mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
949 lines
24 KiB
Beef
949 lines
24 KiB
Beef
using ImGui;
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using System;
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using System.IO;
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using System.Linq;
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using GlitchyEngine.Collections;
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using System.Collections;
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using GlitchyEngine.Renderer;
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using GlitchyEngine.Math;
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using GlitchyEngine.Content;
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using GlitchyEngine;
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using GlitchyEditor.Assets;
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using System.Diagnostics;
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using GlitchyEditor.CodeEditors;
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namespace GlitchyEditor.EditWindows
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{
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using internal GlitchyEditor.EditorContentManager;
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class AssetCreator
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{
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private String _name ~ delete _;
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private String _defaultFileName ~ delete _;
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private String _fileExtension ~ delete _;
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private CreateAssetFunc _doCreateAsset ~ delete _;
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private SubTexture2D _icon ~ _?.ReleaseRef();
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public delegate void CreateAssetFunc(StringView outputPath);
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public StringView Name => _name;
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public StringView DefaultFileName => _defaultFileName;
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public StringView FileExtension => _fileExtension;
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public CreateAssetFunc CreateAsset => _doCreateAsset;
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public SubTexture2D Icon => _icon;
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public this(StringView name, StringView defaultFileName, StringView fileExtension, CreateAssetFunc createAsset, SubTexture2D icon = null)
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{
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_name = new String(name);
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_defaultFileName = new String(defaultFileName);
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_fileExtension = new String(fileExtension);
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_doCreateAsset = createAsset;
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_icon = icon;
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_icon?.AddRef();
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}
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}
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class ContentBrowserWindow : EditorWindow
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{
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private append List<AssetCreator> _assetCreators = .() ~ ClearAndDeleteItems!(_);
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private typealias AssetCreatorTree = TreeNode<(StringView Name, AssetCreator Creator)>;
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private AssetCreatorTree _creatorTree = new AssetCreatorTree(("Create new", null)) ~ delete _;
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/// The last Asset Creator that was inserted.
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private AssetCreatorTree _lastInsertedAssetCreator = null;
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public const String s_WindowTitle = "Content Browser";
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private append String _currentDirectory = .();
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private append String _selectedFile = .();
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private append String _assetToRename = .();
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private char8[128] _renameFileNameBuffer;
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private AssetThumbnailManager _thumbnailManager;
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public static SubTexture2D s_FolderTexture;
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public static SubTexture2D s_FileTexture;
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public EditorContentManager _manager;
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public StringView SelectedFile => _selectedFile;
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char8[256] _newFileName = .();
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bool _showNewFile = false;
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AssetCreator _newFileCreator = null;
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char8[256] _filesFilter = .();
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bool _searchEverywhere;
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public Event<EventHandler<StringView>> OnFileSelected ~ _.Dispose();
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public this(Editor editor, EditorContentManager contentManager, AssetThumbnailManager thumbnailManager)
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{
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_editor = editor;
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_manager = contentManager;
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_thumbnailManager = thumbnailManager;
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}
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/// Registers an asset creator that will show up in the "Create new" drop down menu
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public void RegisterAssetCreator(AssetCreator assetCreator)
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{
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_assetCreators.Add(assetCreator);
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AssetCreatorTree tree = _creatorTree;
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for (StringView entryName in assetCreator.Name.Split('/'))
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{
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AssetCreatorTree nextNode = tree.Children.Where(scope (node) => node->Name == entryName).FirstOrDefault();
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// Create new node if we didn't find it
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nextNode ??= tree.AddChild((entryName, null));
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tree = nextNode;
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}
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if (tree->Creator == null)
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{
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tree->Creator = assetCreator;
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}
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_lastInsertedAssetCreator = tree;
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}
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/// Adds a seperator line after the asset creator that was last added.
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public void InsertAssetCreatorSeparator()
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{
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AssetCreatorTree parent = _lastInsertedAssetCreator.Parent;
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// Separators have an empty name and no creator!
