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27 lines
893 B
C#
27 lines
893 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace GlitchyEngine.Editor;
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/// <summary>
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/// Specifies a string that will be shown as the label of the field in the editor.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class LabelAttribute : Attribute
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{
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/// <summary>
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/// The label of the field. If <see langword="null"/>, the actual field name will be shown instead of the "prettified" name that is shown for fields without the <see cref="LabelAttribute"/>.
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/// </summary>
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public string? Label { get; private set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="RangeAttribute"/> with a minimum, maximum value and optionally a speed.
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/// </summary>
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/// <param name="label"><inheritdoc cref="Label"/></param>
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public LabelAttribute(string? label)
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{
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Label = label;
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}
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}
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