Files
glitchy-engine-beef/GlitchyEngine/BeefProj.toml
T
2024-03-10 12:21:20 +01:00

28 lines
1.1 KiB
TOML

FileVersion = 1
Dependencies = {GlitchLog = "*", corlib = "*", DirectX = "*", FreeType = "*", cgltf-beef = "*", msdfgen-beef = "*", ImGui = "*", ImGuiImplDX11 = "*", ImGuiImplWin32 = "*", ImGuizmo = "*", Beefy2D = "*", LodePng = "*", GlitchyEngineHelper = "*", bon = "*", box2d-beef = "*", "Beef.Linq" = "*"}
[Project]
Name = "GlitchyEngine"
ProcessorMacros = ["GE_GRAPHICS_DX11", "GE_SHADER_MATRIX_MISMATCH_IS_ERROR", "GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR", "GE_SHADER_UNUSED_VARIABLE_IS_WARNING", "GE_WINDOWS", "GE_EDITOR"]
[Configs.Paranoid.Win32]
PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"]
[Configs.Paranoid.Win64]
PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"]
[Configs.Release.Win32]
PreprocessorMacros = ["RELEASE", "GE_WINDOWS"]
[Configs.Release.Win64]
PreprocessorMacros = ["IMGUI", "RELEASE", "GE_PROFILE"]
[Configs.Test.Win32]
PreprocessorMacros = ["TEST", "GE_WINDOWS"]
[Configs.Test.Win64]
PreprocessorMacros = ["TEST", "GE_WINDOWS"]
[Configs.Debug.Win64]
PreprocessorMacros = ["DEBUG", "GE_PROFILE", "GE_PROFILE_RENDERER", "GE_PROFILE_RESOURCES", "IMGUI", "GE_RESOURCE_DEBUG_NAMES"]