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parent.AddChild(("", null));
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}
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protected override void InternalShow()
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{
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_manager.Update();
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// Make sure we are in an existing directory.
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if (!_manager.AssetHierarchy.FileExists(_currentDirectory))
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{
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_currentDirectory.Set(_manager.AssetDirectory);
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}
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if(!ImGui.Begin(s_WindowTitle, &_open, .None))
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{
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ImGui.End();
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return;
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}
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ImGui.PushStyleVar(.CellPadding, .(0, 0));
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bool alt_pressed = ImGui.GetIO().KeyAlt;
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// Table with two columns, one for Directory-Sidebar and one for File-Browser
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if (ImGui.BeginTable("table", 2, .BordersInnerV | .Resizable | .Reorderable | .NoPadOuterX))
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{
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if (alt_pressed)
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{
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// Header anzeigen, damit sie neu angeordnet werden können
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ImGui.TableSetupColumn("Folder Hierarchy");
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ImGui.TableSetupColumn("Files");
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ImGui.TableHeadersRow();
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}
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ImGui.TableNextRow();
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ImGui.TableSetColumnIndex(0);
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if (ImGui.BeginChild("Sidebar"))
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{
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DrawDirectorySideBar();
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ImGui.EndChild();
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}
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ImGui.TableNextColumn();
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DrawSearchBar();
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ImGui.Separator();
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if (ImGui.BeginChild("Files"))
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{
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TreeNode<AssetNode> currentDirectoryNode = TrySilent!(_manager.AssetHierarchy.GetNodeFromPath(_currentDirectory));
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DrawCurrentDirectory(currentDirectoryNode);
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// Context menu when clicking on the background.
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if (ImGui.BeginPopupContextWindow())
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{
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ShowCurrentFolderContextMenu();
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ImGui.EndPopup();
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}
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ImGui.EndChild();
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FileDropTarget(currentDirectoryNode, .External);
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}
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ImGui.EndTable();
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}
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ImGui.PopStyleVar(1);
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ImGui.End();
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}
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/*private void ExternalFileDropTarget()
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{
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.ExternFiles, .AcceptBeforeDelivery);
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if (peekPayload != null)
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{
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if (peekPayload.IsDelivery())
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{
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Log.EngineLogger.Info("Buup!");
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}
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else
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{
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EditorLayer.SetDropEffect(.Copy);
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}
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}
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ImGui.EndDragDropTarget();
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}
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}*/
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private void SelectFile(StringView fullFileName)
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{
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if (_selectedFile == fullFileName)
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return;
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_selectedFile.Set(fullFileName);
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OnFileSelected(this, _selectedFile);
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}
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private void DrawSearchBar()
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{
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ImGui.TextUnformatted("Search:");
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ImGui.SameLine();
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ImGui.InputText("##search", &_filesFilter, _filesFilter.Count);
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ImGui.SameLine();
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ImGui.Checkbox("Search everywhere", &_searchEverywhere);
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}
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/// Renders the context menu that is shown when the user right clicks on the background of the file browser.
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private void ShowCurrentFolderContextMenu()
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{
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if (ImGui.MenuItem("Open in file browser..."))
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{
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if (Path.OpenFolder(_currentDirectory) case .Err)
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Log.EngineLogger.Error("Failed to open directory in file browser.");
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}
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ImGui.AttachTooltip("Opens the current folder in the systems file browser.");
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if (ImGui.BeginMenu("Copy path"))
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{
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if (ImGui.MenuItem("Full path"))
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{
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ImGui.SetClipboardText(_currentDirectory);
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}
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ImGui.AttachTooltip("Copies the full file path of the current folder.");
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if (ImGui.MenuItem("Asset identifier"))
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{
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Result<TreeNode<AssetNode>> assetNode = _manager.AssetHierarchy.GetNodeFromPath(_currentDirectory);
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if (assetNode case .Ok(let treeNode))
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{
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ImGui.SetClipboardText(treeNode->Identifier.FullIdentifier.Ptr);
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}
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}
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ImGui.AttachTooltip("Copies the asset identifier of the current folder.");
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ImGui.EndMenu();
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}
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ImGui.Separator();
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ShowCreateContextMenu(_creatorTree);
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ImGui.Separator();
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if (ImGui.MenuItem("Open C# Project..."))
