Author SHA1 Message Date
Simon Lübeß 65e2248b30 Implemented basic ECS 2021-04-09 19:09:32 +02:00
Simon Lübeß a89657591f Removed epsilon value from camera
(bug fixed in DirectX-beef)
2021-04-09 19:08:23 +02:00
Simon Lübeß cd929080f4 Added TextureCube 2021-03-26 19:12:53 +01:00
Simon Lübeß 79e160348b Added larger epsilon to perspective camera 2021-03-26 19:12:41 +01:00
Simon Lübeß 5a6abc9b8b Added explicit conversion from float to Vector 2021-03-26 19:12:08 +01:00
Simon Lübeß 0f62637662 Generate fallback entries for missing block textures 2021-03-25 20:43:43 +01:00
Simon Lübeß 1d7029eb0f Made TextureAtlas platform independent 2021-03-25 16:33:33 +01:00
Simon Lübeß ceb4cef034 Added protected function to create Texture2D from raw data 2021-03-25 16:31:03 +01:00
Simon Lübeß 5873f12643 Added textures for Blocks 2021-03-24 14:44:02 +01:00
Simon Lübeß 1b00fa67a5 Added GE_D3D11 flag 2021-03-23 19:07:57 +01:00
Simon Lübeß dfeed4a5c9 Moved ImplBind implementation from Texture2D to Texture 2021-03-23 19:07:41 +01:00
Simon Lübeß ec83dfa21d Added lodepng-beef 2021-03-23 18:25:30 +01:00
Simon Lübeß d8f6be1358 Added refcounting to RasterizerState 2021-03-22 17:58:57 +01:00
Simon Lübeß 72400e873d Decoupled Chunk data loading/generation and geometry generation 2021-03-19 18:06:40 +01:00
Simon Lübeß a0373366f6 Workaround for CompTime crash 2021-03-18 17:23:05 +01:00
Simon Lübeß 8320689d3e Geometry Generation now in Block 2021-03-18 17:22:41 +01:00
Simon Lübeß 4e87f5f144 Blocks now represented by Objects instead of ints 2021-03-06 20:46:08 +01:00
Simon Lübeß 3449463282 Added EffectLibrary 2021-03-06 18:54:46 +01:00
Simon Lübeß 623ada4b2f Added chunk editing 2021-03-04 13:05:57 +01:00
Simon Lübeß 4e377bb117 Added basic raw input support 2021-03-04 13:05:26 +01:00
Simon Lübeß 08613b9e82 Overcomplicated chunk loading
Implemented an overly complicated mechanism into LoadChunk to be able to passively wait for chunks to be loaded by another thread.
2021-03-03 19:00:34 +01:00
Simon Lübeß 4b032d2c7e Added Semaphore and Mutex 2021-03-03 18:57:42 +01:00
Simon Lübeß 9d52f77b43 Switched to Int32 vector from Point 2021-03-03 16:34:25 +01:00
Simon Lübeß 7a777bb55e Added Int32 vectors 2021-03-03 16:33:58 +01:00
Simon Lübeß f87c0e2ecd Raycasting world now returns intersection location and face 2021-03-02 22:25:38 +01:00
Simon Lübeß 488d2a55c4 Added voxel raycasting and voxel chunk access 2021-03-02 22:07:21 +01:00
Simon Lübeß cbfbd449ff Start of block raycasting 2021-02-26 10:58:11 +01:00
Simon Lübeß 4dcf1b5bec Updated .gitignore and added Chunk loading and saving 2021-02-24 20:07:02 +01:00
Simon Lübeß afc7594df9 initial VoxelGame commit 2021-02-24 14:55:12 +01:00
Simon Lübeß 0461669e13 Added rudimentary DepthStencilTarget 2021-02-21 14:45:50 +01:00
652 changed files with 8584 additions and 78325 deletions
+2 -8
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@@ -4,11 +4,5 @@ build/
.vs/
recovery/
vendor/directx
imgui.ini
GlitchyEditor/settings.bon
GlitchyEditor/MonoDebugger.log
# Ignore files in build-directory of ScriptCore
GlitchyEditor/Resources/Scripts/*
.cache
Sandbox/imgui.ini
Sandbox/worlds
+6 -33
View File
@@ -1,39 +1,12 @@
[submodule "GlitchyEngine/vendor/directx"]
path = GlitchyEngine/vendor/directx
url = https://github.com/aharabada/directx-beef.git
[submodule "GlitchyEngine/vendor/imgui-beef"]
path = GlitchyEngine/vendor/imgui-beef
url = https://github.com/aharabada/imgui-beef
[submodule ".\\GlitchyEngine\\vendor\\DirectXTK"]
path = .\\GlitchyEngine\\vendor\\DirectXTK
url = https://github.com/aharabada/DirectXTK-beef.git
[submodule "vendor/lodepng-beef"]
path = vendor/lodepng-beef
url = https://github.com/aharabada/lodepng-beef.git
[submodule "GlitchyEngine/vendor/freetype"]
path = GlitchyEngine/vendor/freetype
url = https://github.com/aharabada/FreeType-beef.git
[submodule "GlitchyEngine/vendor/gltf"]
path = GlitchyEngine/vendor/gltf
url = https://github.com/aharabada/cgltf-beef.git
[submodule "GlitchyEngine/vendor/msdfgen"]
path = GlitchyEngine/vendor/msdfgen
url = https://github.com/aharabada/msdfgen-beef.git
[submodule "GlitchyEngine/vendor/imgui"]
path = GlitchyEngine/vendor/imgui
url = https://github.com/aharabada/ImGui_GlitchyEngine.git
[submodule "GlitchyEngineHelper/vendor/xxHash"]
path = GlitchyEngineHelper/vendor/xxHash
url = https://github.com/Cyan4973/xxHash.git
[submodule "GlitchyEngine/vendor/bon"]
path = GlitchyEngine/vendor/bon
url = https://github.com/EinScott/bon.git
[submodule "GlitchyEngineHelper/vendor/DirectXTK"]
path = GlitchyEngineHelper/vendor/DirectXTK
url = https://github.com/microsoft/DirectXTK.git
[submodule "GlitchyEngine/vendor/box2D"]
path = GlitchyEngine/vendor/box2D
url = https://github.com/aharabada/box2d-beef.git
[submodule "GlitchyEngine/vendor/Beef.Linq"]
path = GlitchyEngine/vendor/Beef.Linq
url = https://github.com/aharabada/Beef.Linq.git
[submodule "vendor/ImGui.NET"]
path = vendor/ImGui.NET
url = https://github.com/aharabada/ImGui.NET.git
[submodule "GlitchyEngine/vendor/Ultralight-beef"]
path = GlitchyEngine/vendor/Ultralight-beef
url = https://github.com/aharabada/Ultralight-beef.git
+2 -6
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@@ -1,9 +1,5 @@
FileVersion = 1
Projects = {GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}, Ultralight = {Path = "GlitchyEngine/vendor/Ultralight-beef"}, EditorUI = {Path = "GlitchyEditor/EditorUI"}}
WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq"], EditorDependencies = ["Ultralight"]}
Projects = {Sandbox = {Path = "Sandbox"}, GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, ImGui = {Path = "GlitchyEngine/vendor/imgui-beef/ImGui"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui-beef/ImGuiImplWin32"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui-beef/ImGuiImplDX11"}, DirectXTK = {Path = "GlitchyEngine/vendor/DirectXTK/DirectXTK-beef"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}}
[Workspace]
StartupProject = "GlitchyEditor"
[Configs.Debug.Win64]
AllocStackTraceDepth = 12
StartupProject = "Sandbox"
@@ -1,92 +0,0 @@
///
/// Loading and usage of an asset.
///
// Shows the usage of the Content Manager.
// An asset is loaded with Content.LoadAsset(AssetName)
// Loading an asset returns an AssetHandle.
