mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
29 lines
754 B
C#
29 lines
754 B
C#
namespace GlitchyEngine.Core;
|
|
|
|
/// <summary>
|
|
/// The base class for all classes that represent something that belongs to the engine (Entities, Components and Assets).
|
|
/// </summary>
|
|
public abstract class EngineObject
|
|
{
|
|
protected internal UUID _uuid;
|
|
|
|
/// <summary>
|
|
/// UUID (Universally Unique Identifier) used for identifying the object in the engine.
|
|
/// </summary>
|
|
public UUID UUID => _uuid;
|
|
|
|
/// <summary>
|
|
/// Empty constructor not used. Do NOT USE!
|
|
/// </summary>
|
|
protected EngineObject() { }
|
|
|
|
/// <summary>
|
|
/// Creates a new EngineObject with the given ID.
|
|
/// </summary>
|
|
/// <param name="uuid">UUID of the object.</param>
|
|
internal EngineObject(UUID uuid)
|
|
{
|
|
_uuid = uuid;
|
|
}
|
|
}
|