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{
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RiderIdeAdapter.OpenScriptProject();
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}
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ImGui.AttachTooltip("Opens the C# Solution of this project.");
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}
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/// Shows the menu for the given asset creator tree.
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private void ShowCreateContextMenu(AssetCreatorTree subtree)
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{
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// Separators have an empty name and no creator
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if (subtree->Name.IsWhiteSpace && subtree->Creator == null)
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{
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ImGui.Separator();
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return;
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}
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if (subtree.Children.Count == 0)
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{
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if (ImGui.MenuItem(subtree->Name.ToScopeCStr!()))
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{
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ShowNewFile(subtree->Creator);
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}
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}
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else
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{
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if (ImGui.BeginMenu(subtree->Name.ToScopeCStr!()))
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{
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for (let node in subtree.Children)
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{
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ShowCreateContextMenu(node);
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}
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ImGui.EndMenu();
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}
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}
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}
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/// Shows a dummy file in the asset browser where the user can enter a file name and create an asset.
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private void ShowNewFile(AssetCreator creator)
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{
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_newFileCreator = creator;
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creator.DefaultFileName.CopyTo(_newFileName);
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_showNewFile = true;
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}
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/// Hides the dummy file.
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private void HideNewFile()
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{
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_newFileCreator = null;
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_showNewFile = false;
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_newFileName = .();
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}
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/// Creates a new asset with the given creator
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private void CreateAsset()
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{
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if (!Directory.Exists(_currentDirectory))
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{
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Log.EngineLogger.Error($"Directory {_currentDirectory} doesn't exist.");
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return;
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}
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String currentFile = scope String();
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Path.Combine(currentFile, _currentDirectory, StringView(&_newFileName));
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// Add file extension, if necessary
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if (!currentFile.EndsWith(_newFileCreator.FileExtension))
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{
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currentFile.Append(_newFileCreator.FileExtension);
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}
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StringView fileWithoutExtension = currentFile[0...^(_newFileCreator.FileExtension.Length + 1)];
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// If the file already exists find a unused number to attach to the end.
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int i = 0;
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while (File.Exists(currentFile))
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{
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i++;
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currentFile.Set(fileWithoutExtension);
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currentFile.AppendF($"({i})");
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currentFile.Append(_newFileCreator.FileExtension);
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}
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_newFileCreator.CreateAsset(currentFile);
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HideNewFile();
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}
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/// Renders a sidebar that shows a tree of all directories in the asset folder.
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private void DrawDirectorySideBar()
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{
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for(var child in _manager.AssetHierarchy.RootNode.Children)
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{
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ImGuiPrintEntityTree(child);
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}
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}
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/// Renders an ImGui tree of all directories in the given tree.
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/// @param tree The file hierarchy of which to render all directories.
