raw Input and some ImGuiExtension changes
2022-11-26 15:24:33 +01:00
Simon Lübeß
3956080520
Start of serializaation
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- Allow enumerating over unregistered components
- Refactored Editor a bit
2022-05-14 23:01:08 +02:00
Simon Lübeß
bec202e23a
Settings / SettingsWindow
2022-04-10 13:12:09 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
0db85de067
Release build fixes + ImGui build flag
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Fonts still not working
2022-02-18 16:03:24 +01:00
Simon Lübeß
06469f3350
Instrumentation
2022-01-14 21:49:15 +01:00
Simon Lübeß
419509ab7f
Improved Define names
2021-10-30 14:17:17 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
4dc6c916ae
Reimplemented Renderer2D
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- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß
4af61a372f
Fire WindowResizeEvent when window minimizes
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Also no longer updates layer-stack when the application is minimized
2021-09-21 13:14:58 +02:00
Simon Lübeß
22252f9161
Application now has EffectLibrary field
2021-08-25 22:46:50 +02:00
Simon Lübeß
3ac99491cf
Changed EventDispacher from class to struct
2021-08-04 17:22:14 +02:00
Simon Lübeß
b1ad7b5ba3
Added single stepping
2021-07-19 20:06:37 +02:00
Simon Lübeß
cfff2cb738
Added window (de-)activate events
2021-03-13 17:50:58 +01:00
Simon Lübeß
7e3bb932fc
Added simple SamplerStateManager
2021-02-08 19:36:21 +01:00
Simon Lübeß
9ea56d6786
Added RefCounting, added ConstantBuffers
2021-02-06 19:37:07 +01:00
Simon Lübeß
a2e4b5563e
Added Assert to Logger
2021-02-05 15:50:50 +01:00
Simon Lübeß
4054a9b0c2
Added Camera, Renderer, ... and moved example to sandbox
2021-01-09 12:05:05 +01:00
Simon Lübeß
2159f8087a
Drawing test quad
2021-01-08 10:38:16 +01:00
Simon Lübeß
1fe678103e
Added Context, Bind and Unbind to GeometryBinding
2021-01-06 19:29:27 +01:00
Simon Lübeß
9eb4a19df1
Added GeometryBinding
2021-01-06 19:22:43 +01:00
Simon Lübeß
bfb6bc57f4
VertexBuffer is no longer generic
2021-01-06 19:11:13 +01:00
Simon Lübeß
523da5536b
(Breaking) Made VertexLayout initialization sexy
2021-01-02 16:32:08 +01:00
Simon Lübeß
5736f02dbf
cbuffers now initialized with default values from shader
2020-12-30 19:33:51 +01:00
Simon Lübeß
56183c1896
Added reflection and constant buffers to vertex shaders
2020-12-30 18:52:32 +01:00
Simon Lübeß
9a010f7c4a
Added Buffers to Shaders
2020-12-30 14:47:29 +01:00
Simon Lübeß
567ef97ffb
Moved pixel-/vertex shader to own files
2020-12-27 13:55:38 +01:00
Simon Lübeß
3a599fd21a
Added vertex shader
2020-12-24 23:53:56 +01:00
Simon Lübeß
9964a1f5ad
Added generic Buffer
2020-12-06 00:08:55 +01:00
Simon Lübeß
242d9e728c
Added Shader base and PixelShader
2020-12-04 19:02:42 +01:00
Simon Lübeß
b12baf695a
Added SetPrimitiveTopology
2020-12-01 20:06:29 +01:00
Simon Lübeß
eea334db18
fix: Added (dirty) VertexLayout
2020-12-01 19:58:48 +01:00
Simon Lübeß
0d4bab5dba
Added SetViewport to GraphicsContext, removed Dx11Cheater, cleanup
2020-11-25 21:23:05 +01:00
Simon Lübeß
ff16f6a895
Added RasterizerState
2020-11-25 20:04:51 +01:00
Simon Lübeß
5954fbc411
Render basic geometry
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Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
2020-11-25 13:03:40 +01:00
Simon Lübeß
6211655041
Fixed double ImGuiLayer
2020-11-17 11:58:46 +01:00
Simon Lübeß
9b2d32d43b
Added Default property to WindowDescription
2020-11-16 21:45:50 +01:00