// Usually you want to hold on to the AssetHandle.
// If you need the actual asset you can use Content.GetAsset<AssetType>(AssetHandle) to retrieve the actual asset.
/*
* Only hold on to AssetHandle.
* Do NOT hold actual Assets! The Asset might get invalidated
* (e.g. reloading after the source-file changed).
*/
AssetHandle _lineEffect;
void Start()
{
/*
* Loading an asset returns a handle to that asset.
*/
_lineEffect = Content.LoadAsset("Shaders\\LineEffect.hlsl");
}
void Update()
{
// Use case 1:
{
// Retrieve the actual asset. Note that this Asset is only guaranteed to persist
// for the current frame.
Effect fx = Content.GetAsset<Effect>(_lineEffect);
// Note: Assets are ref counted, however since they are not inteded to be held GetAsset
// does NOT increment the reference counter so you usually should NOT decrement it.
// The exception is when you manually hold on to an asset (see Example below)
// Use asset
fx.Variables["ViewProjection"].SetData(viewProjection * transform);
fx.Variables["Color"].SetData(color);
fx.ApplyChanges();
fx.Bind();
}
// Use case 2:
{
// Retrieve the actual asset.
Effect fx = _lineEffect.Get<Effect>();
// ...
// Same as case 1
}
}
///
/// Holding on to an actual asset.
///
// Shows the usage of the Content Manager when you hold a reference to the actual Asset instead of the handle.
// This should usually not be done. Eventhough it is technically fine, it has the implication, that if the
// content manager decides to reload the asset the changes will not be reflected in the held reference
// (which they would if you used GetAsset before every usage.)
// Also the content manager can't unload the asset because the reference counter wouldn't be zero.
// Though there currently is no way for the content manager to unload an asset unless it is specifically told to do so.
/*
* Field to hold the asset.
*/
Effect _lineEffect;
void Start()
{
// Load the Asset.
AssetHandle handle = Content.LoadAsset("Shaders\\LineEffect.hlsl");
// Get the actual asset.
_lineEffect = Content.GetAsset<Effect>(handle); // Alternative: _lineEffect = handle.Get<Effect>();
// Increment the reference counter so that the asset doesn't get unloaded.
_lineEffect.AddRef();
}
void Destroy()
{
// Make sure to release the asset once you don't need it anymore. Otherwise it will leak.
_lineEffect.Release();
}
void Update()
{
_lineEffect.Variables["ViewProjection"].SetData(viewProjection * transform);
_lineEffect.Variables["Color"].SetData(color);
_lineEffect.ApplyChanges();
_lineEffect.Bind();
}
@@ -1,44 +0,0 @@
///
/// This shows the usage of a smart/typed Asset Handle.
///
// In the basic usage-patterns the user has two options:
// Either he/she holds a handle and has to query for the actual asset every time
// or he/she hold the actual asset and loses reloading capabilities.
// The idea of the auto asset is to provide a way that can provide both.
AssetHandle<Effect> _lineEffect;
void Start()
{
/*
* Loading an asset returns a handle to that asset.
* The asset handle is implicitly converted to a smart AssetHandle.
*/
_lineEffect = Content.LoadAsset("Shaders\\LineEffect.hlsl");
}
void Update()
{
// Use case 1 (Convenience)
{
_lineEffect.Variables["ViewProjection"].SetData(viewProjection * transform);
_lineEffect.Variables["Color"].SetData(color);
_lineEffect.ApplyChanges();
_lineEffect.Bind();
}
// Use case 2 (Technically more efficient)
{
Effect fx = _lineEffect.Get();
fx.Variables["ViewProjection"].SetData(viewProjection * transform);
fx.Variables["Color"].SetData(color);
fx.ApplyChanges();
fx.Bind();
}
}
//
// Auto Assets use comp time to expose all the fields, Methods and properties of the actual asset.
// They will automatically check if the asset for the handle changed and update accordingly.
// This means it is more convenient to use than both basic patterns and has all benefits of both.
//
-3
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@@ -1,3 +0,0 @@
# Design Code Examples
This directory (and its subdirectories) contains non functional code snippets showing the intended usage of certain systems of the engine.
+34 -6
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@@ -5,6 +5,34 @@ using internal GlitchLog;
namespace GlitchLog
{
public abstract class Logger
{
protected LogLevel _logLevel;
public LogLevel Level
{
get => _logLevel;
set => _logLevel = value;
}
public abstract String Name {get; set;}
public abstract void Trace(StringView format, params Object[] args);
public abstract void Info(StringView format, params Object[] args);
public abstract void Warning(StringView format, params Object[] args);
public abstract void Error(StringView format, params Object[] args);
public abstract void Critical(StringView format, params Object[] args);
public abstract void Assert(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
#if !DEBUG
[SkipCall]
#endif
public abstract void AssertDebug(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
public abstract void Log(LogLevel level, StringView format, params Object[] args);
}
public class DebugLogger : Logger
{
// {l} = log level (first parameter)
@@ -22,10 +50,10 @@ namespace GlitchLog
public this()
{
//Debug.Assert(Debug.IsDebuggerPresent, "The DebugLogger requires a debugger to be present.");
Runtime.Assert(Debug.IsDebuggerPresent, "The DebugLogger requires a debugger to be present.");
}
#if GL_NOLOG || GL_LOG_NOTRACE
#if GL_NOLOG || GL_NOTRACE
[SkipCall]
#endif
[Inline]
@@ -34,7 +62,7 @@ namespace GlitchLog
InternalLog(.Trace, format, params args);
}
#if GL_NOLOG || GL_LOG_NOINFO
#if GL_NOLOG || GL_NOINFO
[SkipCall]
#endif
[Inline]
@@ -43,7 +71,7 @@ namespace GlitchLog
InternalLog(.Info, format, params args);
}
#if GL_NOLOG || GL_LOG_NOWARNING
#if GL_NOLOG || GL_NOWARNING
[SkipCall]
#endif
[Inline]
@@ -52,7 +80,7 @@ namespace GlitchLog
InternalLog(.Warning, format, params args);
}
#if GL_NOLOG || GL_LOG_NOERROR
#if GL_NOLOG || GL_NOERROR
[SkipCall]
#endif
[Inline]
@@ -61,7 +89,7 @@ namespace GlitchLog
InternalLog(.Error, format, params args);
}
#if GL_NOLOG || GL_LOG_NOCRITICAL
#if GL_NOLOG || GL_NOCRITICAL
[SkipCall]
#endif
[Inline]
-31
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@@ -1,31 +0,0 @@
using System;
namespace GlitchLog;
public abstract class Logger
{
protected LogLevel _logLevel;
public LogLevel Level
{
get => _logLevel;
set => _logLevel = value;
}
public abstract String Name {get; set;}
public abstract void Trace(StringView format, params Object[] args);
public abstract void Info(StringView format, params Object[] args);
public abstract void Warning(StringView format, params Object[] args);
public abstract void Error(StringView format, params Object[] args);
public abstract void Critical(StringView format, params Object[] args);
public abstract void Assert(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
#if !DEBUG
[SkipCall]
#endif
public abstract void AssertDebug(bool condition, String error = Compiler.CallerExpression[0], String filePath = Compiler.CallerFilePath, int line = Compiler.CallerLineNum);
public abstract void Log(LogLevel level, StringView format, params Object[] args);
}
-21
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@@ -1,21 +0,0 @@
FileVersion = 1
Dependencies = {corlib = "*", GlitchLog = "*", GlitchyEngine = "*", Ultralight = "*", EditorUI = "*"}
[Project]
Name = "GlitchyEditor"
TargetType = "BeefGUIApplication"
StartupObject = "GlitchyEngine.Program"
ProcessorMacros = ["GE_EDITOR_IMGUI_DEMO"]
[Configs.Debug.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
DebugCommandArguments = "\"D:\\Development\\Git\\SingleStateToOrbit\""
[Configs.Release.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
[Configs.Paranoid.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
[Configs.Test.Win64]
PostBuildCmds = ["CopyFilesIfNewer(\"$(WorkspaceDir)/bin/vswhere.exe\", \"$(TargetDir)\")"]
-26
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@@ -1,26 +0,0 @@
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
*.tsbuildinfo
-13
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@@ -1,13 +0,0 @@
FileVersion = 1
[Project]
Name = "EditorUI"
TargetType = "BeefLib"
StartupObject = "EditorUI.Program"
[Configs.Debug.Win64]
BuildKind = "StaticLib"
BuildCommandsOnCompile = "IfFilesChanged"
BuildCommandsOnRun = "IfFilesChanged"
PreBuildCmds = ["npm run build:debug"]
PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/dist\")"]
-50
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@@ -1,50 +0,0 @@
# React + TypeScript + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/README.md) uses [Babel](https://babeljs.io/) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
## Expanding the ESLint configuration
If you are developing a production application, we recommend updating the configuration to enable type aware lint rules:
- Configure the top-level `parserOptions` property like this:
```js
export default tseslint.config({
languageOptions: {
// other options...
