mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
219 lines
5.6 KiB
Beef
219 lines
5.6 KiB
Beef
using System;
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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using System.IO;
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using System.Diagnostics;
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namespace GlitchyEngine.Renderer
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{
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public abstract class Texture : RefCounter
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{
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protected SamplerState _samplerState ~ _?.ReleaseRef();
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public SamplerState SamplerState
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{
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get => _samplerState;
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set
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{
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if(_samplerState == value)
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return;
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_samplerState?.ReleaseRef();
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_samplerState = value;
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_samplerState?.AddRef();
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}
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}
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public abstract uint32 Width {get;}
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public abstract uint32 Height {get;}
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public abstract uint32 Depth {get;}
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public abstract uint32 ArraySize {get;}
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public abstract uint32 MipLevels {get;}
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}
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public struct Texture2DDesc
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{
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public uint32 Width;
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public uint32 Height;
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public uint32 ArraySize;
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public uint32 MipLevels;
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public Format Format;
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public Usage Usage;
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public CPUAccessFlags CpuAccess;
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public this() => this = default;
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public this(uint32 width, uint32 height, Format format, uint32 arraySize = 1, uint32 mipLevels = 1, Usage usage = .Default, CPUAccessFlags cpuAccess = .None)
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{
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Width = width;
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Height = height;
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Format = format;
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ArraySize = arraySize;
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MipLevels = mipLevels;
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Usage = usage;
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CpuAccess = cpuAccess;
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}
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}
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public class Texture2D : Texture
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{
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protected String _path ~ delete _;
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//public override extern uint32 Width {get;}
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//public override extern uint32 Height {get;}
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public override uint32 Depth => 1;
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//public override extern uint32 ArraySize {get;}
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//public override extern uint32 MipLevels {get;}
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public this(StringView path)
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{
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_path = new String(path);
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LoadTexture();
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}
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const String PngMagicWord = "\x89\x50\x4E\x47\x0D\x0A\x1A\x0A";
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const String DdsMagicWord = "DDS ";
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private void LoadTexture()
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{
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Debug.Profiler.ProfileResourceFunction!();
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Stream data = Application.Get().ContentManager.GetFile(_path);
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defer delete data;
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var readResult = data.Read<char8[8]>();
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data.Position = 0;
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char8[8] magicWord;
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if (readResult case .Ok(out magicWord))
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{
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StringView strView = .(&magicWord, magicWord.Count);
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if (strView.StartsWith(PngMagicWord))
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{
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LoadPng(data);
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}
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else if (strView.StartsWith(DdsMagicWord))
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{
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LoadDds(data);
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}
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else
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{
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Runtime.FatalError("Unknown image format.");
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}
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}
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}
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protected void LoadPng(Stream stream)
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{
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Debug.Profiler.ProfileResourceFunction!();
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uint8[] pngData = new:ScopedAlloc! uint8[stream.Length];
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var result = stream.TryRead(pngData);
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if (result case .Err(let err))
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{
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Log.EngineLogger.Error($"Failed to read data from stream. Texture: \"{_path}\", Error: {err}");
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}
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uint8* rawData = ?;
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uint32 width = 0, height = 0;
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uint32 errorCode = LodePng.LodePng.Decode32(&rawData, &width, &height, pngData.Ptr, (.)pngData.Count);
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Debug.Assert(errorCode == 0, "Failed to load png File");
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// TODO: load as SRGB because PNGs are usually not stored as linear
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//Texture2DDesc desc = .(width, height, .R8G8B8A8_UNorm_SRGB, 1, 1, .Immutable);
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Texture2DDesc desc = .(width, height, .R8G8B8A8_UNorm, 1, 1, .Immutable);
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PrepareTexturePlatform(desc, false);
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SetData<Color>((.)rawData);
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LodePng.LodePng.Free(rawData);
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}
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protected void LoadDds(Stream stream)
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{
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LoadDdsPlatform(stream);
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}
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public this(Texture2DDesc desc)
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{
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PrepareTexturePlatform(desc, false);
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}
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public void SetData<T>(T* data, uint32 arraySlice = 0, uint32 mipSlice = 0)
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{
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PlatformSetData(data, (.)sizeof(T), 0, 0, Width, Height, arraySlice, mipSlice, .Write);
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}
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public void SetData<T>(T* data, uint32 x, uint32 y, uint32 width, uint32 height, uint32 arraySlice = 0, uint32 mipSlice = 0)
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{
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PlatformSetData(data, (.)sizeof(T), x, y, width, height, arraySlice, mipSlice, .Write);
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}
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/*
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uint32 width, uint32 height, Format format,
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uint32 mipLevels = 1, uint32 arraySize = 1, Usage usage = .Default, CPUAccessFlags cpuAccess = .None
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*/
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protected extern void LoadDdsPlatform(Stream stream);
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protected extern void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch);
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/**
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* Prepares the texture so that a call to SetData can successfully upload the data to the gpu.
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*/
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protected extern void PrepareTexturePlatform(Texture2DDesc desc, bool isRenderTarget);
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protected extern Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
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uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType);
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/**
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* Copies the texel-data of this texture to the given destination texture.
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*/
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public static extern void CopySubresourceRegion(Texture2D source, Texture2D destination,
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ResourceBox sourceBox = default, uint32 destX = 0, uint32 destY = 0,
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uint32 srcArraySlice = 0, uint32 srcMipSlice = 0, uint32 destArraySlice = 0, uint32 destMipSlice = 0);
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/**
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* Copies the data to the given destination.
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*/
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public extern void CopyTo(Texture2D destination);
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}
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public class TextureCube : Texture
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{
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protected String _path ~ delete _;
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// public override extern uint32 Width {get;}
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// public override extern uint32 Height {get;}
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public override uint32 Depth => 1;
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// public override extern uint32 ArraySize {get;}
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// public override extern uint32 MipLevels {get;}
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public this(String path)
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{
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this._path = new String(path);
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LoadTexture();
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}
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private void LoadTexture()
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{
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Debug.Profiler.ProfileResourceFunction!();
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Stream data = Application.Get().ContentManager.GetFile(_path);
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defer delete data;
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LoadTexturePlatform(data);
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}
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protected extern void LoadTexturePlatform(Stream stream);
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}
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}
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