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Simon Lübeß edcec02e94 Fixed AssetHandle serialization
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00

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{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = true,
_isSrgb = true,
_samplerStateDescription = {
MinFilter = .Anisotropic,
MagFilter = .Anisotropic,
MipFilter = .Anisotropic,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Wrap,
AddressModeV = .Wrap,
AddressModeW = .Wrap,
MipLODBias = 0,
MipMinLOD = 0,
MipMaxLOD = 3,
MaxAnisotropy = 16,
BorderColor = {
R = 1,
G = 1,
B = 1,
A = 1
}
}
}
}