Files
glitchy-engine-beef/GlitchyEditor/resources/Shaders/Copy.hlsl
T

32 lines
510 B
HLSL

Texture2D Texture : register(t0);
SamplerState TextureSampler : register(s0);
struct VS_IN
{
float2 Position : POSITION;
float2 TexCoord : TEXCOORD0;
};
struct PS_IN
{
float4 Position : SV_POSITION;
float2 TexCoord : TEXCOORD;
};
PS_IN VS(VS_IN input)
{
PS_IN output;
output.Position = float4(input.Position, 0, 1);
output.TexCoord = input.TexCoord;
return output;
}
float4 PS(PS_IN input) : SV_TARGET
{
return Texture.Sample(TextureSampler, input.TexCoord);
}
#pragma Effect[VS = VS; PS = PS]