mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
143 lines
4.5 KiB
C#
143 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using GlitchyEngine.Math;
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using GlitchyEngine.Math.Attributes;
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namespace GlitchyEngine.Math;
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/// <summary>
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/// Represents a vector with two single-precision floating-point values.
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/// </summary>
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[Vector(typeof(float), 2, "float")]
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[ComparableVector]
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[VectorMath]
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[VectorCast(typeof(int2), true)]
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[VectorCast(typeof(double2), true)]
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[VectorCast(typeof(half2), true)]
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public partial struct float2
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{
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/// <summary>
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/// A vector whose elements are all equal to zero.
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/// </summary>
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public static readonly float2 Zero = new(0.0f, 0.0f);
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/// <summary>
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/// The vector (1, 0).
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/// </summary>
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public static readonly float2 UnitX = new(1.0f, 0.0f);
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/// <summary>
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/// The vector (0, 1).
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/// </summary>
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public static readonly float2 UnitY = new(0.0f, 1.0f);
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/// <summary>
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/// A vector whose elements are all equal to one.
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/// </summary>
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public static readonly float2 One = new(0.0f, 0.0f);
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public static explicit operator Vector2(float2 self) => new(self.X, self.Y);
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public static explicit operator float2(Vector2 self) => new(self.X, self.Y);
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}
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/// <summary>
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/// Represents a vector with three single-precision floating-point values.
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/// </summary>
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[Vector(typeof(float), 3, "float")]
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[ComparableVector]
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[VectorMath]
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[VectorCast(typeof(int3), true)]
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[VectorCast(typeof(double3), true)]
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[VectorCast(typeof(half3), true)]
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public partial struct float3
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{
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/// <summary>
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/// A vector whose elements are all equal to zero.
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/// </summary>
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public static readonly float3 Zero = new(0.0f, 0.0f, 0.0f);
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/// <summary>
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/// The vector (1, 0, 0).
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/// </summary>
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public static readonly float3 UnitX = new(1.0f, 0.0f, 0.0f);
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/// <summary>
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/// The vector (0, 1, 0).
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/// </summary>
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public static readonly float3 UnitY = new(0.0f, 1.0f, 0.0f);
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/// <summary>
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/// The vector (0, 0, 1).
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/// </summary>
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public static readonly float3 UnitZ = new(0.0f, 0.0f, 1.0f);
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/// <summary>
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/// A vector whose elements are all equal to one.
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/// </summary>
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public static readonly float3 One = new(0.0f, 0.0f, 0.0f);
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/// <summary>
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/// The vector (0, 0, 1).
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/// </summary>
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public static readonly float3 Forward = new(0.0f, 0.0f, 1.0f);
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/// <summary>
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/// The vector (0, 0, -1).
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/// </summary>
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public static readonly float3 Backward = new(0.0f, 0.0f, -1.0f);
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/// <summary>
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/// The vector (-1, 0, 0).
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/// </summary>
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public static readonly float3 Left = new(-1.0f, 0.0f, 0.0f);
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/// <summary>
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/// The vector (1, 0, 0).
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/// </summary>
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public static readonly float3 Right = new(1.0f, 0.0f, 0.0f);
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/// <summary>
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/// The vector (0, 1, 0).
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/// </summary>
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public static readonly float3 Up = new(0.0f, 1.0f, 0.0f);
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/// <summary>
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/// The vector (0, -1, 0).
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/// </summary>
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public static readonly float3 Down = new(0.0f, -1.0f, 0.0f);
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public static explicit operator Vector3(float3 self) => new(self.X, self.Y, self.Z);
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public static explicit operator float3(Vector3 self) => new(self.X, self.Y, self.Z);
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}
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/// <summary>
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/// Represents a vector with four single-precision floating-point values.
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/// </summary>
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[Vector(typeof(float), 4, "float")]
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[ComparableVector]
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[VectorMath]
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[VectorCast(typeof(int4), true)]
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[VectorCast(typeof(double4), true)]
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[VectorCast(typeof(half4), true)]
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public partial struct float4
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{
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/// <summary>
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/// A vector whose elements are all equal to zero.
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/// </summary>
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public static readonly float4 Zero = new(0f, 0f, 0f, 0f);
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/// <summary>
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/// The vector (1, 0, 0, 0).
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/// </summary>
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public static readonly float4 UnitX = new(1f, 0f, 0f, 0f);
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/// <summary>
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/// The vector (0, 1, 0, 0).
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/// </summary>
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public static readonly float4 UnitY = new(0f, 1f, 0f, 0f);
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/// <summary>
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/// The vector (0, 0, 1, 0).
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/// </summary>
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public static readonly float4 UnitZ = new(0f, 0f, 1f, 0f);
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/// <summary>
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/// The vector (0, 0, 0, 1).
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/// </summary>
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public static readonly float4 UnitW = new(0f, 0f, 0f, 1f);
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/// <summary>
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/// A vector whose elements are all equal to one.
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/// </summary>
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public static readonly float4 One = new(1f, 1f, 1f, 1f);
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public static explicit operator Vector4(float4 self) => new(self.X, self.Y, self.Z, self.W);
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public static explicit operator float4(Vector4 self) => new(self.X, self.Y, self.Z, self.W);
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}
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