Files
glitchy-engine-beef/GlitchyEngine/src/Renderer/MeshComponent.bf
T
Simon Lübeß edcec02e94 Fixed AssetHandle serialization
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00

12 lines
198 B
Beef

using System;
using GlitchyEngine.World;
using GlitchyEngine.Content;
namespace GlitchyEngine.Renderer
{
public struct MeshComponent
{
public AssetHandle<GeometryBinding> Mesh = .Invalid;
}
}