Simon Lübeß
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a129156641
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Documentation
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2023-12-13 14:45:33 +01:00 |
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Simon Lübeß
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4a2635a8c3
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ScriptCore: Moved Component + Doc
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2023-12-13 14:00:27 +01:00 |
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Simon Lübeß
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446dc2ca2a
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Scripting: Basic copying of entities during runtime + Reference Components using UUID
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2023-09-21 14:23:00 +02:00 |
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Simon Lübeß
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7bffd01401
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Rigidbody2D Get/Set Linear and Angular Velocity
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2023-09-05 23:15:33 +02:00 |
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Simon Lübeß
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2f58f0e142
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Renamed RigidBody2D to Rigidbody2D
+ Math.normalize(Quaternion)
+ Position and Rotation properties for Rigidbody2D
+ use In, Out on beef side in ScriptGlue
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2023-09-03 19:42:50 +02:00 |
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Simon Lübeß
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3affb8a32f
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Scripting: Added Set and GetPosition to Rigidbody2D
+ Vectors: Hide swizzles in Debugger + Generate ToString
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2023-08-21 13:20:12 +02:00 |
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Simon Lübeß
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aafcc41286
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Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
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2023-08-10 19:55:45 +02:00 |
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Simon Lübeß
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3e55a1614a
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Shader like vectors for C# Scripting
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2023-07-20 17:48:28 +02:00 |
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Simon Lübeß
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4fd9a924a0
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Added basic component access in Scripts
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2023-03-29 16:32:46 +02:00 |
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Simon Lübeß
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e60d74fccd
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Basic entity scripting
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2023-03-29 13:33:34 +02:00 |
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