464 changed files with 6819 additions and 38086 deletions
+2 -6
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@@ -5,10 +5,6 @@ build/
recovery/
vendor/directx
imgui.ini
GlitchyEditor/resources/scripts/ScriptCore.dll
GlitchyEditor/resources/scripts/ScriptCore.pdb
GlitchyEditor/settings.bon
GlitchyEditor/MonoDebugger.log
# Ignore files in build-directory of ScriptCore
GlitchyEditor/Resources/Scripts/*
.cache
+4 -7
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@@ -27,13 +27,10 @@
url = https://github.com/microsoft/DirectXTK.git
[submodule "GlitchyEngine/vendor/box2D"]
path = GlitchyEngine/vendor/box2D
url = https://github.com/aharabada/box2d-beef.git
url = https://github.com/jazzbre/box2d-beef.git
[submodule "GlitchyEngine/vendor/Beef.Linq"]
path = GlitchyEngine/vendor/Beef.Linq
url = https://github.com/aharabada/Beef.Linq.git
[submodule "vendor/ImGui.NET"]
path = vendor/ImGui.NET
url = https://github.com/aharabada/ImGui.NET.git
[submodule "GlitchyEngine/vendor/Ultralight-beef"]
path = GlitchyEngine/vendor/Ultralight-beef
url = https://github.com/aharabada/Ultralight-beef.git
[submodule "GlitchyEngine/vendor/NetHostBeef"]
path = GlitchyEngine/vendor/NetHostBeef
url = https://github.com/aharabada/NetHostBeef.git
+3 -2
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@@ -1,6 +1,7 @@
FileVersion = 1
Projects = {GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}, Ultralight = {Path = "GlitchyEngine/vendor/Ultralight-beef"}, EditorUI = {Path = "GlitchyEditor/EditorUI"}}
WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq"], EditorDependencies = ["Ultralight"]}
Projects = {Sandbox = {Path = "Sandbox"}, GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}, NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}}
Unlocked = ["corlib"]
WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq", "NetHostBeef"]}
[Workspace]
StartupProject = "GlitchyEditor"
+28
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@@ -5,6 +5,34 @@ using internal GlitchLog;
namespace GlitchLog
{
public abstract class Logger
{
protected LogLevel _logLevel;
public LogLevel Level
{
get => _logLevel;
set => _logLevel = value;
}
public abstract String Name {get; set;}
public abstract void Trace(StringView format, params Object[] args);
public abstract void Info(StringView format, params Object[] args);
public abstract void Warning(StringView format, params Object[] args);
public abstract void Error(StringView format, params Object[] args);
public abstract void Critical(StringView format, params Object[] args);
public abstract void Assert(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
#if !DEBUG
[SkipCall]
#endif
public abstract void AssertDebug(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
public abstract void Log(LogLevel level, StringView format, params Object[] args);
}
public class DebugLogger : Logger
{
// {l} = log level (first parameter)
-31
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@@ -1,31 +0,0 @@
using System;
namespace GlitchLog;
public abstract class Logger
{
protected LogLevel _logLevel;
public LogLevel Level
{
get => _logLevel;
set => _logLevel = value;
}
public abstract String Name {get; set;}
public abstract void Trace(StringView format, params Object[] args);
public abstract void Info(StringView format, params Object[] args);
public abstract void Warning(StringView format, params Object[] args);
public abstract void Error(StringView format, params Object[] args);
public abstract void Critical(StringView format, params Object[] args);
public abstract void Assert(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
#if !DEBUG
[SkipCall]
#endif
public abstract void AssertDebug(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
public abstract void Log(LogLevel level, StringView format, params Object[] args);
}
+2 -13
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@@ -1,21 +1,10 @@
FileVersion = 1
Dependencies = {corlib = "*", GlitchLog = "*", GlitchyEngine = "*", Ultralight = "*", EditorUI = "*"}
Dependencies = {corlib = "*", GlitchLog = "*", GlitchyEngine = "*"}
[Project]
Name = "GlitchyEditor"
TargetType = "BeefGUIApplication"
StartupObject = "GlitchyEngine.Program"
ProcessorMacros = ["GE_EDITOR_IMGUI_DEMO"]
[Configs.Debug.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
DebugCommandArguments = "\"D:\\Development\\Git\\SingleStateToOrbit\""
[Configs.Release.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
[Configs.Paranoid.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
[Configs.Test.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
DebugCommandArguments = "\"content\\Scenes\\physics2D.scene\""
-26
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@@ -1,26 +0,0 @@
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
*.tsbuildinfo
-13
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@@ -1,13 +0,0 @@
FileVersion = 1
[Project]
Name = "EditorUI"
TargetType = "BeefLib"
StartupObject = "EditorUI.Program"
[Configs.Debug.Win64]
BuildKind = "StaticLib"
BuildCommandsOnCompile = "IfFilesChanged"
BuildCommandsOnRun = "IfFilesChanged"
PreBuildCmds = ["npm run build:debug"]
PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/dist\")"]
-50
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@@ -1,50 +0,0 @@
# React + TypeScript + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/README.md) uses [Babel](https://babeljs.io/) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
## Expanding the ESLint configuration
If you are developing a production application, we recommend updating the configuration to enable type aware lint rules:
- Configure the top-level `parserOptions` property like this:
```js
export default tseslint.config({
languageOptions: {
// other options...
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
},
})
```
- Replace `tseslint.configs.recommended` to `tseslint.configs.recommendedTypeChecked` or `tseslint.configs.strictTypeChecked`
- Optionally add `...tseslint.configs.stylisticTypeChecked`
- Install [eslint-plugin-react](https://github.com/jsx-eslint/eslint-plugin-react) and update the config:
```js
// eslint.config.js
import react from 'eslint-plugin-react'
export default tseslint.config({
// Set the react version
settings: { react: { version: '18.3' } },
plugins: {
// Add the react plugin
react,
},
rules: {
// other rules...
// Enable its recommended rules
...react.configs.recommended.rules,
...react.configs['jsx-runtime'].rules,
},
})
```
-39
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@@ -1,39 +0,0 @@
import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
export default tseslint.config(
{ignores: ['dist']},
{
extends: [js.configs.recommended, ...tseslint.configs.recommended],
files: ['**/*.{ts,tsx}'],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname
}
},
plugins: {
'react-hooks': reactHooks,
'react-refresh': reactRefresh,
},
rules: {
...reactHooks.configs.recommended.rules,
'react-refresh/only-export-components': [
'warn',
{allowConstantExport: true},
],
"@typescript-eslint/no-unused-vars": ["warn", {
"vars": "all",
"args": "all",
"caughtErrors": "all",
"ignoreRestSiblings": false,
"reportUsedIgnorePattern": false
}],
},
},
)
-13
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@@ -1,13 +0,0 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="icon" type="image/x-icon" href="/src/assets/GlitchyEngineTransparent.png">
<title>Glitchy Engine</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>
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@@ -1,36 +0,0 @@
{
"name": "glitchy-editor-ui",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc -b && vite build",
"build:debug": "tsc -b && vite --config vite.config.debug.ts build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"@rollup/plugin-typescript": "^12.1.1",
"dockview-react": "^1.17.2",
"eslint-plugin-react": "^7.37.2",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"use-immer": "^0.10.0"
},
"devDependencies": {
"@eslint/js": "^9.11.1",
"@types/node": "^22.9.0",
"@types/react": "^18.3.10",
"@types/react-dom": "^18.3.0",
"@vitejs/plugin-react": "^4.3.2",
"eslint": "^9.11.1",
"eslint-plugin-react-hooks": "^5.1.0-rc.0",
"eslint-plugin-react-refresh": "^0.4.12",
"globals": "^15.9.0",
"typescript": "^5.5.3",
"typescript-eslint": "^8.7.0",
"vite": "^5.4.8",
"vite-plugin-eslint": "^1.8.1"
}
}
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@@ -1,6 +0,0 @@
import './App.css'
import MainWindow from "./Windows/MainWindow.tsx";
export default function App() {
return <MainWindow/>;
}
@@ -1,31 +0,0 @@
import {RefObject, useEffect} from "react";
/**
* Calls the specified callback when the user clicks somewhere outside the referenced HTML-Element.
