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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
32 lines
510 B
HLSL
32 lines
510 B
HLSL
Texture2D Texture : register(t0);
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SamplerState TextureSampler : register(s0);
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struct VS_IN
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{
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float2 Position : POSITION;
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float2 TexCoord : TEXCOORD0;
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};
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struct PS_IN
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{
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float4 Position : SV_POSITION;
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float2 TexCoord : TEXCOORD;
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};
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PS_IN VS(VS_IN input)
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{
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PS_IN output;
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output.Position = float4(input.Position, 0, 1);
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output.TexCoord = input.TexCoord;
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return output;
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}
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float4 PS(PS_IN input) : SV_TARGET
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{
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return Texture.Sample(TextureSampler, input.TexCoord);
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}
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#pragma Effect[VS = VS; PS = PS]
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