Commit Graph
495 Commits
Author SHA1 Message Date
Simon Lübeß bca4552341 Added AspectRation property to SwapChain 2022-01-21 21:19:02 +01:00
Simon Lübeß d96ec6f21b Renderer2D: DrawQuad with Matrix + BeginScene now takes any camera 2022-01-21 21:17:43 +01:00
Simon Lübeß 44fe2c3281 Start of gamma correction 2022-01-15 17:50:52 +01:00
Simon Lübeß 6a55108a37 Fixed RenderTargets leaking a texure when it's a Swapchain target 2022-01-15 17:49:36 +01:00
Simon Lübeß a7b2515cf4 Added PNG-Loader to Texture2D 2022-01-15 14:34:46 +01:00
Simon Lübeß ee9dfd4593 Don't use Harfbuzz for simple text rendering + Ignored warnings 2022-01-15 13:29:45 +01:00
Simon Lübeß 3c1897b926 Even more Profiling 2022-01-14 22:01:41 +01:00
Simon Lübeß 8a84843f54 Updated Freetype-beef 2022-01-14 21:50:06 +01:00
Simon Lübeß 06469f3350 Instrumentation 2022-01-14 21:49:15 +01:00
Simon Lübeß 78faf4cb81 Simple bidirectional text 2022-01-08 02:17:35 +01:00
Simon Lübeß e292029015 Start of font preparation 2022-01-07 18:42:43 +01:00
Simon Lübeß 5373d92297 Updated Freetype 2022-01-07 03:28:39 +01:00
Simon Lübeß deedb62a03 Merge remote-tracking branch 'origin/main' into main 2022-01-05 15:42:57 +01:00
Simon Lübeß 6199496987 Fixed release build 2022-01-05 15:36:34 +01:00
Simon Lübeß 826ac68873 Basic Harfbuzz support and use MSDGen with Skia 2022-01-05 15:31:09 +01:00
Simon Lübeß b2ce560bfc Added DepthStencilState 2022-01-01 19:34:59 +01:00
Simon Lübeß 664ba552ea Added struct and disposable component Generators 2021-12-30 16:52:32 +01:00
Simon Lübeß b555cc37d1 Simplified dispose function of DisposableComponents 2021-12-30 16:52:13 +01:00
Simon Lübeß b3ab30e72a DrawQuad with transform matrix 2021-12-30 16:18:43 +01:00
Simon Lübeß 1cc37ee168 Run default constructor when assigning component 2021-12-30 16:18:22 +01:00
Simon Lübeß f4d64b15fa Merge remote-tracking branch 'origin/main' into main 2021-12-15 21:25:17 +01:00
Simon Lübeß e55b73db0f Renamed Int-Vector and added swizzle 2021-12-08 20:58:26 +01:00
Simon Lübeß f28984bec5 Enabled vector swizzle 2021-12-04 15:52:48 +01:00
Simon Lübeß 0fd6ac1dee Fixed preprocessor macros 2021-10-30 14:21:26 +02:00
Simon Lübeß 419509ab7f Improved Define names 2021-10-30 14:17:17 +02:00
Simon Lübeß 2bc87b437a Removed delete:append in GameTime 2021-10-30 11:25:31 +02:00
Simon Lübeß b3f9376dc8 Added Min/Max to Vectors 2021-10-30 11:24:58 +02:00
Simon Lübeß ffafa380ea Added Backbuffer to Swapchain + RenderCommand API changes 2021-10-15 22:40:42 +02:00
Simon Lübeß 90e654b750 Renderer2D cleanup 2021-10-15 22:39:24 +02:00
Simon Lübeß adaf62de62 Fixed circle instancing buffer + clip pixels 2021-10-15 12:57:32 +02:00
Simon Lübeß dcb8424c2d Added circle rendering to Renderer2D 2021-10-14 23:01:08 +02:00
Simon Lübeß 84df8c111b Fixed various memory leaks + ModelLoader cleanup 2021-10-14 20:47:25 +02:00
Simon Lübeß cd82a99450 Added helpers for deleting/clearing Lists of RefCounters 2021-10-14 20:42:24 +02:00
Simon Lübeß 9216462a51 ComponentPools no longer falsely trigger leak detection
Fixes #3
2021-10-14 20:40:18 +02:00
Simon Lübeß 3eb7068bca Dispose Components when EcsWorld gets deleted 2021-10-14 18:56:29 +02:00
Simon Lübeß 54870330b6 Fixed memory leak 2021-10-14 15:54:13 +02:00
Simon Lübeß ac74aeb116 Updated Submodule msdfgen 2021-10-13 23:12:32 +02:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß 84daee95e4 Replaced RefCounted with RefCounter 2021-10-13 09:52:12 +02:00
Simon Lübeß 2cd9ab3e69 Fixed memory leaks 2021-10-11 12:41:56 +02:00
Simon Lübeß 5a82b89622 Fixed memory leak in Renderer2D 2021-10-09 16:47:20 +02:00
Simon Lübeß 4dc6c916ae Reimplemented Renderer2D
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D  now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß 9a9d75afbc Movement speed now depends on zoom 2021-09-29 23:18:32 +02:00
Simon Lübeß fab0f99951 Added guizmo
Translation is broken for some reason
2021-09-28 21:56:51 +02:00
Simon Lübeß 122f7e9904 Replaced imgui with engine specific repository 2021-09-28 21:27:08 +02:00
Simon Lübeß eb2bbf4b82 Keep references to Images used by ImGui 2021-09-21 16:49:10 +02:00
Simon Lübeß 229d2b578e Reworked RenderTarget2D and corresponding API 2021-09-21 16:30:34 +02:00
Simon Lübeß 8e39d7988b Added RefCounted helpers 2021-09-21 16:29:22 +02:00
Simon Lübeß 4debaee7d4 SetViewport now part of RenderCommand 2021-09-21 13:15:43 +02:00
Simon Lübeß 4af61a372f Fire WindowResizeEvent when window minimizes
Also no longer updates layer-stack when the application is minimized
2021-09-21 13:14:58 +02:00