* @param ref The element.
* @param callback The callback.
* @param addEventListener If true, the event listener will be registered.
*/
export const useClickOutside = (
ref: RefObject<HTMLElement | undefined>,
callback: () => void,
addEventListener = true,
) => {
useEffect(() => {
const handleClick = (event: MouseEvent) => {
if (ref.current && !ref.current.contains(event.target as HTMLElement))
{
callback();
}
}
if (addEventListener)
{
document.addEventListener('click', handleClick);
}
return () => {
document.removeEventListener('click', handleClick);
}
})
}
@@ -1,94 +0,0 @@
import {
DockviewReact,
DockviewReadyEvent,
IDockviewPanelProps,
} from 'dockview';
import {ChangeEvent, ReactElement, useState} from "react";
import EntityHierarchyWindow from "../Windows/EntityHierarchyWindow.tsx";
import CursorTestWindow from "../Windows/CursorTestWindow.tsx";
const components = {
default: DefaultWindow,
entityHierarchy: EntityHierarchyWindow,
editPanel: CursorTestWindow
};
function DefaultWindow(props: IDockviewPanelProps<{ myValue: string }>): ReactElement
{
const [title, setTitle] = useState<string>(props.api.title ?? '');
const onChange = (event: ChangeEvent<HTMLInputElement>) => {
setTitle(event.target.value);
};
const onClick = () => {
props.api.setTitle(title);
};
return (
<div style={{ padding: '20px', color: 'white' }}>
<div>
<span style={{ color: 'grey' }}>{'props.api.title='}</span>
<span>{`${props.api.title}`}</span>
</div>
<input value={title} onChange={onChange} />
<button onClick={onClick}>Change</button>
</div>
);
}
export default function Dock({ theme } : { theme?: string})
{
const onReady = (event: DockviewReadyEvent) => {
const entityHierarchyPanel = event.api.addPanel({
id: 'entity_hierarchy_panel',
component: 'entityHierarchy',
title: 'Entity Hierarchy'
});
const editPanel = event.api.addPanel({
id: 'edit_scene',
component: 'editPanel',
title: 'Edit',
position: { referencePanel: entityHierarchyPanel, direction: "right" }
});
/*const playPanel =*/ event.api.addPanel({
id: 'play_scene',
component: 'default',
title: 'Play',
position: { referencePanel: editPanel }
});
/*const propertiesPanel =*/ event.api.addPanel({
id: 'properties_panel',
component: 'default',
title: 'Properties',
position: { referencePanel: editPanel, direction: "right" }
});
const logPanel = event.api.addPanel({
id: 'log_panel',
component: 'default',
title: 'Log',
position: { direction: "below" }
});
/*const assetBrowserPanel =*/ event.api.addPanel({
id: 'asset_browser_panel',
component: 'default',
title: 'Assets',
position: { referencePanel: logPanel }
});
};
return (
<DockviewReact
components={components}
onReady={onReady}
className={`dock ${theme || 'dockview-theme-vs'}`}
/>
);
}
@@ -1,10 +0,0 @@
import {MouseEventHandler, ReactElement} from "react";
export function IconCheckButton({isChecked, iconChecked, iconUnchecked, onClick} : {isChecked: boolean, iconChecked: string, iconUnchecked: string, onClick: MouseEventHandler }) : ReactElement
{
return (
<div onClick={onClick}>
<img src={isChecked ? iconChecked : iconUnchecked} alt="" />
</div>
);
}
@@ -1,127 +0,0 @@
.menu-bar
{
width: 100%;
background-color: var(--menu-bar-background-color);
grid-area: menubar;
display: flex;
justify-content: start;
list-style: none;
white-space: nowrap;
align-items: center;
--menu-item-height: 1.5em;
}
/* Remove indentation from lists for menu */
.menu-bar, .sub-menu {
padding-inline-start: 0;
}
.menu-item
{
/* Doesn't change our position, but does something to it, so that
following absolutes are relative to us? */
position: relative;
height: var(--menu-item-height);
}
.menu-item__content
{
display: flex;
justify-content: space-between;
}
.menu-item__hotkey
{
color: var(--menu-bar-hotkey-color);
justify-self: flex-end;
margin-left: 2em;
}
/* If menu-item has a submenu, make space for the arrow */
.menu-item a:has(+.sub-menu)
{
padding-right: 1em;
margin-right: auto;
}
/* Show arrow for submenus */
.menu-item a:has(+.sub-menu)::after
{
content: "⯆";
position: absolute;
right: 0;
top: 0;
transition-duration: var(--small-transition-duration);
}
/* If it is a nested submenu, forget the char above and use this one instead! */
.sub-menu .menu-item a:has(+.sub-menu)::after
{
content: "⯈";
}
.menu-item a:has(+.sub-menu.open)::after
{
rotate: 180deg;
}
.menu-item a
{
/* Make the a fill the entire width of menu-item */
display: block;
text-decoration: none;
color: var(--font-color-primary);
height: 100%;
align-content: center;
/*padding: 5px 5px;*/
}
.menu-item a:hover
{
background-color: var(--menu-bar-background-color-hover);
}
.menu-item a:active
{
background-color: var(--menu-bar-background-color-click);
}
.sub-menu
{
min-width: 120px;
/* Hide submenu by default */
display: none;
overflow: visible;
overflow-anchor: none;
position: fixed;
background-color: var(--menu-bar-background-color-click);
list-style: none;
z-index: 10;
height: min-content;
}
/* Show submenu */
.sub-menu.open
{
display: revert;
scale: 100% 100%;
}
.sub-menu .menu-item .sub-menu
{
translate: 0 calc(var(--menu-item-height) * -1);
left: 100%;
}
.sub-menu li
{
width: 100%;
}
@@ -1,81 +0,0 @@
import {createContext, PropsWithChildren, useContext, useRef, useState} from "react";
import "./Menu.css"
import {useClickOutside} from "../Callbacks/UseClickOutside.tsx";
