Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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499ca0311c | ||
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62c85e9e1f | ||
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8296f1c5cd |
@@ -5,11 +5,6 @@ build/
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recovery/
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recovery/
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vendor/directx
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vendor/directx
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imgui.ini
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imgui.ini
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GlitchyEditor/resources/scripts/ScriptCore.dll
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GlitchyEditor/resources/scripts/ScriptCore.pdb
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GlitchyEditor/settings.bon
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GlitchyEditor/settings.bon
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GlitchyEditor/MonoDebugger.log
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# Ignore files in build-directory of ScriptCore
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GlitchyEditor/Resources/Scripts/*
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.cache
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generated
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||||||
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|||||||
@@ -22,18 +22,15 @@
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[submodule "GlitchyEngine/vendor/bon"]
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[submodule "GlitchyEngine/vendor/bon"]
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path = GlitchyEngine/vendor/bon
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path = GlitchyEngine/vendor/bon
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url = https://github.com/EinScott/bon.git
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url = https://github.com/EinScott/bon.git
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[submodule "GlitchyEngineHelper/vendor/DirectXTK"]
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path = GlitchyEngineHelper/vendor/DirectXTK
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url = https://github.com/microsoft/DirectXTK.git
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[submodule "GlitchyEngine/vendor/box2D"]
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[submodule "GlitchyEngine/vendor/box2D"]
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path = GlitchyEngine/vendor/box2D
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path = GlitchyEngine/vendor/box2D
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url = https://github.com/aharabada/box2d-beef.git
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url = https://github.com/jazzbre/box2d-beef.git
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||||||
[submodule "GlitchyEngine/vendor/Beef.Linq"]
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[submodule "GlitchyEngine/vendor/Beef.Linq"]
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path = GlitchyEngine/vendor/Beef.Linq
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path = GlitchyEngine/vendor/Beef.Linq
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||||||
url = https://github.com/aharabada/Beef.Linq.git
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url = https://github.com/aharabada/Beef.Linq.git
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[submodule "vendor/ImGui.NET"]
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path = vendor/ImGui.NET
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url = https://github.com/aharabada/ImGui.NET.git
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[submodule "GlitchyEngine/vendor/NetHostBeef"]
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[submodule "GlitchyEngine/vendor/NetHostBeef"]
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path = GlitchyEngine/vendor/NetHostBeef
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path = GlitchyEngine/vendor/NetHostBeef
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url = https://github.com/aharabada/NetHostBeef.git
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url = https://github.com/aharabada/NetHostBeef.git
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[submodule "GlitchyEngine/vendor/Xml-Beef"]
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path = GlitchyEngine/vendor/Xml-Beef
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url = https://github.com/aharabada/Xml-Beef.git
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@@ -1,36 +1,10 @@
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FileVersion = 1
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FileVersion = 1
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Locked = ["ImGui"]
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Projects = {Sandbox = {Path = "Sandbox"}, GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}, NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}}
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Unlocked = ["corlib"]
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WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq", "NetHostBeef"]}
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[Workspace]
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[Workspace]
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StartupProject = "GlitchyEditor"
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StartupProject = "GlitchyEditor"
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[Projects]
|
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GlitchyEngine = {Path = "GlitchyEngine"}
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GlitchLog = {Path = "GlitchLog"}
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DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}
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LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}
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FreeType = {Path = "GlitchyEngine/vendor/freetype"}
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cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}
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GlitchyEditor = {Path = "GlitchyEditor"}
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msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}
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ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}
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ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}
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ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}
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ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}
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GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}
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bon = {Path = "GlitchyEngine/vendor/bon"}
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box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}
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"Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}
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ScriptCore = {Path = "ScriptCore"}
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NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}
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"GlitchyEngine.Test" = {Path = "GlitchyEngine.Test"}
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Xml-Beef = {Path = "GlitchyEngine/vendor/Xml-Beef"}
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"GlitchyEngine.Benchmark" = {Path = "GlitchyEngine.Benchmark"}
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[WorkspaceFolders]
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GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore", "GlitchyEngine.Test", "GlitchyEngine.Benchmark"]
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"GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq", "NetHostBeef", "Xml-Beef"]
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Beef = ["Beefy2D", "corlib"]
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[Configs.Debug.Win64]
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[Configs.Debug.Win64]
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AllocStackTraceDepth = 12
