Files
glitchy-engine-beef/ScriptCore/Core/EngineResult.cs
T

65 lines
1.9 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Security.Cryptography.X509Certificates;
namespace GlitchyEngine.Core;
[EngineClass("GlitchyEngine.Scripting.ScriptGlue.EngineResult")]
internal enum EngineResult
{
Ok = 0, // Success, can mean True
False = 1, // Success, can mean False
Error = -1,
NotImplemented = -2,
ArgumentError = -3,
// Entity Errors:
EntityNotFound = -4, // The entity doesn't exist or was deleted.
EntityDoesntHaveComponent = -5, // The entity has no component of type {typeof(T)} or it was deleted.
AssetNotFound = -6, // No asset exists for AssetHandle \"{assetId}\".
}
public class EngineException(string message) : Exception(message);
public class EntityNotFoundException : Exception
{
}
public class ComponentNotFoundException : Exception
{
}
public class AssetNotFoundException : Exception
{
}
internal static class EngineErrors
{
public static void ThrowIfError(EngineResult result, [CallerMemberName]string callerName = "")
{
if (result >= 0)
return;
switch (result)
{
case EngineResult.Error:
throw new EngineException($"Unspecified engine excepiton in {callerName}");
case EngineResult.NotImplemented:
throw new NotImplementedException($"Function {callerName} is not implemented in the engine.");
case EngineResult.ArgumentError:
throw new ArgumentException($"An argument passed to {callerName} is invalid.");
case EngineResult.EntityNotFound:
throw new EntityNotFoundException();
case EngineResult.EntityDoesntHaveComponent:
throw new ComponentNotFoundException();
case EngineResult.AssetNotFound:
throw new AssetNotFoundException();
default:
throw new EngineException($"Unknown engine excepiton in {callerName}");
}
}
}