export const OpenMenuContext = createContext<{openMenu: string[], currentParentMenu: string[], onOpenMenu: (clickedMenu: string[]) => void}>({openMenu: [], currentParentMenu: [], onOpenMenu: () => {}});
export function MenuBar({children}: PropsWithChildren)
{
const ref = useRef(null);
const [openMenu, setOpenMenu] = useState<string[]>([]);
function handleClickOutside()
{
setOpenMenu([]);
}
useClickOutside(ref, handleClickOutside, openMenu.length > 0);
function handleOpenSubmenu(clickedMenu: string[])
{
setOpenMenu(clickedMenu);
}
return (
<ul ref={ref} className="menu-bar">
<OpenMenuContext.Provider value={{openMenu, currentParentMenu: [], onOpenMenu: handleOpenSubmenu}}>
{children}
</OpenMenuContext.Provider>
</ul>
);
}
export function MenuItem({ text, hotkey, onClick, children } : { text: string, hotkey?: string, onClick?: () => void} & PropsWithChildren)
{
const {openMenu, currentParentMenu, onOpenMenu: setOpenMenu} = useContext(OpenMenuContext);
const isOpen = openMenu[currentParentMenu.length] == text;
const hasSubmenu = children !== undefined;
const currentMenu = [...currentParentMenu, text];
function handleClick()
{
if (hasSubmenu)
{
setOpenMenu(isOpen ? currentParentMenu : currentMenu);
}
if (onClick)
{
onClick();
}
}
return (
<li className="menu-item">
<a href="#" onClick={handleClick}>
<div className="menu-item__content">
<div>{text}</div>
{hotkey && <div className="menu-item__hotkey">{hotkey}</div>}
</div>
</a>
{children && (
<ul className={`sub-menu ${isOpen ? "open" : ""}`}>
<OpenMenuContext.Provider
value={{openMenu, currentParentMenu: currentMenu, onOpenMenu: setOpenMenu}}>
{children}
</OpenMenuContext.Provider>
</ul>
)}
</li>
);
}
export function MenuDivider()
{
return <hr/>;
}
@@ -1,95 +0,0 @@
.backdrop
{
position: absolute;
width: 100vw;
height: 100vh;
background-color: #00000050;
z-index: 10;
animation: blur-in 1s forwards;
}
@keyframes blur-in {
from {
backdrop-filter: blur(0px);
}
to {
backdrop-filter: blur(3px);
}
}
@property --angle {
syntax: "<angle>";
initial-value: 0deg;
inherits: true;
}
@keyframes spin {
from {
--angle: 0deg;
}
to {
--angle: 360deg;
}
}
.card
{
position: absolute;
padding: 1em;
left: 50%;
top: 50%;
translate: -50% -50%;
margin: auto auto;
width: 300px;
height: 300px;
background-color: gray;
border-radius: 30px;
z-index: 100;
transform-style: preserve-3d;
animation: 3s spin linear infinite;
}
.card::before, .card::after
{
content: '';
position: absolute;
width: 100%;
height: 100%;
left: 50%;
top: 50%;
translate: -50% -50%;
transform: translateZ(-1px);
padding: 3px;
border-radius: 30px;
z-index: -10;
background-image: conic-gradient(from var(--angle), #ff4545, #edd056, #00ff99, #006aff, #ff0095, #ff4545);
}
.card::before
{
filter: blur(10px);
}
.content
{
width: 100%;
height: 100%;
}
@@ -1,24 +0,0 @@
import {ReactElement} from "react";
import "./StartupCard.css"
export function StartupCard(): ReactElement
{
return (
<div className="backdrop">
<div className="card">
<div className="content">
<h1>Glitchy Engine</h1>
<h2>Projects:</h2>
<button>Create New</button>
<h3>Recent projects:</h3>
<ul>
<li>Bli</li>
<li>Bla</li>
<li>Blub</li>
</ul>
</div>
</div>
</div>
);
}
@@ -1,11 +0,0 @@
//
// This file exists so that vite build will only happen, if a file in the src-directory changed
//
using System;
namespace EditorUI;
[AlwaysInclude]
struct EditorUIPlaceholder
{
}
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@@ -1,103 +0,0 @@
import {Entity, EntityId} from "./Entity.ts";
export interface IEngineGlue
{
// Titlebar Events
handleClickCloseWindow(): void;
handleClickMaximizeWindow(): void;
handleClickMinimizeWindow(): void;
handleHoverCloseWindow(hover: boolean): void;
handleHoverMaximizeWindow(hover: boolean): void;
handleHoverMinimizeWindow(hover: boolean): void;
handleHoverNonClientArea(hover: boolean): void;
onClickCreateEmptyEntity(): void;
setEntityVisibility(entityId: EntityId, isVisible: boolean): void;
requestEntityHierarchyUpdate(): void;
onUpdateEntities?: (entities: Entity[]) => void;
}
function logNotImplemented(functionName: string)
{
console.log(`${functionName} not implemented.`)
}
class DevEngineGlue implements IEngineGlue {
handleClickCloseWindow(): void
{
logNotImplemented("handleClickCloseWindow");
}
handleClickMaximizeWindow(): void
{
logNotImplemented("handleClickMaximizeWindow");
}
handleClickMinimizeWindow(): void
{
logNotImplemented("handleClickMinimizeWindow");
}
handleHoverCloseWindow(hover: boolean): void
{
logNotImplemented("handleHoverCloseWindow");
console.log(`Hover ${hover}`)
}
handleHoverMaximizeWindow(hover: boolean): void
{
logNotImplemented("handleHoverMaximizeWindow");
console.log(`Hover ${hover}`)
}
handleHoverMinimizeWindow(hover: boolean): void
{
logNotImplemented("handleHoverMinimizeWindow");
console.log(`Hover ${hover}`)
}
handleHoverNonClientArea(hover: boolean): void
{
logNotImplemented("handleHoverNonClientArea");
console.log(`Hover ${hover}`)
}
onClickCreateEmptyEntity(): void
{
logNotImplemented("onClickCreateEmptyEntity");
}
setEntityVisibility(entityId: EntityId, isVisible: boolean): void
{
logNotImplemented("onClickCreateEmptyEntity");
console.log(`entityId ${entityId} isVisible ${isVisible}`)
}
requestEntityHierarchyUpdate(): void
{
logNotImplemented("requestEntityHierarchyUpdate");
}
private callFromEngine_updateEntities(entities: Entity[]): void
{
console.log("Yeah!")