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AllocStackTraceDepth = 12
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@@ -5,6 +5,34 @@ using internal GlitchLog;
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namespace GlitchLog
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namespace GlitchLog
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{
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{
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public abstract class Logger
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{
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protected LogLevel _logLevel;
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public LogLevel Level
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||||||
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{
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get => _logLevel;
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||||||
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set => _logLevel = value;
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||||||
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}
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||||||
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||||||
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public abstract String Name {get; set;}
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||||||
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public abstract void Trace(StringView format, params Object[] args);
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public abstract void Info(StringView format, params Object[] args);
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||||||
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public abstract void Warning(StringView format, params Object[] args);
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public abstract void Error(StringView format, params Object[] args);
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||||||
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public abstract void Critical(StringView format, params Object[] args);
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||||||
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||||||
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public abstract void Assert(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
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||||||
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||||||
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#if !DEBUG
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||||||
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[SkipCall]
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||||||
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#endif
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||||||
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public abstract void AssertDebug(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
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public abstract void Log(LogLevel level, StringView format, params Object[] args);
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}
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public class DebugLogger : Logger
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public class DebugLogger : Logger
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{
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{
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// {l} = log level (first parameter)
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// {l} = log level (first parameter)
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@@ -1,31 +0,0 @@
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using System;
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namespace GlitchLog;
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public abstract class Logger
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{
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protected LogLevel _logLevel;
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||||||
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||||||
public LogLevel Level
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||||||
{
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get => _logLevel;
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||||||
set => _logLevel = value;
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||||||
}
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||||||
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||||||
public abstract String Name {get; set;}
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public abstract void Trace(StringView format, params Object[] args);
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||||||
public abstract void Info(StringView format, params Object[] args);
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||||||
public abstract void Warning(StringView format, params Object[] args);
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public abstract void Error(StringView format, params Object[] args);
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public abstract void Critical(StringView format, params Object[] args);
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||||||
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||||||
public abstract void Assert(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
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#if !DEBUG
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[SkipCall]
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||||||
#endif
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public abstract void AssertDebug(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
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public abstract void Log(LogLevel level, StringView format, params Object[] args);
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}
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@@ -1,37 +1,10 @@
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|||||||
FileVersion = 1
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FileVersion = 1
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||||||
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Dependencies = {corlib = "*", GlitchLog = "*", GlitchyEngine = "*"}
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||||||
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||||||
[Project]
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[Project]
|
||||||
Name = "GlitchyEditor"
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Name = "GlitchyEditor"
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||||||
TargetType = "BeefGUIApplication"
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TargetType = "BeefGUIApplication"
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||||||
StartupObject = "GlitchyEngine.Program"
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StartupObject = "GlitchyEngine.Program"
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||||||
ProcessorMacros = ["GE_EDITOR_IMGUI_DEMO", "GE_GRAPHICS_DX11"]
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||||||
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||||||
[Dependencies]
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||||||
corlib = "*"
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||||||
GlitchLog = "*"
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||||||
GlitchyEngine = "*"
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||||||
Xml-Beef = "*"
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||||||
ImGuiImplDX11 = "*"
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||||||
ImGuiImplWin32 = "*"
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||||||
ImGuizmo = "*"
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||||||
"Beef.Linq" = "*"
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||||||
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||||||
[Platform.Windows]
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|
||||||
IconFile = "$(ProjectDir)/Resources/Textures/GlitchyEngineIcon.ico"
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||||||
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||||||
[Configs.Debug.Win64]
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[Configs.Debug.Win64]
|
||||||
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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DebugCommandArguments = "\"content\\Scenes\\physics2D.scene\""