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private void ImGuiPrintEntityTree(TreeNode<AssetNode> tree)
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{
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if (!tree->IsDirectory)
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return;
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String name = tree->Name;
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ImGui.TreeNodeFlags flags = .OpenOnArrow | .SpanAvailWidth;
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if(tree.Children.Where(scope (node) => node->IsDirectory).Count() == 0)
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flags |= .Leaf;
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if (tree->Path == _currentDirectory)
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flags |= .Selected;
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// TODO: this kinda works, but the user should be able to close the directory
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/*if (_manager.AssetHierarchy.GetNodeFromPath(_currentDirectory) case .Ok(let currentTreeNode))
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{
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if (currentTreeNode.IsInSubtree(tree))
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ImGui.SetNextItemOpen(true);
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}*/
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bool isOpen = ImGui.TreeNodeEx(name, flags, $"{name}");
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FileDropTarget(tree, .Internal | .External);
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if (!ImGui.IsItemToggledOpen() && ImGui.IsItemClicked(.Left))
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{
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_currentDirectory.Set(tree->Path);
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}
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if(isOpen)
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{
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for(var child in tree.Children)
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{
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ImGuiPrintEntityTree(child);
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}
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ImGui.TreePop();
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}
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}
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private static float2 DirectoryItemSize = .(110, 110);
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const float2 padding = .(24, 24);
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/// Renders the contents of _currentDirectory. Returns the node of the current directory, or null if the browser isn't in a directory.
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private void DrawCurrentDirectory(TreeNode<AssetNode> currentDirectoryNode)
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{
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List<TreeNode<AssetNode>> directoryEntries = null;
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ImGui.Style* style = ImGui.GetStyle();
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float window_visible_x2 = ImGui.GetWindowPos().x + ImGui.GetWindowContentRegionMax().x;
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StringView searchFilter = StringView(&_filesFilter);
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if (_searchEverywhere && searchFilter.Length > 0)
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{
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directoryEntries = scope:: List<TreeNode<AssetNode>>();
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_manager.AssetHierarchy.[Friend]_assetRootNode.ForEach(scope (node) =>
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{
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if (node->Name.Contains(searchFilter, true))
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{
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directoryEntries.Add(node);
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}
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});
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}
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else
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{
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if (currentDirectoryNode == null)
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{
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ImGui.TextUnformatted("Failed to display contents of directory.");
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return;
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}
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directoryEntries = currentDirectoryNode.Children;
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// show back button (".."-File)
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if (currentDirectoryNode.Parent != _manager.AssetHierarchy.RootNode)
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{
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ImGui.PushID("Back");
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DrawDirectoryEntry(currentDirectoryNode.Parent, .ParentDirectory);
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// X-Coordinate of the right side of the current entry.
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float currentButtonRight = ImGui.GetItemRectMax().x;
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// Expected right-Coordinate if next entry was on the same line.
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float expectedButtonRight = currentButtonRight + style.ItemSpacing.x + DirectoryItemSize.X;
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// If the next button won't fit on the same line we start a new line.
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if (expectedButtonRight < window_visible_x2)
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ImGui.SameLine();
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ImGui.PopID();
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}
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}
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directoryEntries.Sort((entry1, entry2) => {
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// Try to sort so that directories are before files.
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int score = entry2->IsDirectory <=> entry1->IsDirectory;
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if (score == 0)
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{
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// If both are either directories or files sort alphabetically.
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score = StringView.Compare(entry1->Name, entry2->Name, true);
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}
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return score;
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});
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for (var entry in directoryEntries)
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{
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if (!entry->Name.Contains(searchFilter, true))
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continue;
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ImGui.PushID(entry->Name);
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DrawDirectoryEntry(entry, .Default);
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// X-Coordinate of the right side of the current entry.
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float currentButtonRight = ImGui.GetItemRectMax().x;
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// Expected right-Coordinate if next entry was on the same line.
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float expectedButtonRight = currentButtonRight + style.ItemSpacing.x + DirectoryItemSize.X;
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// If we aren't the last entry and the next button won't fit on the same line we start a new line.