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
},
})
```
- Replace `tseslint.configs.recommended` to `tseslint.configs.recommendedTypeChecked` or `tseslint.configs.strictTypeChecked`
- Optionally add `...tseslint.configs.stylisticTypeChecked`
- Install [eslint-plugin-react](https://github.com/jsx-eslint/eslint-plugin-react) and update the config:
```js
// eslint.config.js
import react from 'eslint-plugin-react'
export default tseslint.config({
// Set the react version
settings: { react: { version: '18.3' } },
plugins: {
// Add the react plugin
react,
},
rules: {
// other rules...
// Enable its recommended rules
...react.configs.recommended.rules,
...react.configs['jsx-runtime'].rules,
},
})
```
-39
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@@ -1,39 +0,0 @@
import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
export default tseslint.config(
{ignores: ['dist']},
{
extends: [js.configs.recommended, ...tseslint.configs.recommended],
files: ['**/*.{ts,tsx}'],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname
}
},
plugins: {
'react-hooks': reactHooks,
'react-refresh': reactRefresh,
},
rules: {
...reactHooks.configs.recommended.rules,
'react-refresh/only-export-components': [
'warn',
{allowConstantExport: true},
],
"@typescript-eslint/no-unused-vars": ["warn", {
"vars": "all",
"args": "all",
"caughtErrors": "all",
"ignoreRestSiblings": false,
"reportUsedIgnorePattern": false
}],
},
},
)
-13
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@@ -1,13 +0,0 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="icon" type="image/x-icon" href="/src/assets/GlitchyEngineTransparent.png">
<title>Glitchy Engine</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>
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@@ -1,36 +0,0 @@
{
"name": "glitchy-editor-ui",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc -b && vite build",
"build:debug": "tsc -b && vite --config vite.config.debug.ts build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"@rollup/plugin-typescript": "^12.1.1",
"dockview-react": "^1.17.2",
"eslint-plugin-react": "^7.37.2",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"use-immer": "^0.10.0"
},
"devDependencies": {
"@eslint/js": "^9.11.1",
"@types/node": "^22.9.0",
"@types/react": "^18.3.10",
"@types/react-dom": "^18.3.0",
"@vitejs/plugin-react": "^4.3.2",
"eslint": "^9.11.1",
"eslint-plugin-react-hooks": "^5.1.0-rc.0",
"eslint-plugin-react-refresh": "^0.4.12",
"globals": "^15.9.0",
"typescript": "^5.5.3",
"typescript-eslint": "^8.7.0",
"vite": "^5.4.8",
"vite-plugin-eslint": "^1.8.1"
}
}
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@@ -1,6 +0,0 @@
import './App.css'
import MainWindow from "./Windows/MainWindow.tsx";
export default function App() {
return <MainWindow/>;
}
@@ -1,31 +0,0 @@
import {RefObject, useEffect} from "react";
/**
* Calls the specified callback when the user clicks somewhere outside the referenced HTML-Element.
* @param ref The element.
* @param callback The callback.
* @param addEventListener If true, the event listener will be registered.
*/
export const useClickOutside = (
ref: RefObject<HTMLElement | undefined>,
callback: () => void,
addEventListener = true,
) => {
useEffect(() => {
const handleClick = (event: MouseEvent) => {
if (ref.current && !ref.current.contains(event.target as HTMLElement))
{
callback();
}
}
if (addEventListener)
{
document.addEventListener('click', handleClick);
}
return () => {
document.removeEventListener('click', handleClick);
}
})
}
@@ -1,94 +0,0 @@
import {
DockviewReact,
DockviewReadyEvent,
IDockviewPanelProps,
} from 'dockview';
import {ChangeEvent, ReactElement, useState} from "react";
import EntityHierarchyWindow from "../Windows/EntityHierarchyWindow.tsx";
import CursorTestWindow from "../Windows/CursorTestWindow.tsx";
const components = {
default: DefaultWindow,
entityHierarchy: EntityHierarchyWindow,
editPanel: CursorTestWindow
};
function DefaultWindow(props: IDockviewPanelProps<{ myValue: string }>): ReactElement
{
const [title, setTitle] = useState<string>(props.api.title ?? '');
const onChange = (event: ChangeEvent<HTMLInputElement>) => {
setTitle(event.target.value);
};
const onClick = () => {
props.api.setTitle(title);
};
return (
<div style={{ padding: '20px', color: 'white' }}>
<div>
<span style={{ color: 'grey' }}>{'props.api.title='}</span>
<span>{`${props.api.title}`}</span>
</div>
<input value={title} onChange={onChange} />
<button onClick={onClick}>Change</button>
</div>
);
}
export default function Dock({ theme } : { theme?: string})
{
const onReady = (event: DockviewReadyEvent) => {
const entityHierarchyPanel = event.api.addPanel({
id: 'entity_hierarchy_panel',
component: 'entityHierarchy',
title: 'Entity Hierarchy'
});
const editPanel = event.api.addPanel({
id: 'edit_scene',
component: 'editPanel',
title: 'Edit',
position: { referencePanel: entityHierarchyPanel, direction: "right" }
});
/*const playPanel =*/ event.api.addPanel({
id: 'play_scene',
component: 'default',
title: 'Play',
position: { referencePanel: editPanel }
});
/*const propertiesPanel =*/ event.api.addPanel({
id: 'properties_panel',
component: 'default',
title: 'Properties',
position: { referencePanel: editPanel, direction: "right" }
});
const logPanel = event.api.addPanel({
id: 'log_panel',
component: 'default',
title: 'Log',
position: { direction: "below" }
});
/*const assetBrowserPanel =*/ event.api.addPanel({
id: 'asset_browser_panel',
component: 'default',
title: 'Assets',
position: { referencePanel: logPanel }
});
};
return (
<DockviewReact
components={components}
onReady={onReady}
className={`dock ${theme || 'dockview-theme-vs'}`}
/>
);
}
@@ -1,10 +0,0 @@
import {MouseEventHandler, ReactElement} from "react";
export function IconCheckButton({isChecked, iconChecked, iconUnchecked, onClick} : {isChecked: boolean, iconChecked: string, iconUnchecked: string, onClick: MouseEventHandler }) : ReactElement
{
return (
<div onClick={onClick}>
<img src={isChecked ? iconChecked : iconUnchecked} alt="" />
</div>
);
}
@@ -1,127 +0,0 @@
.menu-bar
{
width: 100%;
background-color: var(--menu-bar-background-color);
grid-area: menubar;
display: flex;
justify-content: start;
list-style: none;
white-space: nowrap;
align-items: center;
--menu-item-height: 1.5em;
}
/* Remove indentation from lists for menu */
.menu-bar, .sub-menu {
padding-inline-start: 0;
}
.menu-item
{
/* Doesn't change our position, but does something to it, so that
following absolutes are relative to us? */
position: relative;
height: var(--menu-item-height);
}
.menu-item__content
{
display: flex;
justify-content: space-between;
}
.menu-item__hotkey
{
color: var(--menu-bar-hotkey-color);
justify-self: flex-end;
margin-left: 2em;
}
/* If menu-item has a submenu, make space for the arrow */