if (EngineGlue.onUpdateEntities)
{
EngineGlue.onUpdateEntities(entities);
}
else
{
logNotImplemented("onUpdateEntities");
}
}
}
declare global
{
interface Window
{
EngineGlue: IEngineGlue;
}
}
if (typeof window.EngineGlue === 'undefined')
{
window.EngineGlue = new DevEngineGlue();
}
export const EngineGlue: IEngineGlue = window.EngineGlue;
-16
View File
@@ -1,16 +0,0 @@
export type EntityId = string;
export class Entity
{
name: string;
id: EntityId;
visible: boolean = true;
children: EntityId[];
constructor(name: string, id: EntityId, children: EntityId[] = [])
{
this.name = name;
this.id = id;
this.children = children;
}
}
@@ -1,53 +0,0 @@
.auto { cursor: auto; }
.default { cursor: default; }
.none { cursor: none; }
.context-menu { cursor: context-menu; }
.help { cursor: help; }
.pointer { cursor: pointer; }
.progress { cursor: progress; }
.wait { cursor: wait; }
.cell { cursor: cell; }
.crosshair { cursor: crosshair; }
.text { cursor: text; }
.vertical-text { cursor: vertical-text; }
.alias { cursor: alias; }
.copy { cursor: copy; }
.move { cursor: move; }
.no-drop { cursor: no-drop; }
.not-allowed { cursor: not-allowed; }
.all-scroll { cursor: all-scroll; }
.col-resize { cursor: col-resize; }
.row-resize { cursor: row-resize; }
.n-resize { cursor: n-resize; }
.e-resize { cursor: e-resize; }
.s-resize { cursor: s-resize; }
.w-resize { cursor: w-resize; }
.ns-resize { cursor: ns-resize; }
.ew-resize { cursor: ew-resize; }
.ne-resize { cursor: ne-resize; }
.nw-resize { cursor: nw-resize; }
.se-resize { cursor: se-resize; }
.sw-resize { cursor: sw-resize; }
.nesw-resize { cursor: nesw-resize; }
.nwse-resize { cursor: nwse-resize; }
.zoom-in { cursor: zoom-in; }
.zoom-out { cursor: zoom-out; }
.custom { cursor: url('Normal Select.cur'), auto; }
h1 {
color: #f06d06;
}
.cursors {
display: flex;
flex-wrap: wrap;
}
.cursors div
{
width: 100px;
height: 20px;
margin: 5px;
background-color: blue;
}
@@ -1,50 +0,0 @@
import {IDockviewPanelProps} from "dockview";
import "./CursorTestWindow.css"
export default function CursorTestWindow(props: IDockviewPanelProps)
{
return (
<>
<h1>CSS Cursors</h1>
<div className="cursors">
<div className="auto">auto</div>
<div className="default">default</div>
<div className="none">none</div>
<div className="context-menu">context-menu</div>
<div className="help">help</div>
<div className="pointer">pointer</div>
<div className="progress">progress</div>
<div className="wait">wait</div>
<div className="cell">cell</div>
<div className="crosshair">crosshair</div>
<div className="text">text</div>
<div className="vertical-text">vertical-text</div>
<div className="alias">alias</div>
<div className="copy">copy</div>
<div className="move">move</div>
<div className="no-drop">no-drop</div>
<div className="not-allowed">not-allowed</div>
<div className="all-scroll">all-scroll</div>
<div className="col-resize">col-resize</div>
<div className="row-resize">row-resize</div>
<div className="n-resize">n-resize</div>
<div className="s-resize">s-resize</div>
<div className="e-resize">e-resize</div>
<div className="w-resize">w-resize</div>
<div className="ns-resize">ns-resize</div>
<div className="ew-resize">ew-resize</div>
<div className="ne-resize">ne-resize</div>
<div className="nw-resize">nw-resize</div>
<div className="se-resize">se-resize</div>
<div className="sw-resize">sw-resize</div>
<div className="nesw-resize">nesw-resize</div>
<div className="nwse-resize">nwse-resize</div>
<div className="zoom-in">zoom-in</div>
<div className="zoom-out">zoom-out</div>
<div className="custom">custom</div>
</div>
</>
);
}
@@ -1,50 +0,0 @@
.filterEntities
{
margin-left: auto;
margin-right: 5px;
}
.tree-view__item
{
position: relative;
}
.tree-view__item__text
{
margin-right: 1em;
text-overflow: ellipsis;
overflow: hidden;
white-space: nowrap;
position: relative;
}
/*li > ul {*/
/* margin-left: 10px;*/
/*}*/
.tree-view__item.selected
{
background-color: var(--tree-view-item-background-color-selected);
}
.tree-view__item:hover
{
background-color: var(--menu-bar-background-color-hover);
}
.tree-view__item:active
{
background-color: var(--menu-bar-background-color-click);
}
.tree-view__item img
{
/*display: block;*/
position: absolute;
right: 0;
top: 0;
width: 1em;
height: 1em;
filter: invert();
}
@@ -1,251 +0,0 @@
import {IDockviewPanelProps} from "dockview";
import {MenuBar, MenuItem} from "../Components/Menu.tsx";
import "./EntityHierarchyWindow.css";
import React, {MouseEvent, MouseEventHandler, ReactElement, useEffect, useState} from "react";
import IconVisible from "../assets/Icons/AntDesign/eye-visible.svg";
import IconInvisible from "../assets/Icons/AntDesign/eye-invisible.svg";
import {Updater, useImmer} from "use-immer";
import {EngineGlue} from "../EngineGlue";
import {enableMapSet} from "immer"
import {Entity, EntityId} from "../Entity.ts";
import {IconCheckButton} from "../Components/IconCheckButton.tsx";
enableMapSet()
type EntityMap = {
selectedIds: Set<EntityId>;
entities: Map<EntityId, Entity>;
//[id: EntityId]: Entity;
};
const entityHierarchy: EntityMap = {
selectedIds: new Set<EntityId>(),
entities: new Map<EntityId, Entity>([
["0", new Entity("Root", "0", ["1", "2"])],
["1", new Entity("Entity 1", "1", [])],
["2", new Entity("Entity 2", "2", ["3"])],
["3", new Entity("Entity 3 in 2", "3", [])]
])
// // 0 is hardcoded to be the root. The editor must provide this "pseudo"-entity.
