Files
2023-07-24 14:15:59 +02:00

54 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GlitchyEngine;
using GlitchyEngine.Math;
using static GlitchyEngine.Math.Math;
namespace Sandbox;
public class Camera : Entity
{
public float DistanceFromPlayer = 5.0f;
public float DontFollowRadius = 3.0f;
void OnCreate()
{
Log.Info("Camera Create");
}
public void OnUpdate(float deltaTime)
{
Log.Info($"Camera Update {deltaTime}");
//Entity player = FindEntityWithName("Player");
//if (player != null)
//{
// float2 playerPosition = player.Transform.Translation.XY;
// float2 cameraPosition = Transform.Translation.XY;
// float2 distanceVector = playerPosition - cameraPosition;
// float distance = length(distanceVector);
// float2 neededMovement = float2.Zero;
// if (distance > DontFollowRadius)
// {
// neededMovement = distanceVector - (distanceVector / distance) * DontFollowRadius;
// }
// Transform.Translation = new float3(cameraPosition + neededMovement, DistanceFromPlayer);
//}
//else
//{
// Log.Error("Player not found!");
//}
}
}