.menu-item a:has(+.sub-menu)
{
padding-right: 1em;
margin-right: auto;
}
/* Show arrow for submenus */
.menu-item a:has(+.sub-menu)::after
{
content: "⯆";
position: absolute;
right: 0;
top: 0;
transition-duration: var(--small-transition-duration);
}
/* If it is a nested submenu, forget the char above and use this one instead! */
.sub-menu .menu-item a:has(+.sub-menu)::after
{
content: "⯈";
}
.menu-item a:has(+.sub-menu.open)::after
{
rotate: 180deg;
}
.menu-item a
{
/* Make the a fill the entire width of menu-item */
display: block;
text-decoration: none;
color: var(--font-color-primary);
height: 100%;
align-content: center;
/*padding: 5px 5px;*/
}
.menu-item a:hover
{
background-color: var(--menu-bar-background-color-hover);
}
.menu-item a:active
{
background-color: var(--menu-bar-background-color-click);
}
.sub-menu
{
min-width: 120px;
/* Hide submenu by default */
display: none;
overflow: visible;
overflow-anchor: none;
position: fixed;
background-color: var(--menu-bar-background-color-click);
list-style: none;
z-index: 10;
height: min-content;
}
/* Show submenu */
.sub-menu.open
{
display: revert;
scale: 100% 100%;
}
.sub-menu .menu-item .sub-menu
{
translate: 0 calc(var(--menu-item-height) * -1);
left: 100%;
}
.sub-menu li
{
width: 100%;
}
@@ -1,81 +0,0 @@
import {createContext, PropsWithChildren, useContext, useRef, useState} from "react";
import "./Menu.css"
import {useClickOutside} from "../Callbacks/UseClickOutside.tsx";
export const OpenMenuContext = createContext<{openMenu: string[], currentParentMenu: string[], onOpenMenu: (clickedMenu: string[]) => void}>({openMenu: [], currentParentMenu: [], onOpenMenu: () => {}});
export function MenuBar({children}: PropsWithChildren)
{
const ref = useRef(null);
const [openMenu, setOpenMenu] = useState<string[]>([]);
function handleClickOutside()
{
setOpenMenu([]);
}
useClickOutside(ref, handleClickOutside, openMenu.length > 0);
function handleOpenSubmenu(clickedMenu: string[])
{
setOpenMenu(clickedMenu);
}
return (
<ul ref={ref} className="menu-bar">
<OpenMenuContext.Provider value={{openMenu, currentParentMenu: [], onOpenMenu: handleOpenSubmenu}}>
{children}
</OpenMenuContext.Provider>
</ul>
);
}
export function MenuItem({ text, hotkey, onClick, children } : { text: string, hotkey?: string, onClick?: () => void} & PropsWithChildren)
{
const {openMenu, currentParentMenu, onOpenMenu: setOpenMenu} = useContext(OpenMenuContext);
const isOpen = openMenu[currentParentMenu.length] == text;
const hasSubmenu = children !== undefined;
const currentMenu = [...currentParentMenu, text];
function handleClick()
{
if (hasSubmenu)
{
setOpenMenu(isOpen ? currentParentMenu : currentMenu);
}
if (onClick)
{
onClick();
}
}
return (
<li className="menu-item">
<a href="#" onClick={handleClick}>
<div className="menu-item__content">
<div>{text}</div>
{hotkey && <div className="menu-item__hotkey">{hotkey}</div>}
</div>
</a>
{children && (
<ul className={`sub-menu ${isOpen ? "open" : ""}`}>
<OpenMenuContext.Provider
value={{openMenu, currentParentMenu: currentMenu, onOpenMenu: setOpenMenu}}>
{children}
</OpenMenuContext.Provider>
</ul>
)}
</li>
);
}
export function MenuDivider()
{
return <hr/>;
}
@@ -1,95 +0,0 @@
.backdrop
{
position: absolute;
width: 100vw;
height: 100vh;
background-color: #00000050;
z-index: 10;
animation: blur-in 1s forwards;
}
@keyframes blur-in {
from {
backdrop-filter: blur(0px);
}
to {
backdrop-filter: blur(3px);
}
}
@property --angle {
syntax: "<angle>";
initial-value: 0deg;
inherits: true;
}
@keyframes spin {
from {
--angle: 0deg;
}
to {
--angle: 360deg;
}
}
.card
{
position: absolute;
padding: 1em;
left: 50%;
top: 50%;
translate: -50% -50%;
margin: auto auto;
width: 300px;
height: 300px;
background-color: gray;
border-radius: 30px;
z-index: 100;
transform-style: preserve-3d;
animation: 3s spin linear infinite;
}
.card::before, .card::after
{
content: '';
position: absolute;
width: 100%;
height: 100%;
left: 50%;
top: 50%;
translate: -50% -50%;
transform: translateZ(-1px);
padding: 3px;
border-radius: 30px;
z-index: -10;
background-image: conic-gradient(from var(--angle), #ff4545, #edd056, #00ff99, #006aff, #ff0095, #ff4545);
}
.card::before
{
filter: blur(10px);
}
.content
{
width: 100%;
height: 100%;
}
@@ -1,24 +0,0 @@
import {ReactElement} from "react";
import "./StartupCard.css"
export function StartupCard(): ReactElement
{
return (
<div className="backdrop">
<div className="card">
<div className="content">
<h1>Glitchy Engine</h1>
<h2>Projects:</h2>
<button>Create New</button>
<h3>Recent projects:</h3>
<ul>
<li>Bli</li>
<li>Bla</li>
<li>Blub</li>
</ul>
</div>
</div>
</div>
);
}
@@ -1,11 +0,0 @@
//
// This file exists so that vite build will only happen, if a file in the src-directory changed
//
using System;
namespace EditorUI;
[AlwaysInclude]
struct EditorUIPlaceholder
{
}
-103
View File
@@ -1,103 +0,0 @@
import {Entity, EntityId} from "./Entity.ts";
export interface IEngineGlue
{
// Titlebar Events
handleClickCloseWindow(): void;
handleClickMaximizeWindow(): void;
handleClickMinimizeWindow(): void;
handleHoverCloseWindow(hover: boolean): void;
handleHoverMaximizeWindow(hover: boolean): void;
handleHoverMinimizeWindow(hover: boolean): void;
handleHoverNonClientArea(hover: boolean): void;
onClickCreateEmptyEntity(): void;
setEntityVisibility(entityId: EntityId, isVisible: boolean): void;
requestEntityHierarchyUpdate(): void;
onUpdateEntities?: (entities: Entity[]) => void;
}
function logNotImplemented(functionName: string)
{
console.log(`${functionName} not implemented.`)
}
class DevEngineGlue implements IEngineGlue {
handleClickCloseWindow(): void
{
logNotImplemented("handleClickCloseWindow");
}
handleClickMaximizeWindow(): void
{
logNotImplemented("handleClickMaximizeWindow");
}
handleClickMinimizeWindow(): void
{
logNotImplemented("handleClickMinimizeWindow");
}
handleHoverCloseWindow(hover: boolean): void
{
logNotImplemented("handleHoverCloseWindow");
console.log(`Hover ${hover}`)
}
handleHoverMaximizeWindow(hover: boolean): void
{
logNotImplemented("handleHoverMaximizeWindow");
console.log(`Hover ${hover}`)
}
handleHoverMinimizeWindow(hover: boolean): void
{
logNotImplemented("handleHoverMinimizeWindow");
console.log(`Hover ${hover}`)
}
handleHoverNonClientArea(hover: boolean): void
{
logNotImplemented("handleHoverNonClientArea");
console.log(`Hover ${hover}`)
}
onClickCreateEmptyEntity(): void
{
logNotImplemented("onClickCreateEmptyEntity");
}
setEntityVisibility(entityId: EntityId, isVisible: boolean): void
{
logNotImplemented("onClickCreateEmptyEntity");
console.log(`entityId ${entityId} isVisible ${isVisible}`)
}
requestEntityHierarchyUpdate(): void
{
logNotImplemented("requestEntityHierarchyUpdate");
}
private callFromEngine_updateEntities(entities: Entity[]): void
{
console.log("Yeah!")
