Simon Lübeß 7026be1c90 2D Physics and script improvements
- fixed time step
- Fixed crash caused by physics script callback being registered in simulation mode
- Moved 2D Physics config to file
- Finally gave up on the attempt to keep X and Y rotation when applying new Z-rotation from 2D rigidbody to transform and now I can sleep well
- Streamlined starting and stopping of scenes
- Scripts: execute all inits and OnCreates before OnUpdate
2024-01-22 23:19:55 +01:00
2023-12-17 02:22:04 +01:00
2023-12-01 23:22:41 +01:00
2024-01-08 14:37:14 +01:00
2023-12-12 02:34:06 +01:00

Glitchy Engine

A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"

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50 MiB
Languages
Beef 70.2%
C# 24.8%
HyPhy 2.7%
HLSL 2.1%