Simon Lübeß
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e685b4fbba
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Added DirectXTK to GlitchyEngineHelper
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2022-04-13 00:00:41 +02:00 |
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Simon Lübeß
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604e34a12a
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Start of ContentManager
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2022-04-09 12:34:09 +02:00 |
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Simon Lübeß
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afe36b19df
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Removed unnecessary "override extern"s
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2022-03-02 01:57:04 +01:00 |
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Simon Lübeß
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92fd8bb572
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Removed Bind from Texture
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2022-02-27 12:30:09 +01:00 |
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Simon Lübeß
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44fe2c3281
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Start of gamma correction
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2022-01-15 17:50:52 +01:00 |
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Simon Lübeß
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a7b2515cf4
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Added PNG-Loader to Texture2D
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2022-01-15 14:34:46 +01:00 |
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Simon Lübeß
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0cbbf94fe6
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Use static D3D11 device and context
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2021-10-13 22:56:22 +02:00 |
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Simon Lübeß
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84daee95e4
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Replaced RefCounted with RefCounter
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2021-10-13 09:52:12 +02:00 |
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Simon Lübeß
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266d7a4651
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Added RenderTarget2D
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2021-09-17 12:58:33 +02:00 |
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Simon Lübeß
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819476a3ec
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Added constructor and SetData to Texture2D
obviously this has to be done for the other texture types as well at some point
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2021-06-23 19:11:37 +02:00 |
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Simon Lübeß
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1f687f9b96
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Added TextureCube
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2021-04-09 19:35:13 +02:00 |
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Simon Lübeß
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92a3eaa426
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Added protected function to create Texture2D from raw data
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2021-04-09 19:32:24 +02:00 |
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Simon Lübeß
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5a8499ac43
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Moved ImplBind implementation from Texture2D to Texture
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2021-04-09 19:31:49 +02:00 |
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Simon Lübeß
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9219ccf9d8
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Textures can now hold SamplerStates
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2021-02-08 15:48:00 +01:00 |
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Simon Lübeß
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2adb138f72
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Added Textures
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2021-02-08 12:37:30 +01:00 |
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