Commit Graph
28 Commits
Author SHA1 Message Date
Simon Lübeß df13aa8596 Refactored Scene serialization 2024-04-12 19:36:01 +02:00
Simon Lübeß d81471419d Refactored script instance serialization and now the refactoring is finally finished... 2024-04-10 14:42:07 +02:00
Simon Lübeß e703452b94 Start of text renderer component
- UC, LC, IC, RC tags
2024-03-14 22:17:57 +01:00
Simon Lübeß fc475eb468 Save and copy editor flags with scene. Replaced EditorComponent with DontSafe-flag 2024-03-10 13:11:53 +01:00
Simon Lübeß 8ff35d3967 ScriptCore: Added more properties to components
- Added CircleRenderer
- Transform: Added Rotation, RotationEuler, RotationAxisAngle and Scale
- RigidBody: Added BodyType and GravityScale
- Added ColorRGBA
2024-01-27 19:46:37 +01:00
Simon Lübeß bc535ddc26 Get/Set FixedRotation in play mode 2024-01-26 12:51:29 +01:00
Simon Lübeß ba68eb7428 Editor: Show name of open scene in window title 2024-01-12 15:41:56 +01:00
Simon Lübeß bfc9d4a0a5 Save and Load script data from files 2024-01-07 18:35:33 +01:00
Simon Lübeß abb119589c Reload scripts in Play Mode!!!
- Dont serialize static fields
- Added some profiling to ScriptEngine
- Removed superseded ScriptFieldMaps
2023-12-24 01:33:48 +01:00
Simon Lübeß 13cb043cf4 Removed TODOs related to native script component (which was removed) 2023-12-10 12:52:49 +01:00
Simon Lübeß 754c149493 Entity Creation and Destruction from scripts
- ScriptEngine: Allow destroying scripts during runtime
- Scripting:
    - Create new entities using Constructors
    - Added Destroy functions for Entities
    - Added SetScript/RemoveScript functions for Entities
    - Allow adding multiple components at once
    - Added Is-Method
- Mono Wrapper: Added Array-Functions
- WorldEnumerator: Fixed crash due to dangling list pointer after entity creation
- Scene:
    - Basic create Rigidbodies during runtime
    - Start of entity copying (For runtime use)
    - Added DestroyEntityDeferred
- SceneSerializer:
    - Added option to assign new IDs to entities
2023-09-15 23:22:27 +02:00
Simon Lübeß 74b17c8599 2D Polygon Collider 2023-08-13 12:03:06 +02:00
Simon Lübeß b53ed2d8f2 Made script deserialization more robust 2023-07-24 21:28:58 +02:00
Simon Lübeß cd1562f372 Basic Script reloading
+ ScriptComponent now saves script name instead of direct ScriptClass reference
+ Added ClearDictionaryAndDeleteKeys helper
+ Moved ScriptFieldType to separate file
+ _ScriptFieldMap now uses String as Key
2023-07-18 22:06:34 +02:00
Simon Lübeß 66d66d3308 Serialize script fields in "array" + more forgiving deserialization 2023-07-17 04:04:01 +02:00
Simon Lübeß 1641bafd06 Don't instantiate scripts for Editor + ScriptComponent Serialzation + Don't crash when scene loading failed 2023-07-17 01:27:58 +02:00
Simon Lübeß 2ba4b68e09 Split up sprite and circle renderer component 2023-03-19 12:19:22 +01:00
Simon Lübeß edcec02e94 Fixed AssetHandle serialization
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00
Simon Lübeß c164aeecaa Copy scene when entering play mode 2023-03-18 23:30:57 +01:00
Simon Lübeß b22f73a156 Handles barely work now, mostly no crashes 2023-03-16 17:57:23 +01:00
Simon Lübeß c3fb9bbd5d More asset handles 2023-03-13 20:35:36 +01:00
Simon Lübeß 2ce357cd12 Basic material serialisation 2023-03-05 16:38:50 +01:00
Simon Lübeß e38373dccf Serialize Mesh and MeshRenderer in scene + fixed Light serialization 2023-01-08 19:31:01 +01:00
Simon Lübeß c389a77274 EditorContentManager Part 1 2023-01-01 16:53:45 +01:00
Simon Lübeß 8f22cbb8bc Fixed circle rendering and added 2D circle collider 2022-11-26 12:17:31 +01:00
Simon Lübeß 0155a38ae6 UUID 2022-11-16 13:09:26 +01:00
Simon Lübeß a42544f171 2D Physics 2022-10-08 16:56:15 +02:00
Simon Lübeß 3956080520 Start of serializaation
- Allow enumerating over unregistered components
- Refactored Editor a bit
2022-05-14 23:01:08 +02:00