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if ((entry != directoryEntries.Back || _showNewFile) && expectedButtonRight < window_visible_x2)
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ImGui.SameLine();
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ImGui.PopID();
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}
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if (_showNewFile)
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{
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ImGui.PushID("New File");
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ShowNewFile();
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ImGui.PopID();
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}
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}
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float _zoom = 1.0f;
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static readonly float2 IconBaseSize = .(100, 100);
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float2 IconSize => IconBaseSize * _zoom;
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enum DropTargetMode
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{
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Internal = 1,
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External = 2
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}
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/// Makes a drop target for the given asset node that files and directories can be dropped on, so that Files can be moved
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private void FileDropTarget(TreeNode<AssetNode> dropTarget, DropTargetMode mode)
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{
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if (dropTarget != null && dropTarget->IsDirectory && ImGui.BeginDragDropTarget())
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{
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bool allowDrop = false;
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if (mode.HasFlag(.Internal))
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{
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ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.ContentBrowserItem, .AcceptBeforeDelivery);
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if (peekPayload != null)
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{
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StringView assetIdentifier = .((char8*)peekPayload.Data, (int)peekPayload.DataSize);
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allowDrop = assetIdentifier != dropTarget->Identifier;
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if (allowDrop && peekPayload.IsDelivery())
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{
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_manager.AssetHierarchy.MoveFileToNode(assetIdentifier, dropTarget);
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}
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}
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}
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if (mode.HasFlag(.External))
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{
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ImGui.Payload* peekPayload = ImGui.AcceptDragDropPayload(.ExternFiles, .AcceptBeforeDelivery);
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if (peekPayload != null)
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{
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if (peekPayload.IsDelivery())
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{
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Log.EngineLogger.Info($"Dropping into {dropTarget->Path}");
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List<String> droppedFiles = (.)Internal.UnsafeCastToObject(*(void**)peekPayload.Data);
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_manager.AssetHierarchy.CopyExternFilesToNodeBackground(dropTarget, droppedFiles, .None);
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/*for (String path in droppedFiles)
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{
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Log.EngineLogger.Info($"Dropping file {path}");
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//_manager.AssetHierarchy.CopyExternFileToNodeBackground(dropTarget, path, .None);
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}*/
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}
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else
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{
|
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EditorLayer.SetDropEffect(.Copy);
|
|
|
|
if (dropTarget->Path == _currentDirectory)
|
|
{
|
|
ImGui.SetTooltip($"Copy here ({dropTarget->Name})");
|
|
}
|
|
else
|
|
{
|
|
ImGui.SetTooltip($"Copy to {dropTarget->Name}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui.EndDragDropTarget();
|
|
}
|
|
}
|
|
|
|
enum DirectoryItemType
|
|
{
|
|
Default,
|
|
ParentDirectory
|
|
}
|
|
|
|
/// Renders the button for the given directory entry.
|
|
private void DrawDirectoryEntry(TreeNode<AssetNode> entry, DirectoryItemType itemType)
|
|
{
|
|
ImGui.PushStyleVar(.WindowPadding, .(0, 0));
|
|
ImGui.PushStyleVar(.FramePadding, .(0, 0));
|
|
ImGui.PushStyleVar(.ItemSpacing, .(0, 0));
|
|
|
|
defer {ImGui.PopStyleVar(3); }
|
|
|
|
float2 DirectoryItemSize = IconSize + (float2)ImGui.GetStyle().WindowPadding * 2 + float2(0, ImGui.GetFontSize());
|
|
|
|
ImGui.BeginChild("item", (.)DirectoryItemSize, .None, .NoScrollbar);
|
|
|
|
if (entry->Path == _selectedFile)
|
|
{
|
|
var color = ImGui.GetStyleColorVec4(.ButtonHovered);
|
|
ImGui.PushStyleColor(.Button, *color);
|
|
}
|
|
else
|
|
{
|
|
ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
|
|
}
|
|
|
|
// TODO: preview images
|
|
// TODO: Special Icon for back-folder?