if (EngineGlue.onUpdateEntities)
{
EngineGlue.onUpdateEntities(entities);
}
else
{
logNotImplemented("onUpdateEntities");
}
}
}
declare global
{
interface Window
{
EngineGlue: IEngineGlue;
}
}
if (typeof window.EngineGlue === 'undefined')
{
window.EngineGlue = new DevEngineGlue();
}
export const EngineGlue: IEngineGlue = window.EngineGlue;
-16
View File
@@ -1,16 +0,0 @@
export type EntityId = string;
export class Entity
{
name: string;
id: EntityId;
visible: boolean = true;
children: EntityId[];
constructor(name: string, id: EntityId, children: EntityId[] = [])
{
this.name = name;
this.id = id;
this.children = children;
}
}
@@ -1,53 +0,0 @@
.auto { cursor: auto; }
.default { cursor: default; }
.none { cursor: none; }
.context-menu { cursor: context-menu; }
.help { cursor: help; }
.pointer { cursor: pointer; }
.progress { cursor: progress; }
.wait { cursor: wait; }
.cell { cursor: cell; }
.crosshair { cursor: crosshair; }
.text { cursor: text; }
.vertical-text { cursor: vertical-text; }
.alias { cursor: alias; }
.copy { cursor: copy; }
.move { cursor: move; }
.no-drop { cursor: no-drop; }
.not-allowed { cursor: not-allowed; }
.all-scroll { cursor: all-scroll; }
.col-resize { cursor: col-resize; }
.row-resize { cursor: row-resize; }
.n-resize { cursor: n-resize; }
.e-resize { cursor: e-resize; }
.s-resize { cursor: s-resize; }
.w-resize { cursor: w-resize; }
.ns-resize { cursor: ns-resize; }
.ew-resize { cursor: ew-resize; }
.ne-resize { cursor: ne-resize; }
.nw-resize { cursor: nw-resize; }
.se-resize { cursor: se-resize; }
.sw-resize { cursor: sw-resize; }
.nesw-resize { cursor: nesw-resize; }
.nwse-resize { cursor: nwse-resize; }
.zoom-in { cursor: zoom-in; }
.zoom-out { cursor: zoom-out; }
.custom { cursor: url('Normal Select.cur'), auto; }
h1 {
color: #f06d06;
}
.cursors {
display: flex;
flex-wrap: wrap;
}
.cursors div
{
width: 100px;
height: 20px;
margin: 5px;
background-color: blue;
}
@@ -1,50 +0,0 @@
import {IDockviewPanelProps} from "dockview";
import "./CursorTestWindow.css"
export default function CursorTestWindow(props: IDockviewPanelProps)
{
return (
<>
<h1>CSS Cursors</h1>
<div className="cursors">
<div className="auto">auto</div>
<div className="default">default</div>
<div className="none">none</div>
<div className="context-menu">context-menu</div>
<div className="help">help</div>
<div className="pointer">pointer</div>
<div className="progress">progress</div>
<div className="wait">wait</div>
<div className="cell">cell</div>
<div className="crosshair">crosshair</div>
<div className="text">text</div>
<div className="vertical-text">vertical-text</div>
<div className="alias">alias</div>
<div className="copy">copy</div>
<div className="move">move</div>
<div className="no-drop">no-drop</div>
<div className="not-allowed">not-allowed</div>
<div className="all-scroll">all-scroll</div>
<div className="col-resize">col-resize</div>
<div className="row-resize">row-resize</div>
<div className="n-resize">n-resize</div>
<div className="s-resize">s-resize</div>
<div className="e-resize">e-resize</div>
<div className="w-resize">w-resize</div>
<div className="ns-resize">ns-resize</div>
<div className="ew-resize">ew-resize</div>
<div className="ne-resize">ne-resize</div>
<div className="nw-resize">nw-resize</div>
<div className="se-resize">se-resize</div>
<div className="sw-resize">sw-resize</div>
<div className="nesw-resize">nesw-resize</div>
<div className="nwse-resize">nwse-resize</div>
<div className="zoom-in">zoom-in</div>
<div className="zoom-out">zoom-out</div>
<div className="custom">custom</div>
</div>
</>
);
}
@@ -1,50 +0,0 @@
.filterEntities
{
margin-left: auto;
margin-right: 5px;
}
.tree-view__item
{
position: relative;
}
.tree-view__item__text
{
margin-right: 1em;
text-overflow: ellipsis;
overflow: hidden;
white-space: nowrap;
position: relative;
}
/*li > ul {*/
/* margin-left: 10px;*/
/*}*/
.tree-view__item.selected
{
background-color: var(--tree-view-item-background-color-selected);
}
.tree-view__item:hover
{
background-color: var(--menu-bar-background-color-hover);
}
.tree-view__item:active
{
background-color: var(--menu-bar-background-color-click);
}
.tree-view__item img
{
/*display: block;*/
position: absolute;
right: 0;
top: 0;
width: 1em;
height: 1em;
filter: invert();
}
@@ -1,251 +0,0 @@
import {IDockviewPanelProps} from "dockview";
import {MenuBar, MenuItem} from "../Components/Menu.tsx";
import "./EntityHierarchyWindow.css";
import React, {MouseEvent, MouseEventHandler, ReactElement, useEffect, useState} from "react";
import IconVisible from "../assets/Icons/AntDesign/eye-visible.svg";
import IconInvisible from "../assets/Icons/AntDesign/eye-invisible.svg";
import {Updater, useImmer} from "use-immer";
import {EngineGlue} from "../EngineGlue";
import {enableMapSet} from "immer"
import {Entity, EntityId} from "../Entity.ts";
import {IconCheckButton} from "../Components/IconCheckButton.tsx";
enableMapSet()
type EntityMap = {
selectedIds: Set<EntityId>;
entities: Map<EntityId, Entity>;
//[id: EntityId]: Entity;
};
const entityHierarchy: EntityMap = {
selectedIds: new Set<EntityId>(),
entities: new Map<EntityId, Entity>([
["0", new Entity("Root", "0", ["1", "2"])],
["1", new Entity("Entity 1", "1", [])],
["2", new Entity("Entity 2", "2", ["3"])],
["3", new Entity("Entity 3 in 2", "3", [])]
])
// // 0 is hardcoded to be the root. The editor must provide this "pseudo"-entity.
