Simon Lübeß
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d8f6be1358
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Added refcounting to RasterizerState
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2021-03-22 17:58:57 +01:00 |
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Simon Lübeß
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72400e873d
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Decoupled Chunk data loading/generation and geometry generation
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2021-03-19 18:06:40 +01:00 |
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Simon Lübeß
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a0373366f6
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Workaround for CompTime crash
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2021-03-18 17:23:05 +01:00 |
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Simon Lübeß
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8320689d3e
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Geometry Generation now in Block
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2021-03-18 17:22:41 +01:00 |
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Simon Lübeß
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4e87f5f144
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Blocks now represented by Objects instead of ints
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2021-03-06 20:46:08 +01:00 |
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Simon Lübeß
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623ada4b2f
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Added chunk editing
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2021-03-04 13:05:57 +01:00 |
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Simon Lübeß
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4e377bb117
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Added basic raw input support
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2021-03-04 13:05:26 +01:00 |
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Simon Lübeß
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9d52f77b43
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Switched to Int32 vector from Point
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2021-03-03 16:34:25 +01:00 |
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Simon Lübeß
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f87c0e2ecd
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Raycasting world now returns intersection location and face
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2021-03-02 22:25:38 +01:00 |
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Simon Lübeß
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488d2a55c4
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Added voxel raycasting and voxel chunk access
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2021-03-02 22:07:21 +01:00 |
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Simon Lübeß
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cbfbd449ff
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Start of block raycasting
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2021-02-26 10:58:11 +01:00 |
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Simon Lübeß
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4dcf1b5bec
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Updated .gitignore and added Chunk loading and saving
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2021-02-24 20:07:02 +01:00 |
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Simon Lübeß
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afc7594df9
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initial VoxelGame commit
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2021-02-24 14:55:12 +01:00 |
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