// 0: new Entity("Root", 0, [1, 2]),
// 1: new Entity("Entity 1", 1, []),
// 2: new Entity("Entity 2", 2, [3]),
// 3: new Entity("Entity 3 in 2", 3, [])
};
export default function EntityHierarchyWindow(props: IDockviewPanelProps)
{
const [entities, updateEntities] = useImmer(entityHierarchy);
const [filterText, setFilterText] = useState("");
useEffect(() => {
EngineGlue.onUpdateEntities = (entities: Entity[]) => {
updateEntities(draft => {
try
{
for (const entity of entities)
{
// console.log(`${entity.id}: "${entity.name ?? "deleted"}",
// ${entity.visible ? "Visible" : "Invisible"}, ${entity.children.length} Children: [${entity.children}]`)
if (entity.name === "undefined")
{
draft.entities.delete(entity.id);
//delete draft[entity.id];
draft.selectedIds.delete(entity.id);
}
else
{
draft.entities.set(entity.id, entity);
//draft[entity.id] = entity;
}
}
}
catch (e)
{
console.log(`Failed to update entities: ${e}`);
}
});
};
EngineGlue.requestEntityHierarchyUpdate();
return () => {
delete EngineGlue.onUpdateEntities;
};
}, [updateEntities]);
return (
<>
<EntityMenuBar searchString={filterText} onFilterTextChanged={setFilterText} />
<EntityTree items={entities} updateItems={updateEntities} entityFilter={filterText}/>
</>
);
}
function EntityTreeItem({item, allEntities, updateEntities, showAsTree}: {
item: Entity,
allEntities: EntityMap, updateEntities: Updater<EntityMap>, showAsTree: boolean}) : ReactElement
{
//const [isOpen, setOpen] = useState(false);
const isSelected = allEntities.selectedIds.has(item.id);
//const isVisible = allEntities[item.id].visible;
function handleClick(event: MouseEvent)
{
console.log("Clicked" + item.name);
updateEntities(draft => {
if (isSelected)
{
draft.selectedIds.delete(item.id);
}
else
{
draft.selectedIds.add(item.id);
}
});
event.stopPropagation();
}
function toggleVisibility(event: MouseEvent)
{
event.stopPropagation();
// updateEntities(draft => {
// draft[item.id].visible = !draft[item.id].visible;
// });
//event.stopPropagation();
}
return (
<li>
<div className={"tree-view__item " + (isSelected ? "selected" : "")} onClick={handleClick}>
<div className="tree-view__item__text">
{item.name}
</div>
<VisibilityToggle item={item} onClick={toggleVisibility} updateEntities={updateEntities} />
</div>
{
showAsTree && item.children.length > 0 &&
<ul>
{
item.children.map((childId) => {
const entity = allEntities.entities.get(childId);
if (entity === undefined)
return;
return <EntityTreeItem key={entity.id} item={entity} allEntities={allEntities} updateEntities={updateEntities} showAsTree={showAsTree}/>;
})
}
</ul>
}
</li>
);
}
function VisibilityToggle({item, onClick, updateEntities} : {item: Entity, onClick: MouseEventHandler, updateEntities: Updater<EntityMap>}) {
function clickHandler(event: MouseEvent)
{
updateEntities(draft => {
const entity = draft.entities.get(item.id)
if (entity !== undefined)
{
entity.visible = !entity.visible;
EngineGlue.setEntityVisibility(entity.id, entity.visible);
}
});
onClick(event);
event.stopPropagation();
}
return <IconCheckButton isChecked={item.visible} onClick={clickHandler} iconChecked={IconVisible} iconUnchecked={IconInvisible}/>
}
function EntityTree({items, updateItems, entityFilter}: { items: EntityMap, updateItems: Updater<EntityMap>, entityFilter: string })
{
const rootEntity = items.entities.get("0");
if (entityFilter.length == 0)
{
return (
<ul className="tree-view">
{
rootEntity && rootEntity.children.map((childId) => {
const entity = items.entities.get(childId);
if (entity === undefined)
return;
return <EntityTreeItem key={entity.id} item={entity} allEntities={items} updateEntities={updateItems} showAsTree={true} />;
})
}
</ul>
);
}
else
{
return (
<ul className="tree-view">
{
Array.from(items.entities).filter(([, entity]) => {
return entity.name.indexOf(entityFilter) != -1
}).map(([, entity]) => {
return <EntityTreeItem key={entity.id} item={entity} allEntities={items}
updateEntities={updateItems} showAsTree={false}/>;
})
}
</ul>
);
}
}
function EntityMenuBar({searchString, onFilterTextChanged}: {
searchString: string,
onFilterTextChanged: (s: string) => void
})
{
return <MenuBar>
<MenuItem text="Create">
<MenuItem text="Empty Entity" onClick={window.EngineGlue.onClickCreateEmptyEntity}/>
<MenuItem text="Parent Entity">
<MenuItem text="Test 1 (lang)">
<MenuItem text="Du">
<MenuItem text="Übertreibst">
<MenuItem text="Völlig"/>
<MenuItem text="Du Hund!"/>
</MenuItem>
</MenuItem>
</MenuItem>
<MenuItem text="Test 2">
<MenuItem text="Ach komm,"/>
</MenuItem>
<MenuItem text="Test 3">
<MenuItem text="Hör auf!"/>
</MenuItem>
</MenuItem>
<MenuItem text="Child Entity"/>
</MenuItem>
<MenuItem text="Delete">
<MenuItem text="Selected"/>
<MenuItem text="All"/>
</MenuItem>
<MenuItem text="Copy">
</MenuItem>
<input className="filterEntities" placeholder="Filter entities..." content={searchString}
onChange={(e) => onFilterTextChanged(e.target.value)}/>
</MenuBar>;
}
@@ -1,87 +0,0 @@
.jep
{
display: grid;
grid-template-rows: min-content 1fr;
grid-template-areas:
"titlebar"
"dock";
width: 100vw;
height: 100vh;
}
.dock
{
grid-area: dock;
overflow: hidden;
}
.title-bar
{
grid-area: titlebar;
background-color: var(--menu-bar-background-color);
display: grid;
grid-template-columns: auto 1fr;
grid-template-rows: 1fr 1fr;
grid-template-areas:
"icon title"
"icon menubar";
align-items: center;
}
.title-bar__icon
{
grid-area: icon;
aspect-ratio : 1 / 1;
height: 100%;
/*height: 2em;*/
/*width: 2em;*/
background-image: url(/src/assets/GlitchyEngineTransparent.png);
background-size: contain;
mask: radial-gradient(white 65%, transparent 75%);
margin-right: 0.5em;
}
.title-bar__title
{
display: flex;
grid-area: title;
height: 2em;
align-items: center;
}
.engine-name
{
font-weight: bold;
margin-right: 1em;
}
.title-bar__button
{
grid-area: title;
height: 100%;
width: 47px;
background-color: transparent;
border: none;
color: white;
}
.title-bar__button:hover
{
background-color: gray;
}
.title-bar__button.minimize
{
margin-left: auto;
}
.title-bar__button.close:hover
{
background-color: red;
}
@@ -1,102 +0,0 @@
import "./MainWindow.css"
import Dock from "../Components/Dock.tsx";
import {MenuBar, MenuDivider, MenuItem} from "../Components/Menu.tsx";
import {ReactElement, useEffect, useRef} from "react";
import '../EngineGlue.ts'
import {EngineGlue} from "../EngineGlue.ts";
import {StartupCard} from "../Components/StartupCard.tsx";
//something = 'testing';
export default function MainWindow() {
const projectName = "Mein Geiles Projekt";
const fileName = "DefaultScene.scene";
return (
<div className="jep">
<TitleBar projectName={projectName} fileName={fileName}/>
<Dock/>
</div>
);
}
function TitleBar({ projectName, fileName } : {projectName: string, fileName: string}): ReactElement
{
// {false ? "🗗" : "🗖"}
return (
<div className="title-bar">
<div className="title-bar__icon"/>
<div className="title-bar__title"
onMouseEnter={() => EngineGlue.handleHoverNonClientArea(true)}