// 0: new Entity("Root", 0, [1, 2]),
// 1: new Entity("Entity 1", 1, []),
// 2: new Entity("Entity 2", 2, [3]),
// 3: new Entity("Entity 3 in 2", 3, [])
};
export default function EntityHierarchyWindow(props: IDockviewPanelProps)
{
const [entities, updateEntities] = useImmer(entityHierarchy);
const [filterText, setFilterText] = useState("");
useEffect(() => {
EngineGlue.onUpdateEntities = (entities: Entity[]) => {
updateEntities(draft => {
try
{
for (const entity of entities)
{
// console.log(`${entity.id}: "${entity.name ?? "deleted"}",
// ${entity.visible ? "Visible" : "Invisible"}, ${entity.children.length} Children: [${entity.children}]`)
if (entity.name === "undefined")
{
draft.entities.delete(entity.id);
//delete draft[entity.id];
draft.selectedIds.delete(entity.id);
}
else
{
draft.entities.set(entity.id, entity);
//draft[entity.id] = entity;
}
}
}
catch (e)
{
console.log(`Failed to update entities: ${e}`);
}
});
};
EngineGlue.requestEntityHierarchyUpdate();
return () => {
delete EngineGlue.onUpdateEntities;
};
}, [updateEntities]);
return (
<>
<EntityMenuBar searchString={filterText} onFilterTextChanged={setFilterText} />
<EntityTree items={entities} updateItems={updateEntities} entityFilter={filterText}/>
</>
);
}
function EntityTreeItem({item, allEntities, updateEntities, showAsTree}: {
item: Entity,
allEntities: EntityMap, updateEntities: Updater<EntityMap>, showAsTree: boolean}) : ReactElement
{
//const [isOpen, setOpen] = useState(false);
const isSelected = allEntities.selectedIds.has(item.id);
//const isVisible = allEntities[item.id].visible;
function handleClick(event: MouseEvent)
{
console.log("Clicked" + item.name);
updateEntities(draft => {
if (isSelected)
{
draft.selectedIds.delete(item.id);
}
else
{
draft.selectedIds.add(item.id);
}
});
event.stopPropagation();
}
function toggleVisibility(event: MouseEvent)
{
event.stopPropagation();
// updateEntities(draft => {
// draft[item.id].visible = !draft[item.id].visible;
// });
//event.stopPropagation();
}
return (
<li>
<div className={"tree-view__item " + (isSelected ? "selected" : "")} onClick={handleClick}>
<div className="tree-view__item__text">
{item.name}
</div>
<VisibilityToggle item={item} onClick={toggleVisibility} updateEntities={updateEntities} />
</div>
{
showAsTree && item.children.length > 0 &&
<ul>
{
item.children.map((childId) => {
const entity = allEntities.entities.get(childId);
if (entity === undefined)
return;
return <EntityTreeItem key={entity.id} item={entity} allEntities={allEntities} updateEntities={updateEntities} showAsTree={showAsTree}/>;
})
}
</ul>
}
</li>
);
}
function VisibilityToggle({item, onClick, updateEntities} : {item: Entity, onClick: MouseEventHandler, updateEntities: Updater<EntityMap>}) {
function clickHandler(event: MouseEvent)
{
updateEntities(draft => {
const entity = draft.entities.get(item.id)
if (entity !== undefined)
{
entity.visible = !entity.visible;
EngineGlue.setEntityVisibility(entity.id, entity.visible);
}
});
onClick(event);
event.stopPropagation();
}
return <IconCheckButton isChecked={item.visible} onClick={clickHandler} iconChecked={IconVisible} iconUnchecked={IconInvisible}/>
}
function EntityTree({items, updateItems, entityFilter}: { items: EntityMap, updateItems: Updater<EntityMap>, entityFilter: string })
{
const rootEntity = items.entities.get("0");
if (entityFilter.length == 0)
{
return (
<ul className="tree-view">
{
rootEntity && rootEntity.children.map((childId) => {
const entity = items.entities.get(childId);
if (entity === undefined)
return;
return <EntityTreeItem key={entity.id} item={entity} allEntities={items} updateEntities={updateItems} showAsTree={true} />;
})
}
</ul>
);
}
else
{
return (
<ul className="tree-view">
{
Array.from(items.entities).filter(([, entity]) => {
return entity.name.indexOf(entityFilter) != -1
}).map(([, entity]) => {
return <EntityTreeItem key={entity.id} item={entity} allEntities={items}
updateEntities={updateItems} showAsTree={false}/>;
})
}
</ul>
);
}
}
function EntityMenuBar({searchString, onFilterTextChanged}: {
searchString: string,
onFilterTextChanged: (s: string) => void
})
{
return <MenuBar>
<MenuItem text="Create">
<MenuItem text="Empty Entity" onClick={window.EngineGlue.onClickCreateEmptyEntity}/>
<MenuItem text="Parent Entity">
<MenuItem text="Test 1 (lang)">
<MenuItem text="Du">
<MenuItem text="Übertreibst">
<MenuItem text="Völlig"/>
<MenuItem text="Du Hund!"/>
</MenuItem>
</MenuItem>
</MenuItem>
<MenuItem text="Test 2">
<MenuItem text="Ach komm,"/>
</MenuItem>
<MenuItem text="Test 3">
<MenuItem text="Hör auf!"/>
</MenuItem>
</MenuItem>
<MenuItem text="Child Entity"/>
</MenuItem>
<MenuItem text="Delete">
<MenuItem text="Selected"/>
<MenuItem text="All"/>
</MenuItem>
<MenuItem text="Copy">
</MenuItem>
<input className="filterEntities" placeholder="Filter entities..." content={searchString}
onChange={(e) => onFilterTextChanged(e.target.value)}/>
</MenuBar>;
}
@@ -1,87 +0,0 @@
.jep
{
display: grid;
grid-template-rows: min-content 1fr;
grid-template-areas:
"titlebar"
"dock";
width: 100vw;
height: 100vh;
}
.dock
{
grid-area: dock;
overflow: hidden;
}
.title-bar
{
grid-area: titlebar;
background-color: var(--menu-bar-background-color);
display: grid;
grid-template-columns: auto 1fr;
grid-template-rows: 1fr 1fr;
grid-template-areas:
"icon title"
"icon menubar";
align-items: center;
}
.title-bar__icon
{
grid-area: icon;
aspect-ratio : 1 / 1;
height: 100%;
/*height: 2em;*/
/*width: 2em;*/
background-image: url(/src/assets/GlitchyEngineTransparent.png);
background-size: contain;
mask: radial-gradient(white 65%, transparent 75%);
margin-right: 0.5em;
}
.title-bar__title
{
display: flex;
grid-area: title;
height: 2em;
align-items: center;
}
.engine-name
{
font-weight: bold;
margin-right: 1em;
}
.title-bar__button
{
grid-area: title;
height: 100%;
width: 47px;
background-color: transparent;
border: none;
color: white;
}
.title-bar__button:hover
{
background-color: gray;
}
.title-bar__button.minimize
{
margin-left: auto;
}
.title-bar__button.close:hover
{
background-color: red;
}
@@ -1,102 +0,0 @@
import "./MainWindow.css"
import Dock from "../Components/Dock.tsx";
import {MenuBar, MenuDivider, MenuItem} from "../Components/Menu.tsx";
import {ReactElement, useEffect, useRef} from "react";
import '../EngineGlue.ts'
import {EngineGlue} from "../EngineGlue.ts";
import {StartupCard} from "../Components/StartupCard.tsx";
//something = 'testing';
export default function MainWindow() {
const projectName = "Mein Geiles Projekt";
const fileName = "DefaultScene.scene";
return (
<div className="jep">
<TitleBar projectName={projectName} fileName={fileName}/>
<Dock/>
</div>
);
}
function TitleBar({ projectName, fileName } : {projectName: string, fileName: string}): ReactElement
{
// {false ? "🗗" : "🗖"}
return (
<div className="title-bar">
<div className="title-bar__icon"/>
<div className="title-bar__title"
onMouseEnter={() => EngineGlue.handleHoverNonClientArea(true)}
onMouseLeave={() => EngineGlue.handleHoverNonClientArea(false)}>
<div>
<span className="engine-name">Glitchy Engine</span> {projectName} - {fileName}
</div>
<button className="title-bar__button minimize"
onClick={() => EngineGlue.handleClickMinimizeWindow()}
onMouseOver={() => EngineGlue.handleHoverMinimizeWindow(true)}
onMouseLeave={() => EngineGlue.handleHoverMinimizeWindow(false)}>🗕</button>
<button className="title-bar__button maximize"