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||||||
DebugCommandArguments = "\"D:\\Development\\Git\\SingleStateToOrbit\""
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||||||
PreprocessorMacros = ["DEBUG", "IMGUI"]
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||||||
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||||||
[Configs.Release.Win64]
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||||||
TargetDirectory = "$(BuildDir)/dist"
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|
||||||
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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|
||||||
DebugCommandArguments = "\"D:\\Development\\Git\\SingleStateToOrbit\""
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||||||
PreprocessorMacros = ["RELEASE", "IMGUI"]
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||||||
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||||||
[Configs.Paranoid.Win64]
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||||||
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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||||||
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||||||
[Configs.Test.Win64]
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|
||||||
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
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||||||
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|||||||
@@ -1 +0,0 @@
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project_user.bon
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@@ -1,5 +0,0 @@
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|||||||
{
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|
||||||
AssetLoader = "ModelAssetLoader",
|
|
||||||
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
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|
||||||
AssetHandle = 141014598923215615
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|
||||||
}
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|
||||||
@@ -1,5 +0,0 @@
|
|||||||
{
|
|
||||||
AssetLoader = "ModelAssetLoader",
|
|
||||||
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
|
|
||||||
AssetHandle = 11221639476224465119
|
|
||||||
}
|
|
||||||
@@ -1,119 +0,0 @@
|
|||||||
{
|
|
||||||
Name = "Scene name here pls!!!",
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|
||||||
Entities = [
|
|
||||||
{
|
|
||||||
Id = 8726995825602656358,
|
|
||||||
NameComponent = {
|
|
||||||
Name = "Camera"
|
|
||||||
},
|
|
||||||
TransformComponent = {
|
|
||||||
Position = {
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|
||||||
X = 0,
|
|
||||||
Y = 2,
|
|
||||||
Z = -5
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|
||||||
},
|
|
||||||
Rotation = {
|
|
||||||
X = 0,
|
|
||||||
Y = 0.21643962,
|
|
||||||
Z = 0,
|
|
||||||
W = 0.976296008
|
|
||||||
},
|
|
||||||
Scale = {
|
|
||||||
X = 1,
|
|
||||||
Y = 1,
|
|
||||||
Z = 1
|
|
||||||
},
|
|
||||||
EditorEulerRotation = {
|
|
||||||
X = 0,
|
|
||||||
Y = 0.436332315,
|
|
||||||
Z = 0
|
|
||||||
}
|
|
||||||
},
|
|
||||||
CameraComponent = {
|
|
||||||
Primary = true,
|
|
||||||
ProjectionType = .InfinitePerspective,
|
|
||||||
PerspectiveFovY = 1.30899692,
|
|
||||||
PerspectiveNearPlane = 0.100000001,
|
|
||||||
PerspectiveFarPlane = 10000,
|
|
||||||
OrthographicHeight = 10,
|
|
||||||
OrthographicNearPlane = 0,
|
|
||||||
OrthographicFarPlane = 10,
|
|
||||||
AspectRatio = 1.83772814,
|
|
||||||
FixedAspectRatio = false
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
Id = 5254899955475338567,
|
|
||||||
NameComponent = {
|
|
||||||
Name = "Light"
|
|
||||||
},
|
|
||||||
TransformComponent = {
|
|
||||||
Position = {
|
|
||||||
X = -3,
|
|
||||||
Y = 4,
|
|
||||||
Z = -1.5
|
|
||||||
},
|
|
||||||
Rotation = {
|
|
||||||
X = 0.239775807,
|
|
||||||
Y = 0.61432755,
|
|
||||||
Z = 0.0315670744,
|
|
||||||
W = 0.751074195
|
|
||||||
},
|
|
||||||
Scale = {
|
|
||||||
X = 1,
|
|
||||||
Y = 1,
|
|
||||||
Z = 1
|
|
||||||
},
|
|
||||||
EditorEulerRotation = {
|
|
||||||
X = 0.3490659,
|
|
||||||
Y = 1.3089968,
|
|
||||||
Z = 0.34906587
|
|
||||||
}
|
|
||||||
},
|
|
||||||
LightComponent = {
|
|
||||||
LightType = .Directional,
|
|
||||||
Illuminance = 10,
|
|
||||||
Color = {
|
|
||||||
R = 1,
|
|
||||||
G = 0.949999988,
|
|
||||||
B = 0.800000012
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
Id = 10018854473822844403,
|
|
||||||
NameComponent = {
|
|
||||||
Name = "Entity"
|
|
||||||
},
|
|
||||||
TransformComponent = {
|
|
||||||
Position = {
|
|
||||||
X = 0,
|
|
||||||
Y = 0,
|
|
||||||
Z = 0
|
|
||||||
},
|
|
||||||
Rotation = {
|
|
||||||
X = 0,
|
|
||||||
Y = 0,
|
|
||||||
Z = 0,
|
|
||||||
W = 1
|
|
||||||
},
|
|
||||||
Scale = {
|
|
||||||
X = 1,
|
|
||||||
Y = 1,
|
|
||||||
Z = 1
|
|
||||||
},
|
|
||||||
EditorEulerRotation = {
|
|
||||||
X = 0,
|
|
||||||
Y = 0,
|
|
||||||
Z = 0
|
|
||||||
}
|
|
||||||
},
|
|
||||||
MeshComponent = {
|
|
||||||
Mesh = 141014598923215615
|
|
||||||
},
|
|
||||||
MeshRendererComponent = {
|
|
||||||
Material = 15093501654975430075
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -15,32 +15,39 @@ public class Camera : Entity
|
|||||||
|
|
||||||
public float DontFollowRadius = 3.0f;
|
public float DontFollowRadius = 3.0f;
|
||||||
|
|
||||||
void OnUpdate(float deltaTime)
|
void OnCreate()
|
||||||
{
|
{
|
||||||
Entity player = FindEntityWithName("Player");
|
Log.Info("Camera Create");
|
||||||
|
}
|
||||||
|
|
||||||
if (player != null)
|
public void OnUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
float2 playerPosition = player.Transform.Translation.XY;
|
Log.Info($"Camera Update {deltaTime}");
|
||||||
|
|
||||||
float2 cameraPosition = Transform.Translation.XY;
|
//Entity player = FindEntityWithName("Player");
|
||||||
|
|
||||||
float2 distanceVector = playerPosition - cameraPosition;
|
//if (player != null)
|
||||||
|
//{
|
||||||
|
// float2 playerPosition = player.Transform.Translation.XY;
|
||||||
|
|
||||||
float distance = length(distanceVector);
|
// float2 cameraPosition = Transform.Translation.XY;
|
||||||
|
|
||||||
float2 neededMovement = float2.Zero;
|
// float2 distanceVector = playerPosition - cameraPosition;
|
||||||
|
|
||||||
if (distance > DontFollowRadius)
|
// float distance = length(distanceVector);
|
||||||
{
|
|
||||||
neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
Transform.Translation = new float3(cameraPosition + neededMovement, DistanceFromPlayer);
|
// float2 neededMovement = float2.Zero;
|
||||||
}
|
|
||||||
else
|
// if (distance > DontFollowRadius)
|
||||||
{
|
// {
|
||||||
Log.Error("Player not found!");
|
// neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius;
|
||||||
}
|
// }
|
||||||
|
|
||||||
|
// Transform.Translation = new float3(cameraPosition + neededMovement, DistanceFromPlayer);
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
|
// Log.Error("Player not found!");
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Runtime.Remoting.Metadata.W3cXsd2001;
|
|
||||||
using GlitchyEngine;
|
using GlitchyEngine;
|
||||||
using GlitchyEngine.Editor;
|
using GlitchyEngine.Editor;
|
||||||
using GlitchyEngine.Math;
|
using GlitchyEngine.Math;
|
||||||
@@ -11,9 +10,9 @@ namespace Sandbox
|
|||||||
|
|
||||||
public enum MyEnum
|
public enum MyEnum
|
||||||
{
|
{
|
||||||
Yes = 1,
|
Yes,
|
||||||
No,
|
No,
|
||||||
Maybe = 1337
|
Maybe
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct MyStruct
|
public struct MyStruct
|
||||||
@@ -25,38 +24,36 @@ namespace Sandbox
|
|||||||
|
|
||||||
class MyTestEntity : Entity
|
class MyTestEntity : Entity
|
||||||
{
|
{
|
||||||
[ShowInEditor]
|
//[ShowInEditor]
|
||||||
RigidBody2D _rigidBody;
|
RigidBody2D _rigidBody;
|
||||||
|
|
||||||
//public bool Bo;
|
public bool Bo;
|
||||||
|
|
||||||
//public byte By;
|
public byte By;
|
||||||
//public ushort Us;
|
public ushort Us;
|
||||||
//public uint Ui;
|
public uint Ui;
|
||||||
//public ulong Ul;
|
public ulong Ul;
|
||||||
|
|
||||||
//public sbyte Sb;
|
public sbyte Sb;
|
||||||
//public short Sh;
|
public short Sh;
|
||||||
//public int In;
|
public int In;
|
||||||
//public long Lo;
|
public long Lo;
|
||||||
|
|
||||||
//public float Fl;
|
public float Fl;
|
||||||
//public double Do;
|
public double Do;
|
||||||
//public float2 V2;
|
public float2 V2;
|
||||||
//public float3 V3;
|
public float3 V3;
|
||||||
//public float4 V4;
|
public float4 V4;
|
||||||
|
|
||||||
public Entity TheEntity;
|
public Entity TheEntity;
|
||||||
|
|
||||||
public float JumpForce = 2000;
|
public float JumpForce = 2000;
|
||||||
[ShowInEditor] float MoveForce = 1000;