onMouseLeave={() => EngineGlue.handleHoverNonClientArea(false)}>
<div>
<span className="engine-name">Glitchy Engine</span> {projectName} - {fileName}
</div>
<button className="title-bar__button minimize"
onClick={() => EngineGlue.handleClickMinimizeWindow()}
onMouseOver={() => EngineGlue.handleHoverMinimizeWindow(true)}
onMouseLeave={() => EngineGlue.handleHoverMinimizeWindow(false)}>🗕</button>
<button className="title-bar__button maximize"
onClick={() => EngineGlue.handleClickMaximizeWindow()}
onMouseOver={() => EngineGlue.handleHoverMaximizeWindow(true)}
onMouseLeave={() => EngineGlue.handleHoverMaximizeWindow(false)}>🗖</button>
<button className="title-bar__button close"
onClick={() => EngineGlue.handleClickCloseWindow()}
onMouseOver={() => EngineGlue.handleHoverCloseWindow(true)}
onMouseLeave={() => EngineGlue.handleHoverCloseWindow(false)}>🗙</button>
</div>
<MainMenuBar/>
</div>
);
}
function MainMenuBar(): ReactElement
{
return (
<MenuBar>
<MenuItem text="File" onClick={() => {
console.log("Test")
}}>
<MenuItem text="New Scene..." hotkey="Ctrl + N" onClick={() => window.open("file:///index.html")}/>
<MenuItem text="Open Scene..." hotkey="Ctrl + O"/>
<MenuItem text="Open recent Scene">
<MenuItem text="1. Bli"/>
<MenuItem text="2. Bla"/>
<MenuItem text="3. Blub"/>
</MenuItem>
<MenuDivider/>
<MenuItem text="Save Scene" hotkey="Ctrl + S"/>
<MenuItem text="Save Scene as..." hotkey="Ctrl + Shift + S"/>
<MenuDivider/>
<MenuItem text="Create new Project..."/>
<MenuItem text="Open Project..."/>
<MenuItem text="Open recent Project">
<MenuItem text="1. Bli"/>
<MenuItem text="2. Bla"/>
<MenuItem text="3. Blub"/>
</MenuItem>
<MenuDivider/>
<MenuItem text="Settings..."/>
<MenuDivider/>
<MenuItem text="Exit" onClick={EngineGlue.handleClickCloseWindow} />
</MenuItem>
<MenuItem text="View">
<MenuItem text="Asset Browser"/>
<MenuItem text="Scene"/>
<MenuItem text="Entity Hierarchy"/>
<MenuItem text="Game"/>
<MenuItem text="Inspector"/>
<MenuItem text="Asset Viewer"/>
<MenuItem text="Log"/>
</MenuItem>
<MenuItem text="Tools">
<MenuItem text="Reload Script"/>
<label>
<input type="checkbox"/>
Show ImGui Demo
</label>
</MenuItem>
</MenuBar>
);
}
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@@ -1,5 +0,0 @@
<?xml version="1.0" standalone="no"?>
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
<svg fill="#000000" width="800px" height="800px" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg" class="icon">
<path d="M942.2 486.2Q889.47 375.11 816.7 305l-50.88 50.88C807.31 395.53 843.45 447.4 874.7 512 791.5 684.2 673.4 766 512 766q-72.67 0-133.87-22.38L323 798.75Q408 838 512 838q288.3 0 430.2-300.3a60.29 60.29 0 0 0 0-51.5zm-63.57-320.64L836 122.88a8 8 0 0 0-11.32 0L715.31 232.2Q624.86 186 512 186q-288.3 0-430.2 300.3a60.3 60.3 0 0 0 0 51.5q56.69 119.4 136.5 191.41L112.48 835a8 8 0 0 0 0 11.31L155.17 889a8 8 0 0 0 11.31 0l712.15-712.12a8 8 0 0 0 0-11.32zM149.3 512C232.6 339.8 350.7 258 512 258c54.54 0 104.13 9.36 149.12 28.39l-70.3 70.3a176 176 0 0 0-238.13 238.13l-83.42 83.42C223.1 637.49 183.3 582.28 149.3 512zm246.7 0a112.11 112.11 0 0 1 146.2-106.69L401.31 546.2A112 112 0 0 1 396 512z"/><path d="M508 624c-3.46 0-6.87-.16-10.25-.47l-52.82 52.82a176.09 176.09 0 0 0 227.42-227.42l-52.82 52.82c.31 3.38.47 6.79.47 10.25a111.94 111.94 0 0 1-112 112z"/>
</svg>

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@@ -1,92 +0,0 @@
Copyright (c) 2016 The Inter Project Authors (https://github.com/rsms/inter)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION AND CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -1,57 +0,0 @@
/* Variable fonts usage:
:root { font-family: "Inter", sans-serif; }
@supports (font-variation-settings: normal) {
:root { font-family: "InterVariable", sans-serif; font-optical-sizing: auto; }
} */
@font-face {
font-family: InterVariable;
font-style: normal;
font-weight: 100 900;
font-display: swap;
src: url("InterVariable.woff2") format("woff2");
}
@font-face {
font-family: InterVariable;
font-style: italic;
font-weight: 100 900;
font-display: swap;
src: url("InterVariable-Italic.woff2") format("woff2");
}
/* static fonts */
@font-face { font-family: "Inter"; font-style: normal; font-weight: 100; font-display: swap; src: url("Inter-Thin.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 100; font-display: swap; src: url("Inter-ThinItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 200; font-display: swap; src: url("Inter-ExtraLight.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 200; font-display: swap; src: url("Inter-ExtraLightItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 300; font-display: swap; src: url("Inter-Light.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 300; font-display: swap; src: url("Inter-LightItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 400; font-display: swap; src: url("Inter-Regular.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 400; font-display: swap; src: url("Inter-Italic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 500; font-display: swap; src: url("Inter-Medium.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 500; font-display: swap; src: url("Inter-MediumItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 600; font-display: swap; src: url("Inter-SemiBold.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 600; font-display: swap; src: url("Inter-SemiBoldItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 700; font-display: swap; src: url("Inter-Bold.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 700; font-display: swap; src: url("Inter-BoldItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 800; font-display: swap; src: url("Inter-ExtraBold.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 800; font-display: swap; src: url("Inter-ExtraBoldItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 900; font-display: swap; src: url("Inter-Black.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 900; font-display: swap; src: url("Inter-BlackItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 100; font-display: swap; src: url("InterDisplay-Thin.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 100; font-display: swap; src: url("InterDisplay-ThinItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 200; font-display: swap; src: url("InterDisplay-ExtraLight.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 200; font-display: swap; src: url("InterDisplay-ExtraLightItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 300; font-display: swap; src: url("InterDisplay-Light.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 300; font-display: swap; src: url("InterDisplay-LightItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 400; font-display: swap; src: url("InterDisplay-Regular.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 400; font-display: swap; src: url("InterDisplay-Italic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 500; font-display: swap; src: url("InterDisplay-Medium.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 500; font-display: swap; src: url("InterDisplay-MediumItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 600; font-display: swap; src: url("InterDisplay-SemiBold.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 600; font-display: swap; src: url("InterDisplay-SemiBoldItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 700; font-display: swap; src: url("InterDisplay-Bold.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 700; font-display: swap; src: url("InterDisplay-BoldItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 800; font-display: swap; src: url("InterDisplay-ExtraBold.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 800; font-display: swap; src: url("InterDisplay-ExtraBoldItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 900; font-display: swap; src: url("InterDisplay-Black.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 900; font-display: swap; src: url("InterDisplay-BlackItalic.woff2") format("woff2"); }