onClick={() => EngineGlue.handleClickMaximizeWindow()}
onMouseOver={() => EngineGlue.handleHoverMaximizeWindow(true)}
onMouseLeave={() => EngineGlue.handleHoverMaximizeWindow(false)}>🗖</button>
<button className="title-bar__button close"
onClick={() => EngineGlue.handleClickCloseWindow()}
onMouseOver={() => EngineGlue.handleHoverCloseWindow(true)}
onMouseLeave={() => EngineGlue.handleHoverCloseWindow(false)}>🗙</button>
</div>
<MainMenuBar/>
</div>
);
}
function MainMenuBar(): ReactElement
{
return (
<MenuBar>
<MenuItem text="File" onClick={() => {
console.log("Test")
}}>
<MenuItem text="New Scene..." hotkey="Ctrl + N" onClick={() => window.open("file:///index.html")}/>
<MenuItem text="Open Scene..." hotkey="Ctrl + O"/>
<MenuItem text="Open recent Scene">
<MenuItem text="1. Bli"/>
<MenuItem text="2. Bla"/>
<MenuItem text="3. Blub"/>
</MenuItem>
<MenuDivider/>
<MenuItem text="Save Scene" hotkey="Ctrl + S"/>
<MenuItem text="Save Scene as..." hotkey="Ctrl + Shift + S"/>
<MenuDivider/>
<MenuItem text="Create new Project..."/>
<MenuItem text="Open Project..."/>
<MenuItem text="Open recent Project">
<MenuItem text="1. Bli"/>
<MenuItem text="2. Bla"/>
<MenuItem text="3. Blub"/>
</MenuItem>
<MenuDivider/>
<MenuItem text="Settings..."/>
<MenuDivider/>
<MenuItem text="Exit" onClick={EngineGlue.handleClickCloseWindow} />
</MenuItem>
<MenuItem text="View">
<MenuItem text="Asset Browser"/>
<MenuItem text="Scene"/>
<MenuItem text="Entity Hierarchy"/>
<MenuItem text="Game"/>
<MenuItem text="Inspector"/>
<MenuItem text="Asset Viewer"/>
<MenuItem text="Log"/>
</MenuItem>
<MenuItem text="Tools">
<MenuItem text="Reload Script"/>
<label>
<input type="checkbox"/>
Show ImGui Demo
</label>
</MenuItem>
</MenuBar>
);
}
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@@ -1,5 +0,0 @@
<?xml version="1.0" standalone="no"?>
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
<svg fill="#000000" width="800px" height="800px" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg" class="icon">
<path d="M942.2 486.2Q889.47 375.11 816.7 305l-50.88 50.88C807.31 395.53 843.45 447.4 874.7 512 791.5 684.2 673.4 766 512 766q-72.67 0-133.87-22.38L323 798.75Q408 838 512 838q288.3 0 430.2-300.3a60.29 60.29 0 0 0 0-51.5zm-63.57-320.64L836 122.88a8 8 0 0 0-11.32 0L715.31 232.2Q624.86 186 512 186q-288.3 0-430.2 300.3a60.3 60.3 0 0 0 0 51.5q56.69 119.4 136.5 191.41L112.48 835a8 8 0 0 0 0 11.31L155.17 889a8 8 0 0 0 11.31 0l712.15-712.12a8 8 0 0 0 0-11.32zM149.3 512C232.6 339.8 350.7 258 512 258c54.54 0 104.13 9.36 149.12 28.39l-70.3 70.3a176 176 0 0 0-238.13 238.13l-83.42 83.42C223.1 637.49 183.3 582.28 149.3 512zm246.7 0a112.11 112.11 0 0 1 146.2-106.69L401.31 546.2A112 112 0 0 1 396 512z"/><path d="M508 624c-3.46 0-6.87-.16-10.25-.47l-52.82 52.82a176.09 176.09 0 0 0 227.42-227.42l-52.82 52.82c.31 3.38.47 6.79.47 10.25a111.94 111.94 0 0 1-112 112z"/>
</svg>

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@@ -1,92 +0,0 @@
Copyright (c) 2016 The Inter Project Authors (https://github.com/rsms/inter)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION AND CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -1,57 +0,0 @@
/* Variable fonts usage:
:root { font-family: "Inter", sans-serif; }
@supports (font-variation-settings: normal) {
:root { font-family: "InterVariable", sans-serif; font-optical-sizing: auto; }
} */
@font-face {
font-family: InterVariable;
font-style: normal;
font-weight: 100 900;
font-display: swap;
src: url("InterVariable.woff2") format("woff2");
}
@font-face {
font-family: InterVariable;
font-style: italic;
font-weight: 100 900;
font-display: swap;
src: url("InterVariable-Italic.woff2") format("woff2");
}
/* static fonts */
@font-face { font-family: "Inter"; font-style: normal; font-weight: 100; font-display: swap; src: url("Inter-Thin.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 100; font-display: swap; src: url("Inter-ThinItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 200; font-display: swap; src: url("Inter-ExtraLight.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 200; font-display: swap; src: url("Inter-ExtraLightItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 300; font-display: swap; src: url("Inter-Light.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 300; font-display: swap; src: url("Inter-LightItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 400; font-display: swap; src: url("Inter-Regular.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 400; font-display: swap; src: url("Inter-Italic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 500; font-display: swap; src: url("Inter-Medium.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 500; font-display: swap; src: url("Inter-MediumItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 600; font-display: swap; src: url("Inter-SemiBold.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 600; font-display: swap; src: url("Inter-SemiBoldItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 700; font-display: swap; src: url("Inter-Bold.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 700; font-display: swap; src: url("Inter-BoldItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 800; font-display: swap; src: url("Inter-ExtraBold.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 800; font-display: swap; src: url("Inter-ExtraBoldItalic.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: normal; font-weight: 900; font-display: swap; src: url("Inter-Black.woff2") format("woff2"); }
@font-face { font-family: "Inter"; font-style: italic; font-weight: 900; font-display: swap; src: url("Inter-BlackItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 100; font-display: swap; src: url("InterDisplay-Thin.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 100; font-display: swap; src: url("InterDisplay-ThinItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 200; font-display: swap; src: url("InterDisplay-ExtraLight.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 200; font-display: swap; src: url("InterDisplay-ExtraLightItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 300; font-display: swap; src: url("InterDisplay-Light.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 300; font-display: swap; src: url("InterDisplay-LightItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 400; font-display: swap; src: url("InterDisplay-Regular.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 400; font-display: swap; src: url("InterDisplay-Italic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 500; font-display: swap; src: url("InterDisplay-Medium.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 500; font-display: swap; src: url("InterDisplay-MediumItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 600; font-display: swap; src: url("InterDisplay-SemiBold.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 600; font-display: swap; src: url("InterDisplay-SemiBoldItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 700; font-display: swap; src: url("InterDisplay-Bold.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 700; font-display: swap; src: url("InterDisplay-BoldItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 800; font-display: swap; src: url("InterDisplay-ExtraBold.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 800; font-display: swap; src: url("InterDisplay-ExtraBoldItalic.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: normal; font-weight: 900; font-display: swap; src: url("InterDisplay-Black.woff2") format("woff2"); }
