Files
glitchy-engine-beef/ScriptCore/Core/EngineObject.cs
T
2023-12-13 14:45:33 +01:00

29 lines
754 B
C#

namespace GlitchyEngine.Core;
/// <summary>
/// The base class for all classes that represent something that belongs to the engine (Entities, Components and Assets).
/// </summary>
public abstract class EngineObject
{
protected internal UUID _uuid;
/// <summary>
/// UUID (Universally Unique Identifier) used for identifying the object in the engine.
/// </summary>
public UUID UUID => _uuid;
/// <summary>
/// Empty constructor not used. Do NOT USE!
/// </summary>
protected EngineObject() { }
/// <summary>
/// Creates a new EngineObject with the given ID.
/// </summary>
/// <param name="uuid">UUID of the object.</param>
internal EngineObject(UUID uuid)
{
_uuid = uuid;
}
}