|
[ShowInEditor] float MoveForce = 1000;
|
||||||
[ShowInEditor] private int MyNumber = 1337;
|
[ShowInEditor] private int MyNumber = 1337;
|
||||||
//[ShowInEditor] public double MyDouble = 1000.0f;
|
[ShowInEditor] public double MyDouble = 1000.0f;
|
||||||
|
|
||||||
public MyStruct AStruct;
|
public MyStruct AStruct;
|
||||||
|
|
||||||
public MyEnum AEnum = MyEnum.Maybe;
|
|
||||||
|
|
||||||
public Camera Camera;
|
public Camera Camera;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -70,37 +67,12 @@ namespace Sandbox
|
|||||||
|
|
||||||
//_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
|
//_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
|
||||||
|
|
||||||
if (_rigidBody == null)
|
//Camera = FindEntityWithName("Camera").As<Camera>();
|
||||||
{
|
|
||||||
Log.Error("_rigidBody was not set in editor.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Camera == null)
|
//if (Camera == null)
|
||||||
{
|
//{
|
||||||
Log.Warning("Camera wasn't set in editor. Searching...");
|
// Log.Error("Camera not found.");
|
||||||
Camera = FindEntityWithName("Camera").As<Camera>();
|
//}
|
||||||
|
|
||||||
if (Camera == null)
|
|
||||||
{
|
|
||||||
Log.Error("Camera not found.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Log.Warning("Achtung.");
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
SubVoid();
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Console.WriteLine(e);
|
|
||||||
throw e;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SubVoid()
|
|
||||||
{
|
|
||||||
throw new Exception("Ouha!", new IndexOutOfRangeException("Bist du jecke2?!", new AccessViolationException("Haleluja")));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -109,39 +81,38 @@ namespace Sandbox
|
|||||||
/// <param name="deltaTime"></param>
|
/// <param name="deltaTime"></param>
|
||||||
void OnUpdate(float deltaTime)
|
void OnUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
float2 force = float2.Zero;
|
Log.Info($"On update: {deltaTime}");
|
||||||
|
|
||||||
if (Input.IsKeyPressed(Key.A))
|
//float2 force = float2.Zero;
|
||||||
{
|
|
||||||
force.X -= MoveForce * deltaTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.IsKeyPressed(Key.D))
|
//if (Input.IsKeyPressed(Key.A))
|
||||||
{
|
//{
|
||||||
force.X += MoveForce * deltaTime;
|
// force.X -= MoveForce * deltaTime;
|
||||||
}
|
//}
|
||||||
|
|
||||||
if (Input.IsKeyPressed(Key.Q))
|
//if (Input.IsKeyPressed(Key.D))
|
||||||
Camera.DistanceFromPlayer -= deltaTime;
|
//{
|
||||||
|
// force.X += MoveForce * deltaTime;
|
||||||
|
//}
|
||||||
|
|
||||||
if (Input.IsKeyPressed(Key.E))
|
//if (Input.IsKeyPressed(Key.Q))
|
||||||
Camera.DistanceFromPlayer += deltaTime;
|
// Camera.DistanceFromPlayer -= deltaTime;
|
||||||
|
|
||||||
if (Input.IsKeyPressing(Key.Space))
|
//if (Input.IsKeyPressed(Key.E))
|
||||||
{
|
// Camera.DistanceFromPlayer += deltaTime;
|
||||||
force.Y += JumpForce;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.IsKeyPressing(Key.N))
|
//if (Input.IsKeyPressing(Key.Space))
|
||||||
SubVoid();
|
//{
|
||||||
|
// force.Y += JumpForce;
|
||||||
|
//}
|
||||||
|
|
||||||
_rigidBody.ApplyForceToCenter(force);
|
//_rigidBody.ApplyForceToCenter(force);
|
||||||
|
|
||||||
if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
|
//if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
|
||||||
{
|
//{
|
||||||
Log.Info($"Ouha! {MyNumber}");
|
// Log.Info($"Ouha! {MyNumber}");
|
||||||
Physics2D.Gravity *= new float2(1, -1);
|
// Physics2D.Gravity *= new float2(1, -1);
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,36 +0,0 @@
|
|||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
|
||||||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
|
||||||
// die einer Assembly zugeordnet sind.
|
|
||||||
[assembly: AssemblyTitle("SandboxProject")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("SandboxProject")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2023")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
|
|
||||||
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
|
|
||||||
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
|
||||||
[assembly: Guid("7a70819c-5317-402a-8553-95c5a001e370")]
|
|
||||||
|
|
||||||
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
|
||||||
//
|
|
||||||
// Hauptversion
|
|
||||||
// Nebenversion
|
|
||||||
// Buildnummer
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
|
|
||||||
// indem Sie "*" wie unten gezeigt eingeben:
|
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"profiles": {
|
||||||
|
"Start Editor": {
|
||||||
|
"commandName": "Executable",
|
||||||
|
"executablePath": "D:\\Development\\Projects\\Beef\\GlitchyEngine\\build\\Debug_Win64\\GlitchyEditor\\GlitchyEditor.exe",
|
||||||
|
"commandLineArgs": "\"content\\Scenes\\physics2D.scene\"",
|
||||||
|
"workingDirectory": "D:\\Development\\Projects\\Beef\\GlitchyEngine\\GlitchyEditor",
|
||||||
|
"nativeDebugging": true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,15 +7,15 @@
|
|||||||
<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
|
<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<RootNamespace>SandboxProject</RootNamespace>
|
<RootNamespace>Sandbox</RootNamespace>
|
||||||
<AssemblyName>SandboxProject</AssemblyName>
|
<AssemblyName>Sandbox</AssemblyName>
|
||||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
<Deterministic>true</Deterministic>
|
<Deterministic>true</Deterministic>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<DebugSymbols>true</DebugSymbols>
|
<DebugSymbols>true</DebugSymbols>
|
||||||
<DebugType>portable</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>bin\</OutputPath>
|
<OutputPath>bin\</OutputPath>
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net7.0</TargetFramework>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<OutputPath>bin</OutputPath>
|
||||||
|
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
|
||||||
|
|
||||||
|
<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
|
||||||
|
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||||
|
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\..\..\ScriptCore\ScriptCore.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||||||
# Visual Studio Version 17
|
# Visual Studio Version 17
|
||||||
VisualStudioVersion = 17.4.33205.214
|
VisualStudioVersion = 17.4.33205.214
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SandboxProject", "SandboxProject.csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sandbox", "Sandbox.csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScriptCore", "..\..\..\..\ScriptCore\ScriptCore.csproj", "{6222C226-FC78-498C-80BA-5CF10AC9123C}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScriptCore", "..\..\..\..\ScriptCore\ScriptCore.csproj", "{6222C226-FC78-498C-80BA-5CF10AC9123C}"
|
||||||
EndProject
|
EndProject
|
||||||
@@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using GlitchyEngine;
|
||||||
|
|
||||||
|
namespace Sandbox;
|
||||||
|
|
||||||
|
public static class TestClass
|
||||||
|
{
|
||||||
|
[UnmanagedCallersOnly]
|
||||||
|
public static void TestFunction()
|
||||||
|
{
|
||||||
|
Console.WriteLine("Hello from the second Assembly!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void InternalTest()
|
||||||
|
{
|
||||||
|
Console.WriteLine("Ja, ich existiere in der Tat");
|
||||||
|
|
||||||
|
Log.Info("Yeah!");
|
||||||
|
//Console.WriteLine("Und nun bin ich anders");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int Test(IntPtr arg, int sizeofArg)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"YUPPYPLASDPASDOIUZASD");
|
||||||
|
return 7;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
{
|
|
||||||
Effect = "Resources/Shaders/myEffect.hlsl",
|
|
||||||
Textures = [
|
|
||||||
"AlbedoTexture": 8153940681327484189,
|
|
||||||
"NormalTexture": 15822842502398518390,
|
|
||||||
"MetallicTexture": 13527693616095745667,
|
|
||||||
"RoughnessTexture": 4141437666158293647,
|
|
||||||
"EmissiveTexture": 0
|
|
||||||
],
|
|
||||||
Variables = [
|
|
||||||
"AlbedoColor": .ColorRGBA{
|
|
||||||
Value = {
|
|
||||||
R = 1,
|
|
||||||
G = 1,
|
|
||||||
B = 1,
|
|
||||||
A = 1
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"NormalScaling": .Float2{
|
|
||||||
Value = {
|
|
||||||
X = 1,
|
|
||||||
Y = 1
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"MetallicFactor": .Float{
|
|
||||||
Value = 1
|
|
||||||
},
|
|
||||||
"RoughnessFactor": .Float{
|
|
||||||
Value = 0
|
|
||||||
},
|
|
||||||
"EmissiveColor": .Float3{
|
|
||||||
Value = {
|
|
||||||
X = 0,
|
|
||||||
Y = 0,
|
|
||||||
Z = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
