Files
glitchy-engine-beef/GlitchyEngineHelper/DotNetScriptingHelper/Entity.cs
T

18 lines
322 B
C#

namespace DotNetScriptingHelper;
public struct Entity
{
public EcsEntity Handle { get; }
public IntPtr Scene { get; }
public bool IsValid => Handle.IsValid;
public Entity(EcsEntity handle, IntPtr scene)
{
Handle = handle;
Scene = scene;
}
// TODO: Get Parent, Children
}