|
|
SubTexture2D image = _thumbnailManager.GetThumbnail(entry.Value);
|
|
|
|
ImGui.ImageButton("FileImage", image, (.)IconSize);
|
|
|
|
ImGui.PopStyleColor();
|
|
|
|
if (ImGui.BeginDragDropSource())
|
|
{
|
|
ImGui.SetDragDropPayload(.ContentBrowserItem, entry->Identifier.FullIdentifier.Ptr, (uint64)entry->Identifier.FullIdentifier.Length, .Once);
|
|
|
|
float2 dndIconSize = (ImGui.GetFontSize() * 2.0f).XX;
|
|
|
|
ImGui.Image(image, (.)dndIconSize);
|
|
|
|
ImGui.SameLine();
|
|
|
|
ImGui.SetCursorPosY((dndIconSize.X - ImGui.GetFontSize()) / 2);
|
|
|
|
ImGui.Text(entry->Identifier.FullIdentifier.Ptr);
|
|
|
|
ImGui.EndDragDropSource();
|
|
}
|
|
|
|
FileDropTarget(entry, .Internal | .External);
|
|
|
|
if (ImGui.IsItemHovered() && ImGui.IsMouseClicked(.Left))
|
|
{
|
|
if (_selectedFile != entry->Path)
|
|
{
|
|
SelectFile(entry->Path);
|
|
_assetToRename.Clear();
|
|
}
|
|
}
|
|
|
|
if (ImGui.IsItemHovered() && ImGui.IsMouseDoubleClicked(.Left))
|
|
{
|
|
if (ImGui.IsKeyDown(.LeftCtrl))
|
|
OpenPropertiesWindow(entry);
|
|
else
|
|
OpenEntry(entry);
|
|
}
|
|
|
|
if (_assetToRename == entry->Path)
|
|
{
|
|
ImGui.PushItemWidth((.)IconSize.X);
|
|
|
|
ImGui.InputText("##renameBox", &_renameFileNameBuffer, _renameFileNameBuffer.Count - 1, .AutoSelectAll);
|
|
|
|
ImGui.PopItemWidth();
|
|
|
|
ImGui.SetKeyboardFocusHere(-1);
|
|
|
|
if (ImGui.IsKeyDown(.Escape))
|
|
{
|
|
_assetToRename.Clear();
|
|
}
|
|
else if (ImGui.IsItemDeactivatedAfterEdit())
|
|
{
|
|
StringView newName = StringView(&_renameFileNameBuffer);
|
|
|
|
if (!newName.IsWhiteSpace)
|
|
_manager.AssetHierarchy.RenameFile(entry.Value, newName);
|
|
|
|
_assetToRename.Clear();
|
|
}
|
|
else if (ImGui.IsItemDeactivated())
|
|
{
|
|
_assetToRename.Clear();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui.TextUnformatted(itemType == .ParentDirectory ? ".." : entry->Name);
|
|
}
|
|
|
|
bool wantsDelete = false;
|
|
|
|
if (ImGui.BeginPopupContextWindow())
|
|
{
|
|
ShowItemContextMenu(entry, itemType, ref wantsDelete);
|
|
ImGui.EndPopup();
|
|
}
|
|
|
|
if (wantsDelete)
|
|
ImGui.OpenPopup("Delete?");
|
|
|
|
// TODO: Sub assets are probably borked now... I don't know if they ever worked, didn't test them
|
|
if (entry->SubAssets?.Count > 0)
|
|
{
|
|
// Button for revealing sub assets (e.g. Meshes in 3D-Model)
|
|
|
|
ImGui.SameLine();
|
|
if (ImGui.Button(">"))
|
|
ImGui.OpenPopup("SubAssets");
|
|
}
|
|
|
|
if (ImGui.BeginPopup("SubAssets", .Popup))
|
|
{
|
|
for (var subAsset in entry->SubAssets)
|
|
{
|
|
ImGui.Button(subAsset.Name);
|
|
|
|
if (ImGui.BeginDragDropSource())
|
|
{
|
|
String fullpath = scope String(entry->Path);
|
|
fullpath.AppendF($"#{subAsset.Name}");
|
|
|
|
ImGui.SetDragDropPayload(.ContentBrowserItem, fullpath.CStr(), (.)fullpath.Length, .Once);
|
|
|
|
ImGui.EndDragDropSource();
|
|
}
|
|
}
|
|
|
|
ImGui.EndPopup();
|
|
}
|
|
|
|
DeleteItemPopup(entry);
|
|
|
|
ImGui.EndChild();
|
|
|
|
ImGui.AttachTooltip(entry->Name);
|
|
}
|
|
|
|
/// Renders the button for the given directory item.
