Files
glitchy-engine-beef/GlitchyEditor/src/Assets/AssetThumbnailManager.bf
T

34 lines
705 B
Beef

using GlitchyEngine.Renderer;
namespace GlitchyEditor.Assets;
class AssetThumbnailManager
{
private EditorIcons _icons ~ _.ReleaseRef();
public this(EditorIcons icons)
{
_icons = icons..AddRef();
}
public SubTexture2D GetThumbnail(AssetNode assetNode)
{
if (assetNode.IsDirectory)
return _icons.Folder;
if (assetNode.Path.EndsWith(".scene"))
return _icons.File_Scene;
if (assetNode.Path.EndsWith(".cs"))
return _icons.File_CSharpScript;
if (assetNode.Path.EndsWith(".hlsl"))
return _icons.File_Hlsl;
if (assetNode.Path.EndsWith(".fx"))
return _icons.File_Effect;
if (assetNode.Path.EndsWith(".mat"))
return _icons.File_Material;
return _icons.File;
}
}