{
|
|
||||||
AssetLoader = "MaterialAssetLoader",
|
|
||||||
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
|
|
||||||
AssetHandle = 15093501654975430075
|
|
||||||
}
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
{
|
|
||||||
Effect = "Resources/Shaders/myEffect.hlsl",
|
|
||||||
Textures = [
|
|
||||||
"AlbedoTexture": "Assets/Textures/rocket.png",
|
|
||||||
"NormalTexture": "Assets/Textures/TestMat/rustediron2_normal.png",
|
|
||||||
"MetallicTexture": "Assets/Textures/TestMat/rustediron2_metallic.png",
|
|
||||||
"RoughnessTexture": "Assets/Textures/TestMat/rustediron2_roughness.png"
|
|
||||||
],
|
|
||||||
Variables = [
|
|
||||||
"AlbedoColor": .ColorRGBA{
|
|
||||||
Value = {
|
|
||||||
R = 1,
|
|
||||||
G = 1,
|
|
||||||
B = 1,
|
|
||||||
A = 1
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"NormalScaling": .Float2{
|
|
||||||
Value = {
|
|
||||||
X = 1,
|
|
||||||
Y = 1
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"MetallicFactor": .Float{
|
|
||||||
Value = 0
|
|
||||||
},
|
|
||||||
"RoughnessFactor": .Float{
|
|
||||||
Value = 1
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
{
|
|
||||||
AssetLoader = "MaterialAssetLoader",
|
|
||||||
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
|
|
||||||
AssetHandle = 9886473966965265328
|
|
||||||
}
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
{
|
|
||||||
AssetLoader = "EditorTextureAssetLoader",
|
|
||||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
|
||||||
_samplerStateDescription = {
|
|
||||||
MinFilter = .Linear,
|
|
||||||
MagFilter = .Linear,
|
|
||||||
MipFilter = .Linear,
|
|
||||||
ComparisonFunction = .Never,
|
|
||||||
AddressModeU = .Clamp,
|
|
||||||
AddressModeV = .Clamp,
|
|
||||||
AddressModeW = .Clamp,
|
|
||||||
MipMinLOD = -3.40282347e+38,
|
|
||||||
MipMaxLOD = 3.40282347e+38,
|
|
||||||
MaxAnisotropy = 1,
|
|
||||||
BorderColor = {
|
|
||||||
R = 1,
|
|
||||||
G = 1,
|
|
||||||
B = 1,
|
|
||||||
A = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
AssetHandle = 10807131213209469263
|
|
||||||
}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{_projectName="SandboxProject"}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
{_recentScenes=["Assets\\Scenes\\physics2D.scene"]}
|
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "ModelAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "ModelAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -30,10 +30,10 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
MeshComponent = {
|
MeshComponent = {
|
||||||
Mesh = "Assets/Models/sphere.glb"
|
Mesh = "Models/sphere.glb"
|
||||||
},
|
},
|
||||||
MeshRendererComponent = {
|
MeshRendererComponent = {
|
||||||
Material = "Assets/Textures/TestMaterial.mat"
|
Material = "Textures/TestMaterial.mat"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -49,12 +49,12 @@
|
|||||||
},
|
},
|
||||||
Rotation = {
|
Rotation = {
|
||||||
X = 0.614328027,
|
X = 0.614328027,
|
||||||
Y = 0.23977606,
|
Y = 0.239776045,
|
||||||
Z = 0.0315669999,
|
Z = 0.0315669999,
|
||||||
W = 0.751073778
|
W = 0.751073837
|
||||||
},
|
},
|
||||||
Scale = {
|
Scale = {
|
||||||
X = 0.999998808,
|
X = 0.999998868,
|
||||||
Y = 1,
|
Y = 1,
|
||||||
Z = 1.00000095
|
Z = 1.00000095
|
||||||
},
|
},
|
||||||
@@ -70,7 +70,7 @@
|
|||||||
Color = {
|
Color = {
|
||||||
R = 1,
|
R = 1,
|
||||||
G = 0.991771996,
|
G = 0.991771996,
|
||||||
B = 0.74086231
|
B = 0.74086225
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -103,10 +103,10 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
MeshComponent = {
|
MeshComponent = {
|
||||||
Mesh = "Assets/Models/plane.glb"
|
Mesh = "Models/plane.glb"
|
||||||
},
|
},
|
||||||
MeshRendererComponent = {
|
MeshRendererComponent = {
|
||||||
Material = "Assets/Textures/TestMaterial.mat"
|
Material = "Textures/TestMaterial.mat"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -146,7 +146,7 @@
|
|||||||
OrthographicHeight = 10,
|
OrthographicHeight = 10,
|
||||||
OrthographicNearPlane = 0,
|
OrthographicNearPlane = 0,
|
||||||
OrthographicFarPlane = 10,
|
OrthographicFarPlane = 10,
|
||||||
AspectRatio = 1.87453413,
|
AspectRatio = 2.19888878,
|
||||||
FixedAspectRatio = false
|
FixedAspectRatio = false
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -164,7 +164,7 @@
|
|||||||
Rotation = {
|
Rotation = {
|
||||||
X = 0.18301262,
|
X = 0.18301262,
|
||||||
Y = -0.683013558,
|
Y = -0.683013558,
|
||||||
Z = 0.683012187,
|
Z = 0.683012128,
|
||||||
W = 0.183013007
|
W = 0.183013007
|
||||||
},
|
},
|
||||||
Scale = {
|
Scale = {
|
||||||
@@ -173,13 +173,13 @@
|
|||||||
Z = 1
|
Z = 1
|
||||||
},
|
},
|
||||||
EditorEulerRotation = {
|
EditorEulerRotation = {
|
||||||
X = 1.57079458,
|
X = 1.57079446,
|
||||||
Y = -2.61799288,
|
Y = -2.61799312,
|
||||||
Z = 0
|
Z = 0
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
MeshComponent = {
|
MeshComponent = {
|
||||||
Mesh = ""
|
Mesh = "Models/plane.glb"
|
||||||
},
|
},
|
||||||
MeshRendererComponent = {
|
MeshRendererComponent = {
|
||||||
Material = ""
|
Material = ""
|
||||||
@@ -192,32 +192,32 @@
|
|||||||
},
|
},
|
||||||
TransformComponent = {
|
TransformComponent = {
|
||||||
Position = {
|
Position = {
|
||||||
X = 2.37353563,
|
X = 2.37353587,
|
||||||
Y = 0.629615188,
|
Y = 0.629615188,
|
||||||
Z = -1.34831977
|
Z = -1.34831977
|
||||||
},
|
},
|
||||||
Rotation = {
|
Rotation = {
|
||||||
X = 0.270598024,
|
X = 0.270598024,
|
||||||
Y = -0.65328151,
|
Y = -0.65328145,
|
||||||
Z = 0.65328151,
|
Z = 0.65328151,
|
||||||
W = 0.270598054
|
W = 0.270598054
|
||||||
},
|
},
|
||||||
Scale = {
|
Scale = {
|
||||||
X = 0.999999821,
|
X = 0.999999881,
|
||||||
Y = 0.999999762,
|
Y = 0.999999821,
|
||||||
Z = 0.999999702
|
Z = 0.999999702
|
||||||
},
|
},
|
||||||
EditorEulerRotation = {
|
EditorEulerRotation = {
|
||||||
X = 1.57079649,
|
X = 1.57079637,
|
||||||
Y = -2.35619426,
|
Y = -2.3561945,
|
||||||
Z = 8.94069601e-08
|
Z = 8.94069743e-08
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
MeshComponent = {
|
MeshComponent = {
|
||||||
Mesh = "Assets/Models/plane.glb"
|
Mesh = "Models/plane.glb"
|
||||||
},
|
},
|
||||||
MeshRendererComponent = {
|
MeshRendererComponent = {
|
||||||
Material = "Assets/Textures/RocketMaterial.mat"
|
Material = "Textures/RocketMaterial.mat"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
@@ -13,7 +13,7 @@
|
|||||||
B = 0.32878688,
|
B = 0.32878688,
|
||||||
A = 1
|
A = 1
|
||||||
},
|
},
|
||||||
Sprite = "Assets/Textures/TestMat/rustediron2_albedo.png",
|
Sprite = "Textures/TestMat/rustediron2_albedo.png",
|
||||||
UvTransform = {
|
UvTransform = {
|
||||||
X = 0,
|
X = 0,
|
||||||
Y = 0,
|
Y = 0,
|
||||||
@@ -71,8 +71,8 @@
|
|||||||
SpriteRendererComponent = {
|
SpriteRendererComponent = {
|
||||||
Color = {
|
Color = {
|
||||||
R = 1,
|
R = 1,
|
||||||
G = 0.941887021,
|
G = 0.941886961,
|
||||||
B = 0.401484489,
|
B = 0.401484549,
|
||||||
A = 1
|
A = 1
|
||||||
},
|
},
|
||||||
Sprite = "",
|
Sprite = "",
|
||||||
@@ -162,7 +162,7 @@
|
|||||||
OrthographicHeight = 10,
|
OrthographicHeight = 10,
|
||||||
OrthographicNearPlane = 0,
|
OrthographicNearPlane = 0,
|
||||||
OrthographicFarPlane = 10,
|
OrthographicFarPlane = 10,
|
||||||
AspectRatio = 2.05582929,
|
AspectRatio = 0.884925187,
|
||||||
FixedAspectRatio = false
|
FixedAspectRatio = false
|
||||||
},
|
},
|
||||||
ScriptComponent = {
|
ScriptComponent = {
|
||||||
@@ -195,8 +195,8 @@
|
|||||||
},
|
},
|
||||||
TransformComponent = {
|
TransformComponent = {
|
||||||
Position = {
|
Position = {
|
||||||
X = -0.121203206,
|
X = -0.121203184,
|
||||||
Y = 0.660161078,
|
Y = 0.660160959,
|
||||||
Z = 0
|
Z = 0
|
||||||
},
|
},
|
||||||
Rotation = {
|
Rotation = {
|
||||||
@@ -234,12 +234,37 @@
|
|||||||
ScriptComponent = {
|
ScriptComponent = {
|
||||||
ScriptClass = "Sandbox.MyTestEntity",
|
ScriptClass = "Sandbox.MyTestEntity",
|
||||||
Fields = [
|
Fields = [
|
||||||
_rigidBody = (Component)15710354273720487680,
|
Bo = (Bool)false,
|
||||||
|
By = (Byte)0,
|
||||||
|
Us = (UShort)57,
|
||||||
|
Ui = (UInt)54,
|
||||||
|
Ul = (ULong)53,
|
||||||
|
Sb = (SByte)-128,
|
||||||
|
Sh = (Short)95,
|
||||||
|
In = (Int)-149,
|
||||||
|
Lo = (Long)82,
|
||||||
|
Fl = (Float)-98.122963,
|
||||||
|
Do = (Double)118,
|
||||||
|
V2 = (float2){
|
||||||
|
X = 11,
|
||||||
|
Y = 12
|
||||||
|
},
|
||||||
|
V3 = (float3){
|
||||||
|
X = 13,
|
||||||
|
Y = 14,
|
||||||
|
Z = 15
|
||||||
|
},
|
||||||
|
V4 = (float4){
|
||||||
|
X = 14,
|
||||||
|
Y = 17,
|
||||||
|
Z = 18,
|
||||||
|
W = 19
|
||||||
|
},
|
||||||
TheEntity = (Entity)0,
|
TheEntity = (Entity)0,
|
||||||
JumpForce = (Float)200,
|
JumpForce = (Float)200,
