Files
glitchy-engine-beef/ScriptCore/Core/UUID.cs
T
Simon Lübeß e8505f6bdb Scripting: FindEntityWithName and get script instance
+ Some C# UUID stuff
+ Added some Mono functions
+ ScriptEngine:
  + ID -> ScriptInstance map in ScriptEngine
  + GetManagedInstance

+ Fixed Scene not visible after loading a new scene
  + Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
2023-07-17 20:27:18 +02:00

23 lines
448 B
C#

namespace GlitchyEngine.Core;
public struct UUID
{
private ulong _uuid;
public UUID(ulong uuid)
{
_uuid = uuid;
}
public static UUID Zero = new UUID(0);
public static bool operator ==(UUID left, UUID right) => left._uuid == right._uuid;
public static bool operator !=(UUID left, UUID right) => left._uuid != right._uuid;
public override string ToString()
{
return _uuid.ToString();
}
}