Commit Graph
141 Commits
Author SHA1 Message Date
Simon Lübeß df125f4e57 Added UI Project to this repository, small UI fixes 2024-11-05 22:21:47 +01:00
Simon Lübeß 80048951f8 Fixed title bar hittest and changing cursor 2024-11-03 19:09:18 +01:00
Simon Lübeß 139cd6e6e5 Allow (basic) SetData with TextureSliceData
fixes wrong stride when first creating UL window
2024-11-03 14:35:15 +01:00
Simon Lübeß 3555198ffc Start of custom title, call beef delegates from JS 2024-11-02 00:56:45 +01:00
Simon Lübeß 61bc3ed0bb Add more cursors 2024-10-31 00:03:17 +01:00
Simon Lübeß 7506b8c118 Allow changing the cursor, moved Window to GlitchyEngine.UI 2024-10-30 21:20:57 +01:00
Simon Lübeß 458b86c29b Allow not setting icon 2024-09-15 21:46:16 +02:00
Simon Lübeß 4315c6c5ec Fixed swapchain with zero size (auto detect resolution) 2024-09-15 21:39:46 +02:00
Simon Lübeß 4d7863dcb3 Better WindowClass handling, Added Clipboard 2024-09-15 18:45:30 +02:00
Simon Lübeß 2e3c0d0aa4 Basic multiple windows working 2024-09-10 23:02:34 +02:00
Simon Lübeß 352073869f Separate GraphicsContext from Window, prepare for windows and swap chain for multi window 2024-09-10 19:07:58 +02:00
Simon Lübeß 454ec59951 Use icon buttons for save component and context menu, right click context menu 2024-06-23 17:15:21 +02:00
Simon Lübeß e5139ee3e8 Fixed DepthStencilTarget 2024-05-20 13:34:41 +02:00
Simon Lübeß 2725801db8 Start of asset management 2.0 2024-05-19 01:35:52 +02:00
Simon Lübeß 2ab4a7d70b Set debug names for directx textures and views in render target group 2024-02-16 16:07:10 +01:00
Simon Lübeß c1a87ed946 Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
    + Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00
Simon Lübeß 16c3d7c44d Updated ImGui 2023-07-28 13:38:59 +02:00
Simon Lübeß 1254d01545 Handle exceptions from C# Scripts + Log window + EditorLogger
+ Renamed Platform/DX11/ImGui.bf to .../Dx11ImGui.bf for clarity
+ ImGuiExtension: ImageButtonEx thata takes a TextureViewBinding
+ EditorLogger that logs to the LogWindow
+ Current logger can now be changed
+ Info, Trace, Warning and Error Icons
2023-07-27 21:58:42 +02:00
Simon Lübeß 76bff3a6c1 Texture importer now supports mip maps 2023-07-06 17:06:59 +02:00
Simon Lübeß 77c45db122 Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of) 2023-07-01 00:15:01 +02:00
Simon Lübeß bb520b43ec Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization 2023-06-25 17:58:16 +02:00
Simon Lübeß 9e1f648aa0 Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß 5733166b74 Fixed uint render targets always being cleared to zero 2023-03-19 12:49:12 +01:00
Simon Lübeß 50714976e9 Start of async asset loading
- Refactored content manager and asset loaders
- Asset placeholder
- Error asset
2023-03-18 18:59:30 +01:00
Simon Lübeß 4589030da6 Load effects via content manager + virtual InitContentManager in App 2023-01-08 00:17:04 +01:00
Simon Lübeß 3da60355df Model and Material loading via content manager 2023-01-07 12:15:14 +01:00
Simon Lübeß ee30920b56 Crappy hot reloading of textures and Properties editor for textures 2023-01-03 22:21:26 +01:00
Simon Lübeß 427323744b Fixed Sampler State filters + Documentation 2023-01-03 22:18:43 +01:00
Simon Lübeß dffd43a36f RenderAPI changes and removed Context parameter from Effect and Material 2022-11-27 17:18:16 +01:00
Simon Lübeß d47ac23e1b Raw Input and some ImGuiExtension changes 2022-11-26 15:24:33 +01:00
Simon Lübeß 202083930a Play Button 2022-10-06 16:33:33 +02:00
Simon Lübeß bff4418b84 Content browser 2022-07-25 17:03:28 +02:00
Simon Lübeß eb03eca4dd Manual constant buffer binding 2022-06-13 14:10:54 +02:00
Simon Lübeß 866353a157 Refactored Effects + start of EngineBuffers (I hate it) 2022-06-07 13:12:03 +02:00
Simon Lübeß a80018e80c Removed redundant Point struct and SceneViewport improvements
- Keyboard shortcuts for Gizmo control
- Improved mousepick-blocking
2022-06-02 12:17:57 +02:00
Simon Lübeß e41645e12a Composit Target and gamma correct rendering 2022-05-31 22:41:20 +02:00
Simon Lübeß d212576719 Render EntityIDs (breaks post processing) 2022-05-28 15:42:48 +02:00
Simon Lübeß 164d420a25 DX11: Automatically validate input layouts against vertex shaders 2022-05-26 11:27:02 +02:00
Simon Lübeß 28f1fad464 RenderTargetGroup GetData, Shader uint support 2022-05-25 22:00:11 +02:00
Simon Lübeß 1418063d68 RenderTargetGroup 2022-05-20 18:37:59 +02:00
Simon Lübeß 5d8a4ad3a7 Editor camera and Editor/Runtime scene update separation 2022-05-17 19:06:28 +02:00
Simon Lübeß 3956080520 Start of serializaation
- Allow enumerating over unregistered components
- Refactored Editor a bit
2022-05-14 23:01:08 +02:00
Simon Lübeß 1d3d30f88d Desketchified DX11 shader binding 2022-05-13 15:13:09 +02:00
Simon Lübeß b37b1b4bf9 UnbindTexture, PBR changes, Test scene 2022-05-09 22:11:46 +02:00
Simon Lübeß 3c2c37b270 Shader #include + Remved unused Dx11Effect 2022-05-09 18:19:24 +02:00
Simon Lübeß 2817c5b1a1 Start of 3d renderer integration 2022-05-04 18:38:59 +02:00
Simon Lübeß 805423a64e Rendertarget inherits from texture 2022-05-04 14:53:31 +02:00
Simon Lübeß e685b4fbba Added DirectXTK to GlitchyEngineHelper 2022-04-13 00:00:41 +02:00
Simon Lübeß c7fde476e8 Updated DX11 Bindings 2022-04-09 12:34:28 +02:00
Simon Lübeß c80ca4d9a1 Cleaned up DX11 report 2022-02-28 12:13:44 +01:00