|
||||||
MoveForce = (Float)148,
|
MoveForce = (Float)148,
|
||||||
MyNumber = (Int)22,
|
MyNumber = (Int)22,
|
||||||
Camera = (Entity)1491484622542812645
|
MyDouble = (Double)23
|
||||||
] }
|
] }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -276,7 +301,7 @@
|
|||||||
Color = {
|
Color = {
|
||||||
R = 0.985467017,
|
R = 0.985467017,
|
||||||
G = 1,
|
G = 1,
|
||||||
B = 0.569977939
|
B = 0.569978058
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -309,10 +334,10 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
MeshComponent = {
|
MeshComponent = {
|
||||||
Mesh = "Assets/Models/sphere.glb"
|
Mesh = "Models/sphere.glb"
|
||||||
},
|
},
|
||||||
MeshRendererComponent = {
|
MeshRendererComponent = {
|
||||||
Material = "Assets/Textures/TestMaterial.mat"
|
Material = "Textures/TestMaterial.mat"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -323,8 +348,8 @@
|
|||||||
SpriteRendererComponent = {
|
SpriteRendererComponent = {
|
||||||
Color = {
|
Color = {
|
||||||
R = 0.425658971,
|
R = 0.425658971,
|
||||||
G = 0.855207443,
|
G = 0.855207562,
|
||||||
B = 0.0558161177,
|
B = 0.0558161102,
|
||||||
A = 1
|
A = 1
|
||||||
},
|
},
|
||||||
Sprite = "",
|
Sprite = "",
|
||||||
@@ -338,14 +363,14 @@
|
|||||||
TransformComponent = {
|
TransformComponent = {
|
||||||
Position = {
|
Position = {
|
||||||
X = 6.74610233,
|
X = 6.74610233,
|
||||||
Y = -2.03225946,
|
Y = -2.03225899,
|
||||||
Z = 0
|
Z = 0
|
||||||
},
|
},
|
||||||
Rotation = {
|
Rotation = {
|
||||||
X = 0,
|
X = 0,
|
||||||
Y = 0,
|
Y = 0,
|
||||||
Z = -0.331792623,
|
Z = -0.331792623,
|
||||||
W = 0.94335258
|
W = 0.943352342
|
||||||
},
|
},
|
||||||
Scale = {
|
Scale = {
|
||||||
X = 5.29557419,
|
X = 5.29557419,
|
||||||
@@ -384,7 +409,7 @@
|
|||||||
},
|
},
|
||||||
SpriteRendererComponent = {
|
SpriteRendererComponent = {
|
||||||
Color = {
|
Color = {
|
||||||
R = 0.666117013,
|
R = 0.666116953,
|
||||||
G = 0.0600316115,
|
G = 0.0600316115,
|
||||||
B = 1,
|
B = 1,
|
||||||
A = 1
|
A = 1
|
||||||
@@ -399,8 +424,8 @@
|
|||||||
},
|
},
|
||||||
TransformComponent = {
|
TransformComponent = {
|
||||||
Position = {
|
Position = {
|
||||||
X = 15.2321281,
|
X = 15.2321301,
|
||||||
Y = -1.98709273,
|
Y = -1.98709249,
|
||||||
Z = 0
|
Z = 0
|
||||||
},
|
},
|
||||||
Rotation = {
|
Rotation = {
|
||||||
@@ -410,7 +435,7 @@
|
|||||||
W = 0.990847468
|
W = 0.990847468
|
||||||
},
|
},
|
||||||
Scale = {
|
Scale = {
|
||||||
X = 13.9764528,
|
X = 13.9764566,
|
||||||
Y = 1,
|
Y = 1,
|
||||||
Z = 1
|
Z = 1
|
||||||
},
|
},
|
||||||
@@ -446,7 +471,7 @@
|
|||||||
},
|
},
|
||||||
SpriteRendererComponent = {
|
SpriteRendererComponent = {
|
||||||
Color = {
|
Color = {
|
||||||
R = 0.176544309,
|
R = 0.176544324,
|
||||||
G = 0.666713238,
|
G = 0.666713238,
|
||||||
B = 0.687030852,
|
B = 0.687030852,
|
||||||
A = 1
|
A = 1
|
||||||
@@ -462,24 +487,24 @@
|
|||||||
TransformComponent = {
|
TransformComponent = {
|
||||||
Position = {
|
Position = {
|
||||||
X = -6.27842855,
|
X = -6.27842855,
|
||||||
Y = 2.62550163,
|
Y = 2.62550211,
|
||||||
Z = 0
|
Z = 0
|
||||||
},
|
},
|
||||||
Rotation = {
|
Rotation = {
|
||||||
X = 0,
|
X = 0,
|
||||||
Y = 0,
|
Y = 0,
|
||||||
Z = 0.187087879,
|
Z = 0.187087834,
|
||||||
W = 0.982343197
|
W = 0.982343197
|
||||||
},
|
},
|
||||||
Scale = {
|
Scale = {
|
||||||
X = 0.999999464,
|
X = 0.999999523,
|
||||||
Y = 6.49634314,
|
Y = 6.49634314,
|
||||||
Z = 1
|
Z = 1
|
||||||
},
|
},
|
||||||
EditorEulerRotation = {
|
EditorEulerRotation = {
|
||||||
X = 0,
|
X = 0,
|
||||||
Y = 0,
|
Y = 0,
|
||||||
Z = 0.376393616
|
Z = 0.376393586
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
Rigidbody2D = {
|
Rigidbody2D = {
|
||||||
@@ -497,7 +522,7 @@
|
|||||||
},
|
},
|
||||||
Density = 1,
|
Density = 1,
|
||||||
Friction = 0.5,
|
Friction = 0.5,
|
||||||
Restitution = 0.899999857,
|
Restitution = 0.899999976,
|
||||||
RestitutionThreshold = 0.5
|
RestitutionThreshold = 0.5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -1,5 +1,3 @@
|
|||||||
// TODO: General pipeline for post processing effects
|
|
||||||
|
|
||||||
Texture2D Texture : register(t0);
|
Texture2D Texture : register(t0);
|
||||||
SamplerState TextureSampler : register(s0);
|
SamplerState TextureSampler : register(s0);
|
||||||
|
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,111 @@
|
|||||||
|
Texture2DArray Texture : register(t0);
|
||||||
|
SamplerState Sampler : register(s0);
|
||||||
|
|
||||||
|
Texture2DArray<int4> IntTexture : register(t1);
|
||||||
|
SamplerState IntSampler : register(s1);
|
||||||
|
|
||||||
|
Texture2DArray<uint4> UIntTexture : register(t2);
|
||||||
|
SamplerState UIntSampler : register(s2);
|
||||||
|
|
||||||
|
#define SWIZZLE_NONE 0
|
||||||
|
#define SWIZZLE_R 1
|
||||||
|
#define SWIZZLE_G 2
|
||||||
|
#define SWIZZLE_B 3
|
||||||
|
#define SWIZZLE_A 4
|
||||||
|
|
||||||
|
cbuffer Constants
|
||||||
|
{
|
||||||
|
float ColorOffset = 0.5;
|
||||||
|
float AlphaOffset = 0.0;
|
||||||
|
float ColorScale = 0.5;
|
||||||
|
float AlphaScale = 1.0;
|
||||||
|
|
||||||
|
float MipLevel = 0.0;
|
||||||
|
float ArraySlice = 0.0;
|
||||||
|
|
||||||
|
// 0: Float | 1: Int | 2: Uint
|
||||||
|
int Mode = 0;
|
||||||
|
|
||||||
|
int4 Swizzle = int4(SWIZZLE_R, SWIZZLE_G, SWIZZLE_B, SWIZZLE_A);
|
||||||
|
|
||||||
|
float2 Texels;
|
||||||
|
|
||||||
|
float4x4 WorldViewProjection;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct VS_Input
|
||||||
|
{
|
||||||
|
float2 Position : POSITION;
|
||||||
|
float2 Texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PS_Input
|
||||||
|
{
|
||||||
|
float4 Position : SV_Position;
|
||||||
|
float2 Texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
PS_Input VS(VS_Input input)
|
||||||
|
{
|
||||||
|
PS_Input output;
|
||||||
|
|
||||||
|
output.Position = mul(WorldViewProjection, float4(input.Position, 0.0f, 1.0f));
|
||||||
|
output.Texcoord = input.Texcoord;
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SwizzleColor(int swizzleMode, float4 colorToSwizzle, inout float output)
|
||||||
|
{
|
||||||
|
switch (swizzleMode)
|
||||||
|
{
|
||||||
|
case SWIZZLE_R:
|
||||||
|
output = colorToSwizzle.r;
|
||||||
|
break;
|
||||||
|
case SWIZZLE_G:
|
||||||
|
output = colorToSwizzle.g;
|
||||||
|
break;
|
||||||
|
case SWIZZLE_B:
|
||||||
|
output = colorToSwizzle.b;
|
||||||
|
break;
|
||||||
|
case SWIZZLE_A:
|
||||||
|
output = colorToSwizzle.a;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 PS(PS_Input input) : SV_Target0
|
||||||
|
{
|
||||||
|
float4 outputColor;
|
||||||
|
|
||||||
|
if (Mode == 0)
|
||||||
|
{
|
||||||
|
//float4 color = Texture.SampleLevel(Sampler, float3(input.Texcoord, ArraySlice), MipLevel);
|
||||||
|
// Quasi next neighbor
|
||||||
|
float4 color = Texture.Load(int4(input.Texcoord * Texels, ArraySlice, MipLevel));
|
||||||
|
outputColor = float4(ColorOffset.xxx, AlphaOffset) + color * float4(ColorScale.xxx, AlphaScale);
|
||||||
|
}
|
||||||
|
else if (Mode == 1)
|
||||||
|
{
|
||||||
|
int4 color = IntTexture.Load(int4(input.Texcoord * Texels, ArraySlice, MipLevel));
|
||||||
|
outputColor = float4(ColorOffset.xxx, AlphaOffset) + color * float4(ColorScale.xxx, AlphaScale);
|
||||||
|
}
|
||||||
|
else if (Mode == 2)
|
||||||
|
{
|
||||||
|
uint4 color = UIntTexture.Load(int4(input.Texcoord * Texels, ArraySlice, MipLevel));
|
||||||
|
outputColor = float4(ColorOffset.xxx, AlphaOffset) + color * float4(ColorScale.xxx, AlphaScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 swizzledOutput = float4(0, 0, 0, 1);
|
||||||
|
|
||||||
|
SwizzleColor(Swizzle.r, outputColor, swizzledOutput.r);
|
||||||
|
SwizzleColor(Swizzle.g, outputColor, swizzledOutput.g);
|
||||||
|
SwizzleColor(Swizzle.b, outputColor, swizzledOutput.b);
|
||||||
|
SwizzleColor(Swizzle.a, outputColor, swizzledOutput.a);
|
||||||
|
|
||||||
|
return swizzledOutput;
|
||||||
|
}
|
||||||
|
|
||||||
|
#pragma Effect[VS=VS; PS=PS]
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */
|
||||||
|
}
|
||||||
@@ -72,7 +72,7 @@ float3x3 ConstructTangentSpace(float3 normal, float3 tangent, float3 sigma)
|
|||||||
*/
|
*/
|
||||||
float ColorToLuminance(float3 rgb)
|
float ColorToLuminance(float3 rgb)
|
||||||
{
|
{
|
||||||
return dot(rgb, float3(0.212639,0.715169,0.072192));
|
return rgb.r * 0.212639 + rgb.g * 0.715169 + rgb.b * 0.072192;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -87,15 +87,4 @@ float GetBitangentHandedness(float tangentz)
|
|||||||
return (z & 1) > 0 ? 1.0 : -1.0;
|
return (z & 1) > 0 ? 1.0 : -1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Transforms the given texture coordinates using the provided UV transform.