|
|
private void ShowNewFile()
|
|
{
|
|
ImGui.PushStyleVar(.WindowPadding, .(0, 0));
|
|
ImGui.PushStyleVar(.FramePadding, .(0, 0));
|
|
ImGui.PushStyleVar(.ItemSpacing, .(0, 0));
|
|
|
|
defer { ImGui.PopStyleVar(3); }
|
|
|
|
float2 DirectoryItemSize = IconSize + (float2)ImGui.GetStyle().WindowPadding * 2 + float2(0, ImGui.GetFontSize());
|
|
|
|
ImGui.BeginChild("item", (.)DirectoryItemSize, .None, .NoScrollbar);
|
|
|
|
ImGui.PushStyleColor(.Button, ImGui.Vec4(0, 0, 0, 0));
|
|
|
|
// TODO: preview images
|
|
SubTexture2D image = _newFileCreator.Icon ?? s_FileTexture;
|
|
|
|
ImGui.ImageButton("FileImage", image, (.)IconSize);
|
|
|
|
ImGui.PopStyleColor();
|
|
|
|
ImGui.PushItemWidth((.)IconSize.X);
|
|
|
|
ImGui.InputText("##newFileNameBox", &_newFileName, _newFileName.Count - 1, .AutoSelectAll);
|
|
|
|
ImGui.PopItemWidth();
|
|
|
|
ImGui.SetKeyboardFocusHere(-1);
|
|
|
|
void CreateFile()
|
|
{
|
|
CreateAsset();
|
|
}
|
|
|
|
if (ImGui.IsKeyDown(.Escape))
|
|
{
|
|
// Abort
|
|
HideNewFile();
|
|
}
|
|
else if (ImGui.IsItemDeactivatedAfterEdit())
|
|
{
|
|
CreateFile();
|
|
}
|
|
else if (ImGui.IsItemDeactivated())
|
|
{
|
|
// Abort
|
|
HideNewFile();
|
|
}
|
|
|
|
ImGui.EndChild();
|
|
}
|
|
|
|
private void DeleteItemPopup(TreeNode<AssetNode> fileOrFolder)
|
|
{
|
|
// Always center this window when appearing
|
|
ImGui.Vec2 center = ImGui.GetMainViewport().GetCenter();
|
|
ImGui.SetNextWindowPos(center, .Appearing, ImGui.Vec2(0.5f, 0.5f));
|
|
|
|
// TODO: fix delete popup
|
|
|
|
if (ImGui.BeginPopupModal("Delete?", null, .AlwaysAutoResize))
|
|
{
|
|
ImGui.Text($"""
|
|
Delete "{fileOrFolder->Name}"?
|
|
|
|
|
|
""");
|
|
|
|
ImGui.Separator();
|
|
|
|
if (ImGui.Button("Yes", ImGui.Vec2(120, 0)))
|
|
{
|
|
_manager.AssetHierarchy.DeleteFile(fileOrFolder.Value);
|
|
|
|
ImGui.CloseCurrentPopup();
|
|
}
|
|
|
|
ImGui.SetItemDefaultFocus();
|
|
ImGui.SameLine();
|
|
|
|
if (ImGui.Button("Cancel", ImGui.Vec2(120, 0)))
|
|
{
|
|
ImGui.CloseCurrentPopup();
|
|
}
|
|
|
|
ImGui.EndPopup();
|
|
}
|
|
}
|
|
|
|
/// Shows the context menu for the given file/folder.
