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glitchy-engine-beef/GlitchyEngineHelper/CMakeLists.txt
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2022-05-03 22:52:37 +02:00

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CMake

# CMakeList.txt : CMake project for GlitchyEngineHelper, include source and define
# project specific logic here.
#
cmake_minimum_required (VERSION 3.15)
project ("GlitchyEngineHelper")
# DotNet Apphost:
# Base directory of dotnet app host
SET(DOTNET_APP_HOST_BASE "${CMAKE_SOURCE_DIR}/vendor/dotnetapphost")
# Construct platform specific directory
IF (WIN32)
IF (${TARGET_ARCH} STREQUAL "amd64")
SET(DOTNET_APP_HOST ${DOTNET_APP_HOST_BASE}/win-x64/)
ELSE ()
SET(DOTNET_APP_HOST ${DOTNET_APP_HOST_BASE}/win-x86/)
ENDIF ()
SET(NET_HOST_LIB ${DOTNET_APP_HOST}/nethost.lib)
SET(NET_HOST_DLL_NAME "nethost.dll")
ELSE ()
# LINUX/MAC/...
ENDIF ()
# Less sketchy way of adding a library. If the other method breaks (because it's sketchy) use this one and include nethost.lib manually in Beef-IDE
# target_link_libraries(GlitchyEngineHelper "vendor/dotnethost/nethost.lib")
# Sketchy way to compile a static library into a static target. Notice that we add the objects of this libary in add_library(GlitchyEngineHelper ...
add_library(NetHost OBJECT IMPORTED)
set_property(TARGET NetHost PROPERTY IMPORTED_OBJECTS ${NET_HOST_LIB})
# Copy nethost.dll to output directory
configure_file("${DOTNET_APP_HOST}/${NET_HOST_DLL_NAME}" "${CMAKE_CURRENT_BINARY_DIR}/${NET_HOST_DLL_NAME}" COPYONLY)
# GlitchyEngineHelper:
# Add source to this project's executable.
add_library (GlitchyEngineHelper STATIC
"GlitchyEngineHelper.cpp" "GlitchyEngineHelper.h" "vendor/xxHash/xxhash.c" "vendor/xxHash/xxhash.h" "vendor/DirectXTK/Src/DDSTextureLoader.cpp"
# Link object files from nethost into library (kinda dirty I think, but avoids linking to nethost.lib when compiling in beef)
$<TARGET_OBJECTS:NetHost>
)
target_include_directories(GlitchyEngineHelper PRIVATE
"vendor/DirectXTK/Inc"
${DOTNET_APP_HOST}
)
IF (WIN32)
add_compile_definitions(WINDOWS)
ENDIF()
# Use statically linked multithreaded MSVC runtime
set_property(TARGET GlitchyEngineHelper PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")