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https://github.com/aharabada/glitchy-engine-beef.git
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57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using System;
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using GlitchyEngine.Math;
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using GlitchyEngine.Math.Attributes;
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namespace GlitchyEngine.Math;
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/// <summary>
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/// Represents a vector with two 32-bit signed integer values.
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/// </summary>
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[Vector(typeof(int), 2, "int")]
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[VectorMath]
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[VectorLogic]
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[ComparableVector]
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[VectorCast(typeof(float2), true)]
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[VectorCast(typeof(uint2), true)]
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public partial struct int2
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{
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public static int2 operator ~(int2 value)
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{
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return new int2(~value.X, ~value.Y);
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}
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}
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/// <summary>
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/// Represents a vector with three 32-bit signed integer values.
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/// </summary>
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[Vector(typeof(int), 3, "int")]
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[VectorMath]
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[VectorLogic]
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[ComparableVector]
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[VectorCast(typeof(float3), true)]
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[VectorCast(typeof(uint3), true)]
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public partial struct int3
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{
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public static int3 operator ~(int3 value)
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{
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return new int3(~value.X, ~value.Y, ~value.Z);
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}
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}
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/// <summary>
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/// Represents a vector with four 32-bit signed integer values.
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/// </summary>
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[Vector(typeof(int), 4, "int")]
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[VectorMath]
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[VectorLogic]
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[ComparableVector]
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[VectorCast(typeof(float4), true)]
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[VectorCast(typeof(uint4), true)]
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public partial struct int4
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{
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public static int4 operator ~(int4 value)
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{
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return new int4(~value.X, ~value.Y, ~value.Z, ~value.W);
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}
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}
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