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<svg fill="#000000" width="800px" height="800px" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg" class="icon">
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<?xml version="1.0" standalone="no"?>
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<svg fill="#000000" width="800px" height="800px" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg" class="icon">
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-73
View File
@@ -1,73 +0,0 @@
@import "assets/Fonts/Inter/inter.css";
@import '../node_modules/dockview-react/dist/styles/dockview.css';
*
{
margin: 0;
padding: 0;
user-select: none;
-webkit-user-select: none;
/*cursor: default;*/
}
/* Fix indentation of nested lists */
ul, ol {
padding-inline-start: 40px;
}
/* Variable Declaration for themes */
:root
{
--font-color-primary: white;
/* Menu Bar */
--menu-bar-background-color: #404040;
--menu-bar-background-color-hover: #808080;
--menu-bar-background-color-click: #606060;
--menu-bar-hotkey-color: #A0A0A0;
--tree-view-item-background-color-selected: #323275;
--small-transition-duration: 0.1s;
--text-box-background-color: #2c2c2c;
--text-box-border-color: #a5a5a5;
--text-box-border-color-focus: #007acc;
--text-box-border-color-disabled: #4e4e4e;
}
:root
{
font-family: "Inter", sans-serif;
/* Disable selection by default. But for some reason webkit does it differently than chorme...*/
user-select: none;
-webkit-user-select: none;
cursor: default;
color: var(--font-color-primary);
}
@supports (font-variation-settings: normal)
{
:root
{
font-family: "InterVariable", sans-serif; font-optical-sizing: auto;
}
}
input[type=text], input
{
background-color: var(--text-box-background-color);
color: var(--font-color-primary);
border: 2px solid var(--text-box-border-color);
border-radius: 3px;
padding: 1px 2px;
transition: border-color var(--small-transition-duration);
}
input[type=text]:focus, input:focus
{
outline: none;
border-color: var(--text-box-border-color-focus);
}
-14
View File
@@ -1,14 +0,0 @@
import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import App from './App.tsx'
import './assets/Fonts/Inter/inter.css'
import './index.css'
import 'dockview/dist/styles/dockview.css';
// Ultralight 1.4 = Safari 16.4.1 / WebKit 615.1.18.100.1 (March 2023)
createRoot(document.getElementById('root')!).render(
<StrictMode>
<App />
</StrictMode>,
)
-1
View File
@@ -1 +0,0 @@
/// <reference types="vite/client" />
-24
View File
@@ -1,24 +0,0 @@
{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": false,
"noUnusedParameters": false,
"noFallthroughCasesInSwitch": true
},
"include": ["src"]
}
-7
View File
@@ -1,7 +0,0 @@
{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}
-22
View File
@@ -1,22 +0,0 @@
{
"compilerOptions": {
"target": "ES2022",
"lib": ["ES2023"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": false,
"noUnusedParameters": false,
"noFallthroughCasesInSwitch": true
},
"include": ["vite.config.ts"]
}
@@ -1,25 +0,0 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
export default defineConfig(({ mode }) => {
const isDebug = mode === 'debug'
return {
plugins: [react()],
base: "./",
build: {
target: "es2015",
minify: false,
terserOptions: undefined,
rollupOptions: {
preserveModules: true,
output: {
dir: 'dist',
entryFileNames: '[name].js',
chunkFileNames: '[name].js',
assetFileNames: '[name].[ext]'
}
}
}
}
})
-17
View File
@@ -1,17 +0,0 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
base: "./",
build:
{
target: "es2015",
terserOptions: {
mangle: {
reserved: ['EngineGlue']
}
}
}
})
-1
View File
@@ -1 +0,0 @@
project_user.bon
@@ -1,5 +0,0 @@
{
AssetLoader = "ModelAssetLoader",
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
AssetHandle = 141014598923215615
}
@@ -1,5 +0,0 @@
{
AssetLoader = "ModelAssetLoader",
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
AssetHandle = 11221639476224465119
}
@@ -1,119 +0,0 @@
{
Name = "Scene name here pls!!!",
Entities = [
{
Id = 8726995825602656358,
NameComponent = {
Name = "Camera"
},
TransformComponent = {
Position = {
X = 0,
Y = 2,
Z = -5
},
Rotation = {
X = 0,
Y = 0.21643962,
Z = 0,
W = 0.976296008
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0.436332315,
Z = 0
}
},
CameraComponent = {
Primary = true,
ProjectionType = .InfinitePerspective,
PerspectiveFovY = 1.30899692,
PerspectiveNearPlane = 0.100000001,
PerspectiveFarPlane = 10000,
OrthographicHeight = 10,
OrthographicNearPlane = 0,
OrthographicFarPlane = 10,
AspectRatio = 1.83772814,
FixedAspectRatio = false
}
},
{
Id = 5254899955475338567,
NameComponent = {
Name = "Light"
},
TransformComponent = {
Position = {
X = -3,
Y = 4,
Z = -1.5
},
Rotation = {
X = 0.239775807,
Y = 0.61432755,
Z = 0.0315670744,
W = 0.751074195
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0.3490659,
Y = 1.3089968,
Z = 0.34906587
}
},
LightComponent = {
LightType = .Directional,
Illuminance = 10,
Color = {
R = 1,
G = 0.949999988,
B = 0.800000012
}
}
},
{
Id = 10018854473822844403,
NameComponent = {
Name = "Entity"
},
TransformComponent = {
Position = {
X = 0,
Y = 0,
Z = 0
},
Rotation = {
X = 0,
Y = 0,
Z = 0,
W = 1
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0,
Z = 0
}
},
MeshComponent = {
Mesh = 141014598923215615
},
MeshRendererComponent = {
Material = 15093501654975430075
}
}
]
}
@@ -15,32 +15,39 @@ public class Camera : Entity
public float DontFollowRadius = 3.0f;
void OnUpdate(float deltaTime)
void OnCreate()
{
Entity player = FindEntityWithName("Player");
Log.Info("Camera Create");
}
if (player != null)
{
float2 playerPosition = player.Transform.Translation.XY;
public void OnUpdate(float deltaTime)
{
Log.Info($"Camera Update {deltaTime}");
float2 cameraPosition = Transform.Translation.XY;
//Entity player = FindEntityWithName("Player");
float2 distanceVector = playerPosition - cameraPosition;
//if (player != null)
//{
// float2 playerPosition = player.Transform.Translation.XY;