|
|
||||||
* @param texcoords The texture coordinates to transform.
|
|
||||||
* @param uvTransform the UV transform. X, Y: UV offset | Z, W: UV scaling.
|
|
||||||
* @return The transformed uv coordinates.
|
|
||||||
*/
|
|
||||||
float2 TransformTexcoords(float2 texcoords, float4 uvTransform)
|
|
||||||
{
|
|
||||||
return uvTransform.xy + uvTransform.zw * texcoords;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif // __SHADER_HELPERS_HLSL__
|
#endif // __SHADER_HELPERS_HLSL__
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */
|
||||||
|
}
|
||||||
@@ -0,0 +1,93 @@
|
|||||||
|
Texture2D<float3> Texture : register(t0);
|
||||||
|
SamplerState Sampler : register(s0);
|
||||||
|
|
||||||
|
cbuffer Constants
|
||||||
|
{
|
||||||
|
float4x4 ViewProjection;
|
||||||
|
float2 UnitRange;
|
||||||
|
float screenPixelRange = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct VS_Input
|
||||||
|
{
|
||||||
|
float2 Position : POSITION;
|
||||||
|
float2 Texcoord : TEXCOORD0;
|
||||||
|
float4x4 Tranform : TRANSFORM;
|
||||||
|
float4 Color : COLOR;
|
||||||
|
float4 UVTransform : TEXCOORD1;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PS_Input
|
||||||
|
{
|
||||||
|
float4 Position : SV_Position;
|
||||||
|
float2 TexCoord : TEXCOORD0;
|
||||||
|
float4 Color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
PS_Input VS(VS_Input input)
|
||||||
|
{
|
||||||
|
PS_Input output;
|
||||||
|
|
||||||
|
output.Position = mul(ViewProjection, mul(input.Tranform, float4(input.Position, 0.0f, 1.0f)));
|
||||||
|
output.TexCoord = input.UVTransform.xy + input.UVTransform.zw * input.Texcoord;
|
||||||
|
output.Color = input.Color;
|
||||||
|
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
in vec2 texCoord;
|
||||||
|
out vec4 color;
|
||||||
|
uniform sampler2D msdf;
|
||||||
|
uniform vec4 bgColor;
|
||||||
|
uniform vec4 fgColor;
|
||||||
|
|
||||||
|
float median(float r, float g, float b) {
|
||||||
|
return max(min(r, g), min(max(r, g), b));
|
||||||
|
}
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec3 msd = texture(msdf, texCoord).rgb;
|
||||||
|
float sd = median(msd.r, msd.g, msd.b);
|
||||||
|
float screenPxDistance = screenPxRange()*(sd - 0.5);
|
||||||
|
float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0);
|
||||||
|
color = mix(bgColor, fgColor, opacity);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
float median(float r, float g, float b)
|
||||||
|
{
|
||||||
|
return max(min(r, g), min(max(r, g), b));
|
||||||
|
}
|
||||||
|
|
||||||
|
float ScreenPxRange(float2 texcoord)
|
||||||
|
{
|
||||||
|
float2 screenTexSize = 1.0f / fwidth(texcoord);
|
||||||
|
return max(0.5f * dot(UnitRange, screenTexSize), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 PS(PS_Input input) : SV_Target0
|
||||||
|
{
|
||||||
|
float3 msd = Texture.Sample(Sampler, input.TexCoord);
|
||||||
|
float sd = median(msd.r, msd.g, msd.b);
|
||||||
|
float screenPxDistance = ScreenPxRange(input.TexCoord) * (sd - 0.5);
|
||||||
|
float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0);
|
||||||
|
|
||||||
|
return float4(input.Color.rgb, opacity * input.Color.a);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
// 2D
|
||||||
|
float4 PS(PS_Input input) : SV_Target0
|
||||||
|
{
|
||||||
|
float3 msd = Texture.Sample(Sampler, input.TexCoord).rgb;
|
||||||
|
float sd = median(msd.r, msd.g, msd.b);
|
||||||
|
float screenPxDistance = screenPixelRange*(sd - 0.5);
|
||||||
|
float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0);
|
||||||
|
|
||||||
|
return float4(input.Color.rgb, opacity * input.Color.a);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma Effect[VS=VS; PS=PS]
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -1,17 +1,41 @@
|
|||||||
#define EDITOR
|
#define EDITOR
|
||||||
|
|
||||||
#include "GlitchyEngine2D.hlsl"
|
|
||||||
#include "ShaderHelpers.hlsl"
|
|
||||||
|
|
||||||
Texture2D Texture : register(t0);
|
Texture2D Texture : register(t0);
|
||||||
SamplerState Sampler : register(s0);
|
SamplerState Sampler : register(s0);
|
||||||
|
|
||||||
VS_Output VS(VS_Input input)
|
cbuffer Constants : register(b0)
|
||||||
{
|
{
|
||||||
VS_Output output;
|
float4x4 ViewProjection;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VS_Input
|
||||||
|
{
|
||||||
|
float2 Position : POSITION;
|
||||||
|
float2 Texcoord : TEXCOORD0;
|
||||||
|
float4x4 Transform : TRANSFORM;
|
||||||
|
float4 Color : COLOR;
|
||||||
|
float4 UVTransform : TEXCOORD1;
|
||||||
|
#ifdef EDITOR
|
||||||
|
uint EntityId : ENTITYID;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PS_Input
|
||||||
|
{
|
||||||
|
float4 Position : SV_Position;
|
||||||
|
float2 Texcoord : TEXCOORD;
|
||||||
|
float4 Color : COLOR;
|
||||||
|
#ifdef EDITOR
|
||||||
|
nointerpolation uint EntityId : ENTITYID;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
PS_Input VS(VS_Input input)
|
||||||
|
{
|
||||||
|
PS_Input output;
|
||||||
|
|
||||||
output.Position = mul(ViewProjection, mul(input.Transform, float4(input.Position, 0.0f, 1.0f)));
|
output.Position = mul(ViewProjection, mul(input.Transform, float4(input.Position, 0.0f, 1.0f)));
|
||||||
output.Texcoord = TransformTexcoords(input.Texcoord, input.UVTransform);
|
output.Texcoord = input.UVTransform.xy + input.UVTransform.zw * input.Texcoord;
|
||||||
output.Color = input.Color;
|
output.Color = input.Color;
|
||||||
|
|
||||||
// Premultiply Alpha
|
// Premultiply Alpha
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
{
|
||||||
|
AssetLoader = "EffectAssetLoader",
|
||||||
|
Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}
|
||||||
|
}
|
||||||
|
Before Width: | Height: | Size: 119 B After Width: | Height: | Size: 119 B |
@@ -9,8 +9,8 @@
|
|||||||
AddressModeU = .Clamp,
|
AddressModeU = .Clamp,
|
||||||
AddressModeV = .Clamp,
|
AddressModeV = .Clamp,
|
||||||
AddressModeW = .Clamp,
|
AddressModeW = .Clamp,
|
||||||
MipMinLOD = -3.40282347e+38,
|
MipMinLOD = -340282346638528859811704183484516925440,
|
||||||
MipMaxLOD = 3.40282347e+38,
|
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||||
MaxAnisotropy = 1,
|
MaxAnisotropy = 1,
|
||||||
BorderColor = {
|
BorderColor = {
|
||||||
R = 1,
|
R = 1,
|
||||||
@@ -19,6 +19,5 @@
|
|||||||
A = 1
|
A = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
AssetHandle = 13149961070100324290
|
|
||||||
}
|
}
|
||||||
@@ -9,8 +9,8 @@
|
|||||||
AddressModeU = .Clamp,
|
AddressModeU = .Clamp,
|
||||||
AddressModeV = .Clamp,
|
AddressModeV = .Clamp,
|
||||||
AddressModeW = .Clamp,
|
AddressModeW = .Clamp,
|
||||||
MipMinLOD = -3.40282347e+38,
|
MipMinLOD = -340282346638528859811704183484516925440,
|
||||||
MipMaxLOD = 3.40282347e+38,
|
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||||
MaxAnisotropy = 1,
|
MaxAnisotropy = 1,
|
||||||
BorderColor = {
|
BorderColor = {
|
||||||
R = 1,
|
R = 1,
|
||||||
@@ -19,6 +19,5 @@
|
|||||||
A = 1
|
A = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
AssetHandle = 13527693616095745667
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
{
|
||||||
|
Effect = "Shaders/myEffect.hlsl",
|
||||||
|
Textures = [
|
||||||
|
"AlbedoTexture": "Textures/rocket.png",
|
||||||
|
"NormalTexture": "Textures/TestMat/rustediron2_normal.png",
|
||||||
|
"MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
|
||||||
|
"RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png"
|
||||||
|
],
|
||||||
|
Variables = [
|
||||||
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"AlbedoColor": .ColorRGBA{
|
||||||
|
Value = {
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||||||
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R = 1,
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||||||
|
G = 1,
|
||||||
|
B = 1,
|
||||||
|
A = 1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"NormalScaling": .Float2{
|
||||||
|
Value = {
|
||||||
|
X = 1,
|
||||||
|
Y = 1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"MetallicFactor": .Float{
|
||||||
|
Value = 0
|
||||||
|
},
|
||||||
|
"RoughnessFactor": .Float{
|
||||||
|
Value = 1
|
||||||
|
}
|
||||||
|
]
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}
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@@ -1,5 +1,4 @@
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{
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{
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AssetLoader = "MaterialAssetLoader",
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AssetLoader = "MaterialAssetLoader",
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */
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AssetHandle = 8829406607210635133
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@@ -9,8 +9,8 @@
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AddressModeU = .Clamp,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -3.40282347e+38,
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MipMinLOD = -340282346638528859811704183484516925440,
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MipMaxLOD = 3.40282347e+38,
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MipMaxLOD = 340282346638528859811704183484516925440,
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MaxAnisotropy = 1,
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MaxAnisotropy = 1,
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BorderColor = {
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BorderColor = {
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R = 1,
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R = 1,
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@@ -19,6 +19,5 @@
|
|||||||
A = 1
|
A = 1
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}
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}
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}
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}
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},
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}
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AssetHandle = 5558090951492679375
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}
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}
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = true,
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Anisotropic,
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|
MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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|
FilterMode = .Default,
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ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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|
AddressModeW = .Wrap,
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MipLODBias = 0,
|
||||||
|
MipMinLOD = 0,
|
||||||
|
MipMaxLOD = 3,
|
||||||
|
MaxAnisotropy = 16,