@font-face { font-family: "InterDisplay"; font-style: italic; font-weight: 900; font-display: swap; src: url("InterDisplay-BlackItalic.woff2") format("woff2"); }
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<?xml version="1.0" standalone="no"?>
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
<svg fill="#000000" width="800px" height="800px" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg" class="icon">
<path d="M942.2 486.2Q889.47 375.11 816.7 305l-50.88 50.88C807.31 395.53 843.45 447.4 874.7 512 791.5 684.2 673.4 766 512 766q-72.67 0-133.87-22.38L323 798.75Q408 838 512 838q288.3 0 430.2-300.3a60.29 60.29 0 0 0 0-51.5zm-63.57-320.64L836 122.88a8 8 0 0 0-11.32 0L715.31 232.2Q624.86 186 512 186q-288.3 0-430.2 300.3a60.3 60.3 0 0 0 0 51.5q56.69 119.4 136.5 191.41L112.48 835a8 8 0 0 0 0 11.31L155.17 889a8 8 0 0 0 11.31 0l712.15-712.12a8 8 0 0 0 0-11.32zM149.3 512C232.6 339.8 350.7 258 512 258c54.54 0 104.13 9.36 149.12 28.39l-70.3 70.3a176 176 0 0 0-238.13 238.13l-83.42 83.42C223.1 637.49 183.3 582.28 149.3 512zm246.7 0a112.11 112.11 0 0 1 146.2-106.69L401.31 546.2A112 112 0 0 1 396 512z"/><path d="M508 624c-3.46 0-6.87-.16-10.25-.47l-52.82 52.82a176.09 176.09 0 0 0 227.42-227.42l-52.82 52.82c.31 3.38.47 6.79.47 10.25a111.94 111.94 0 0 1-112 112z"/>
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@@ -1,5 +0,0 @@
<?xml version="1.0" standalone="no"?>
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
<svg fill="#000000" width="800px" height="800px" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg" class="icon">
<path d="M942.2 486.2C847.4 286.5 704.1 186 512 186c-192.2 0-335.4 100.5-430.2 300.3a60.3 60.3 0 0 0 0 51.5C176.6 737.5 319.9 838 512 838c192.2 0 335.4-100.5 430.2-300.3 7.7-16.2 7.7-35 0-51.5zM512 766c-161.3 0-279.4-81.8-362.7-254C232.6 339.8 350.7 258 512 258c161.3 0 279.4 81.8 362.7 254C791.5 684.2 673.4 766 512 766zm-4-430c-97.2 0-176 78.8-176 176s78.8 176 176 176 176-78.8 176-176-78.8-176-176-176zm0 288c-61.9 0-112-50.1-112-112s50.1-112 112-112 112 50.1 112 112-50.1 112-112 112z"/>
</svg>

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-73
View File
@@ -1,73 +0,0 @@
@import "assets/Fonts/Inter/inter.css";
@import '../node_modules/dockview-react/dist/styles/dockview.css';
*
{
margin: 0;
padding: 0;
user-select: none;
-webkit-user-select: none;
/*cursor: default;*/
}
/* Fix indentation of nested lists */
ul, ol {
padding-inline-start: 40px;
}
/* Variable Declaration for themes */
:root
{
--font-color-primary: white;
/* Menu Bar */
--menu-bar-background-color: #404040;
--menu-bar-background-color-hover: #808080;
--menu-bar-background-color-click: #606060;
--menu-bar-hotkey-color: #A0A0A0;
--tree-view-item-background-color-selected: #323275;
--small-transition-duration: 0.1s;
--text-box-background-color: #2c2c2c;
--text-box-border-color: #a5a5a5;
--text-box-border-color-focus: #007acc;
--text-box-border-color-disabled: #4e4e4e;
}
:root
{
font-family: "Inter", sans-serif;
/* Disable selection by default. But for some reason webkit does it differently than chorme...*/
user-select: none;
-webkit-user-select: none;
cursor: default;
color: var(--font-color-primary);
}
@supports (font-variation-settings: normal)
{
:root
{
font-family: "InterVariable", sans-serif; font-optical-sizing: auto;
}
}
input[type=text], input
{
background-color: var(--text-box-background-color);
color: var(--font-color-primary);
border: 2px solid var(--text-box-border-color);
border-radius: 3px;
padding: 1px 2px;
transition: border-color var(--small-transition-duration);
}
input[type=text]:focus, input:focus
{
outline: none;
border-color: var(--text-box-border-color-focus);
}
-14
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@@ -1,14 +0,0 @@
import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import App from './App.tsx'
import './assets/Fonts/Inter/inter.css'
import './index.css'
import 'dockview/dist/styles/dockview.css';
// Ultralight 1.4 = Safari 16.4.1 / WebKit 615.1.18.100.1 (March 2023)
createRoot(document.getElementById('root')!).render(
<StrictMode>
<App />
</StrictMode>,
)
-1
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@@ -1 +0,0 @@
/// <reference types="vite/client" />
-24
View File
@@ -1,24 +0,0 @@
{
"compilerOptions": {
"target": "ES2020",
"useDefineForClassFields": true,
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": false,
"noUnusedParameters": false,
"noFallthroughCasesInSwitch": true
},
"include": ["src"]
}
-7
View File
@@ -1,7 +0,0 @@
{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}
-22
View File
@@ -1,22 +0,0 @@
{
"compilerOptions": {
"target": "ES2022",
"lib": ["ES2023"],
"module": "ESNext",
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"isolatedModules": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": false,
"noUnusedParameters": false,
"noFallthroughCasesInSwitch": true
},
"include": ["vite.config.ts"]
}
@@ -1,25 +0,0 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
export default defineConfig(({ mode }) => {
const isDebug = mode === 'debug'
return {
plugins: [react()],
base: "./",
build: {
target: "es2015",
minify: false,
terserOptions: undefined,
rollupOptions: {
preserveModules: true,
output: {
dir: 'dist',
entryFileNames: '[name].js',
chunkFileNames: '[name].js',
assetFileNames: '[name].[ext]'
}
}
}
}
})
-17
View File
@@ -1,17 +0,0 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()],
base: "./",
build:
{
target: "es2015",
terserOptions: {
mangle: {
reserved: ['EngineGlue']
}
}
}
})
-1
View File
@@ -1 +0,0 @@
project_user.bon
Binary file not shown.
@@ -1,5 +0,0 @@
{
AssetLoader = "ModelAssetLoader",
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
AssetHandle = 141014598923215615
}
@@ -1,5 +0,0 @@
{
AssetLoader = "ModelAssetLoader",
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */,
AssetHandle = 11221639476224465119
}
@@ -1,119 +0,0 @@
{
Name = "Scene name here pls!!!",
Entities = [
{
Id = 8726995825602656358,
NameComponent = {
Name = "Camera"
},
TransformComponent = {
Position = {
X = 0,
Y = 2,
Z = -5
},
Rotation = {
X = 0,
Y = 0.21643962,
Z = 0,
W = 0.976296008
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0.436332315,
Z = 0
}
},
CameraComponent = {
Primary = true,
ProjectionType = .InfinitePerspective,
PerspectiveFovY = 1.30899692,
PerspectiveNearPlane = 0.100000001,
PerspectiveFarPlane = 10000,
OrthographicHeight = 10,
OrthographicNearPlane = 0,
OrthographicFarPlane = 10,
AspectRatio = 1.83772814,
FixedAspectRatio = false
}
},
{
Id = 5254899955475338567,
NameComponent = {
Name = "Light"
},
TransformComponent = {
Position = {
X = -3,
Y = 4,
Z = -1.5
},
Rotation = {
X = 0.239775807,
Y = 0.61432755,
Z = 0.0315670744,
W = 0.751074195
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0.3490659,
Y = 1.3089968,
Z = 0.34906587
}
},
LightComponent = {
LightType = .Directional,
Illuminance = 10,
Color = {
R = 1,
G = 0.949999988,
B = 0.800000012
}
}
},
{
Id = 10018854473822844403,
NameComponent = {
Name = "Entity"
},
TransformComponent = {
Position = {
X = 0,
Y = 0,
Z = 0
},
Rotation = {
X = 0,
Y = 0,
Z = 0,
W = 1
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0,
Z = 0
}
},
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml

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