|
|
private void ShowItemContextMenu(TreeNode<AssetNode> fileOrFolder, DirectoryItemType itemType, ref bool wantsDelete)
|
|
{
|
|
bool isFile = !fileOrFolder->IsDirectory;
|
|
|
|
if (ImGui.MenuItem("Show in file browser..."))
|
|
{
|
|
if (Path.OpenFolderAndSelectItem(fileOrFolder->Path) case .Err)
|
|
{
|
|
Log.EngineLogger.Error("Failed to show path in file browser.");
|
|
}
|
|
}
|
|
|
|
if (isFile && ImGui.MenuItem("Open file with..."))
|
|
{
|
|
if (Path.OpenWithDialog(fileOrFolder->Path) case .Err)
|
|
{
|
|
Log.EngineLogger.Error("Failed to show \"Open with...\" dialog.");
|
|
}
|
|
}
|
|
|
|
if (ImGui.BeginMenu("Copy path"))
|
|
{
|
|
if (ImGui.MenuItem("Full path"))
|
|
{
|
|
ImGui.SetClipboardText(fileOrFolder->Path);
|
|
}
|
|
|
|
ImGui.AttachTooltip(scope $"Copies the full file path of this asset.\n(\"{fileOrFolder->Path}\")");
|
|
|
|
if (ImGui.MenuItem("File name"))
|
|
{
|
|
ImGui.SetClipboardText(fileOrFolder->Name);
|
|
}
|
|
|
|
ImGui.AttachTooltip(scope $"Copies the file name of this asset.\n(\"{fileOrFolder->Name}\")");
|
|
|
|
if (ImGui.MenuItem("Asset identifier"))
|
|
{
|
|
ImGui.SetClipboardText(fileOrFolder->Identifier.FullIdentifier.Ptr);
|
|
}
|
|
|
|
ImGui.AttachTooltip(scope $"Copies the identifier of this asset.\n(\"{fileOrFolder->Identifier.FullIdentifier}\")");
|
|
|
|
ImGui.EndMenu();
|
|
}
|
|
|
|
if (itemType != .ParentDirectory)
|
|
{
|
|
ImGui.Separator();
|
|
|
|
if (ImGui.MenuItem("Rename"))
|
|
{
|
|
// Copy the path, just for the rare case that fileOrFolder gets deleted
|
|
_assetToRename.Set(fileOrFolder->Path);
|
|
|
|
fileOrFolder->Name.CopyTo(_renameFileNameBuffer);
|
|
}
|
|
|
|
if (ImGui.MenuItem("Delete"))
|
|
{
|
|
wantsDelete = true;
|
|
}
|
|
}
|
|
|
|
ImGui.Separator();
|
|
|
|
if (ImGui.MenuItem("Properties..."))
|
|
{
|
|
OpenPropertiesWindow(fileOrFolder);
|
|
}
|
|
}
|
|
|
|
private void OpenPropertiesWindow(TreeNode<AssetNode> fileOrFolder)
|
|
{
|
|
AssetHandle? assetHandle = fileOrFolder->AssetFile?.AssetConfig?.AssetHandle;
|
|
|
|
if (assetHandle != null)
|
|
{
|
|
new PropertiesWindow(_editor, .Asset(assetHandle.Value));
|
|
}
|
|
}
|
|
|
|
private void OpenEntry(TreeNode<AssetNode> entry)
|
|
{
|
|
if (entry->IsDirectory)
|
|
{
|
|
_currentDirectory.Set(entry->Path);
|
|
}
|
|
else
|
|
{
|
|
// Special treatment for scripts, open them in Visual Studio.
|
|
if (entry->Path.EndsWith(".cs"))
|
|
{
|
|
// Obviously windows only
|
|
RiderIdeAdapter.OpenScript(entry->Path);
|
|
}
|
|
else if (Path.OpenFolder(entry->Path) case .Err)
|
|
Log.EngineLogger.Error("Failed to open file.");
|
|
}
|
|
}
|
|
}
|
|
} |