mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
+ Changed default Namespace of ScriptCore to GlitchyEngine + Implicit Casts float2 <-> b2Vec2 + Entity constructor internal + Renamed RigidBody2D to Rigidbody2D (notice the B) + Basic Debug Draw actual 2D Colliders + Added Entity::GetParentWithComponent
24 lines
792 B
XML
24 lines
792 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<BaseOutputPath></BaseOutputPath>
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<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
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<RootNamespace>GlitchyEngine</RootNamespace>
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</PropertyGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="PowerShell ./postbuild.ps1 -sourceDir $(OutDir) -destinationDir "..\GlitchyEditor\resources\scripts"" />
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</Target>
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<ItemGroup>
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<PackageReference Include="Half" Version="1.0.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ScriptCoreGenerator\ScriptCoreGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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</ItemGroup>
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</Project>
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