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|
BorderColor = {
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R = 1,
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|
G = 1,
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B = 1,
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|
A = 1
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}
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}
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@@ -0,0 +1,23 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_samplerStateDescription = {
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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|
MipFilter = .Anisotropic,
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|
ComparisonFunction = .Never,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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AddressModeW = .Clamp,
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MipMinLOD = -Infinity,
|
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MipMaxLOD = Infinity,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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G = 1,
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B = 1,
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|
A = 1
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{
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{
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AssetLoader = "EditorTextureAssetLoader",
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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MinFilter = .Linear,
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MinFilter = .Linear,
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MagFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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MipFilter = .Linear,
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|
FilterMode = .Default,
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ComparisonFunction = .Never,
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ComparisonFunction = .Never,
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AddressModeU = .Clamp,
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AddressModeU = .Wrap,
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AddressModeV = .Clamp,
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AddressModeV = .Wrap,
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AddressModeW = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -3.40282347e+38,
|
MipLODBias = 2.5999999,
|
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MipMaxLOD = 3.40282347e+38,
|
MipMinLOD = -Infinity,
|
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|
MipMaxLOD = Infinity,
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MaxAnisotropy = 1,
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MaxAnisotropy = 1,
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BorderColor = {
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BorderColor = {
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R = 1,
|
R = 1,
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@@ -19,6 +23,5 @@
|
|||||||
A = 1
|
A = 1
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}
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}
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}
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}
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},
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AssetLoader = "EditorTextureAssetLoader",
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = false,
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|
_isSrgb = true,
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MinFilter = .Linear,
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MinFilter = .Linear,
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||||||
MagFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
|
MipFilter = .Linear,
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||||||
|
FilterMode = .Default,
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ComparisonFunction = .Never,
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ComparisonFunction = .Never,
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AddressModeU = .Clamp,
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AddressModeU = .Wrap,
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AddressModeV = .Clamp,
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AddressModeV = .Wrap,
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AddressModeW = .Clamp,
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AddressModeW = .Clamp,
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||||||
|
MipLODBias = 0,
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||||||
MipMinLOD = -3.40282347e+38,
|
MipMinLOD = -3.40282347e+38,
|
||||||
MipMaxLOD = 3.40282347e+38,
|
MipMaxLOD = 3.40282347e+38,
|
||||||
MaxAnisotropy = 1,
|
MaxAnisotropy = 1,
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@@ -19,6 +23,5 @@
|
|||||||
A = 1
|
A = 1
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}
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}
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}
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}
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},
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}
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AssetHandle = 4141437666158293647
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}
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}
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@@ -1,11 +1,11 @@
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{
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{
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Effect = "Resources/Shaders/myEffect.hlsl",
|
Effect = "Shaders/myEffect.hlsl",
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Textures = [
|
Textures = [
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"AlbedoTexture": "Assets/Textures/TestMat/rustediron2_albedo.png",
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"AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png",
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"NormalTexture": "Assets/Textures/TestMat/rustediron2_normal.png",
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"NormalTexture": "Textures/TestMat/rustediron2_normal.png",
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"MetallicTexture": "Assets/Textures/TestMat/rustediron2_metallic.png",
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"MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
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"RoughnessTexture": "Assets/Textures/TestMat/rustediron2_roughness.png",
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"RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png",
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"EmissiveTexture": "Assets/Textures/rocket.png"
|
"EmissiveTexture": "Textures/rocket.png"
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],
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],
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"AlbedoColor": .ColorRGBA{
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"AlbedoColor": .ColorRGBA{
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@@ -0,0 +1,4 @@
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AddressModeW = .Clamp,
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MipMinLOD = -340282346638528859811704183484516925440,
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R = 1,
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@@ -19,6 +19,5 @@
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@@ -1,6 +1,7 @@
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MagFilter = .Linear,
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MagFilter = .Linear,
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@@ -19,6 +20,5 @@
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A = 1
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A = 1
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}
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AssetLoader = "EditorTextureAssetLoader",
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MipFilter = .Linear,
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ComparisonFunction = .Never,
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AddressModeU = .Clamp,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -340282346638528859811704183484516925440,
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@@ -19,6 +18,5 @@
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AssetHandle = 8153940681327484189
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@@ -1,6 +1,7 @@
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{
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{
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AssetLoader = "EditorTextureAssetLoader",
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@@ -9,8 +10,8 @@
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -3.40282347e+38,
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MipMinLOD = -Infinity,
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MipMaxLOD = 3.40282347e+38,
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MipMaxLOD = Infinity,
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MaxAnisotropy = 1,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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@@ -19,6 +20,5 @@
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A = 1
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A = 1
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AssetHandle = 5889819840498959425
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}
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@@ -1,11 +0,0 @@
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{
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ImporterConfig = null,
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Processor = null,
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Exporter = null,
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AssetHandle = 9434890118063137951
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@@ -1,5 +0,0 @@
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@@ -1,13 +0,0 @@
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{
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AssetLoader = null,
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Exporter = null,
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@@ -1,5 +0,0 @@
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