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36 lines
702 B
C#
36 lines
702 B
C#
using System;
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using GlitchyEngine.Math;
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using GlitchyEngine.Math.Attributes;
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namespace GlitchyEngine.Math;
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[Vector(typeof(bool), 2, "bool")]
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[VectorLogic]
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public partial struct bool2
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{
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public static bool2 operator !(bool2 value)
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{
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return new bool2(!value.X, !value.Y);
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}
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}
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[Vector(typeof(bool), 3, "bool")]
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[VectorLogic]
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public partial struct bool3
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{
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public static bool3 operator !(bool3 value)
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{
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return new bool3(!value.X, !value.Y, !value.Z);
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}
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}
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[Vector(typeof(bool), 4, "bool")]
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[VectorLogic]
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public partial struct bool4
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{
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public static bool4 operator !(bool4 value)
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{
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return new bool4(!value.X, !value.Y, !value.Z, !value.W);
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}
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}
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