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7026be1c90aaccfa4f525cc9f433c1db0c7f6bd1
- fixed time step - Fixed crash caused by physics script callback being registered in simulation mode - Moved 2D Physics config to file - Finally gave up on the attempt to keep X and Y rotation when applying new Z-rotation from 2D rigidbody to transform and now I can sleep well - Streamlined starting and stopping of scenes - Scripts: execute all inits and OnCreates before OnUpdate
Glitchy Engine
A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"
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Beef
70.2%
C#
24.8%
HyPhy
2.7%
HLSL
2.1%