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12 lines
198 B
Beef
12 lines
198 B
Beef
using System;
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using GlitchyEngine.World;
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using GlitchyEngine.Content;
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namespace GlitchyEngine.Renderer
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{
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public struct MeshComponent
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{
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public AssetHandle<GeometryBinding> Mesh = .Invalid;
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}
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}
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