float distance = length(distanceVector);
// float2 cameraPosition = Transform.Translation.XY;
float2 neededMovement = float2.Zero;
// float2 distanceVector = playerPosition - cameraPosition;
if (distance > DontFollowRadius)
{
neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius;
}
// float distance = length(distanceVector);
Transform.Translation = new float3(cameraPosition + neededMovement, DistanceFromPlayer);
}
else
{
Log.Error("Player not found!");
}
// float2 neededMovement = float2.Zero;
// if (distance > DontFollowRadius)
// {
// neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius;
// }
// Transform.Translation = new float3(cameraPosition + neededMovement, DistanceFromPlayer);
//}
//else
//{
// Log.Error("Player not found!");
//}
}
}
@@ -1,5 +1,4 @@
using System;
using System.Runtime.Remoting.Metadata.W3cXsd2001;
using GlitchyEngine;
using GlitchyEngine.Editor;
using GlitchyEngine.Math;
@@ -11,9 +10,9 @@ namespace Sandbox
public enum MyEnum
{
Yes = 1,
Yes,
No,
Maybe = 1337
Maybe
}
public struct MyStruct
@@ -25,38 +24,36 @@ namespace Sandbox
class MyTestEntity : Entity
{
[ShowInEditor]
//[ShowInEditor]
RigidBody2D _rigidBody;
//public bool Bo;
public bool Bo;
//public byte By;
//public ushort Us;
//public uint Ui;
//public ulong Ul;
public byte By;
public ushort Us;
public uint Ui;
public ulong Ul;
//public sbyte Sb;
//public short Sh;
//public int In;
//public long Lo;
public sbyte Sb;
public short Sh;
public int In;
public long Lo;
//public float Fl;
//public double Do;
//public float2 V2;
//public float3 V3;
//public float4 V4;
public float Fl;
public double Do;
public float2 V2;
public float3 V3;
public float4 V4;
public Entity TheEntity;
public float JumpForce = 2000;
[ShowInEditor] float MoveForce = 1000;
[ShowInEditor] private int MyNumber = 1337;
//[ShowInEditor] public double MyDouble = 1000.0f;
[ShowInEditor] public double MyDouble = 1000.0f;
public MyStruct AStruct;
public MyEnum AEnum = MyEnum.Maybe;
public Camera Camera;
/// <summary>
@@ -70,37 +67,12 @@ namespace Sandbox
//_rigidBody ??= GetComponent<RigidBody2D>() ?? AddComponent<RigidBody2D>();
if (_rigidBody == null)
{
Log.Error("_rigidBody was not set in editor.");
}
//Camera = FindEntityWithName("Camera").As<Camera>();
if (Camera == null)
{
Log.Warning("Camera wasn't set in editor. Searching...");
Camera = FindEntityWithName("Camera").As<Camera>();
if (Camera == null)
{
Log.Error("Camera not found.");
}
}
Log.Warning("Achtung.");
try
{
SubVoid();
}
catch (Exception e)
{
Console.WriteLine(e);
throw e;
}
}
void SubVoid()
{
throw new Exception("Ouha!", new IndexOutOfRangeException("Bist du jecke2?!", new AccessViolationException("Haleluja")));
//if (Camera == null)
//{
// Log.Error("Camera not found.");
//}
}
/// <summary>
@@ -109,39 +81,38 @@ namespace Sandbox
/// <param name="deltaTime"></param>
void OnUpdate(float deltaTime)
{
float2 force = float2.Zero;
Log.Info($"On update: {deltaTime}");
if (Input.IsKeyPressed(Key.A))
{
force.X -= MoveForce * deltaTime;
}
//float2 force = float2.Zero;
if (Input.IsKeyPressed(Key.D))
{
force.X += MoveForce * deltaTime;
}
//if (Input.IsKeyPressed(Key.A))
//{
// force.X -= MoveForce * deltaTime;
//}
if (Input.IsKeyPressed(Key.Q))
Camera.DistanceFromPlayer -= deltaTime;
//if (Input.IsKeyPressed(Key.D))
//{
// force.X += MoveForce * deltaTime;
//}
if (Input.IsKeyPressed(Key.E))
Camera.DistanceFromPlayer += deltaTime;
if (Input.IsKeyPressing(Key.Space))
{
force.Y += JumpForce;
}
if (Input.IsKeyPressing(Key.N))
SubVoid();
//if (Input.IsKeyPressed(Key.Q))
// Camera.DistanceFromPlayer -= deltaTime;
_rigidBody.ApplyForceToCenter(force);
//if (Input.IsKeyPressed(Key.E))
// Camera.DistanceFromPlayer += deltaTime;
if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
{
Log.Info($"Ouha! {MyNumber}");
Physics2D.Gravity *= new float2(1, -1);
}
//if (Input.IsKeyPressing(Key.Space))
//{
// force.Y += JumpForce;
//}
//_rigidBody.ApplyForceToCenter(force);
//if (Input.IsMouseButtonReleasing(MouseButton.MiddleButton))
//{
// Log.Info($"Ouha! {MyNumber}");
// Physics2D.Gravity *= new float2(1, -1);
//}
}
/// <summary>
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("SandboxProject")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SandboxProject")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("7a70819c-5317-402a-8553-95c5a001e370")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
// indem Sie "*" wie unten gezeigt eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -0,0 +1,11 @@
{
"profiles": {
"Start Editor": {
"commandName": "Executable",
"executablePath": "D:\\Development\\Projects\\Beef\\GlitchyEngine\\build\\Debug_Win64\\GlitchyEditor\\GlitchyEditor.exe",
"commandLineArgs": "\"content\\Scenes\\physics2D.scene\"",
"workingDirectory": "D:\\Development\\Projects\\Beef\\GlitchyEngine\\GlitchyEditor",
"nativeDebugging": true
}
}
}
@@ -7,15 +7,15 @@
<ProjectGuid>{7A70819C-5317-402A-8553-95C5A001E370}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SandboxProject</RootNamespace>
<AssemblyName>SandboxProject</AssemblyName>
<RootNamespace>Sandbox</RootNamespace>
<AssemblyName>Sandbox</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>latest</LangVersion>
<OutputPath>bin</OutputPath>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
<EnableDynamicLoading>true</EnableDynamicLoading>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\ScriptCore\ScriptCore.csproj" />
</ItemGroup>
</Project>
@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33205.214
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SandboxProject", "SandboxProject.csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sandbox", "Sandbox.csproj", "{7A70819C-5317-402A-8553-95C5A001E370}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScriptCore", "..\..\..\..\ScriptCore\ScriptCore.csproj", "{6222C226-FC78-498C-80BA-5CF10AC9123C}"
EndProject
@@ -0,0 +1,29 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using GlitchyEngine;
namespace Sandbox;
public static class TestClass
{
[UnmanagedCallersOnly]
public static void TestFunction()
{
Console.WriteLine("Hello from the second Assembly!");
}
public static void InternalTest()
{
Console.WriteLine("Ja, ich existiere in der Tat");
Log.Info("Yeah!");
//Console.WriteLine("Und nun bin ich anders");
}
public static int Test(IntPtr arg, int sizeofArg)
{
Console.WriteLine($"YUPPYPLASDPASDOIUZASD");
return 7;
}
}
@@ -1,39 +0,0 @@
{
Effect = "Resources/Shaders/myEffect.hlsl",
Textures = [
"AlbedoTexture": 8153940681327484189,
"NormalTexture": 15822842502398518390,
"MetallicTexture": 13527693616095745667,
"RoughnessTexture": 4141437666158293647,
"EmissiveTexture": 0
],
Variables = [
"AlbedoColor": .ColorRGBA{
Value = {
R = 1,
G = 1,
B = 1,
A = 1
}
},
"NormalScaling": .Float2{
Value = {
X = 1,
Y = 1
}
},
"MetallicFactor": .Float{
Value = 1
},
"RoughnessFactor": .Float{
Value = 0
},
"EmissiveColor": .Float3{
Value = {
X = 0,
Y = 0,
Z = 0
}
}
]
}

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