Files
glitchy-engine-beef/ScriptCore/ScriptGlue.cs
T
Simon Lübeß 8ff35d3967 ScriptCore: Added more properties to components
- Added CircleRenderer
- Transform: Added Rotation, RotationEuler, RotationAxisAngle and Scale
- RigidBody: Added BodyType and GravityScale
- Added ColorRGBA
2024-01-27 19:46:37 +01:00

299 lines
13 KiB
C#

using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
using GlitchyEngine.Physics;
using GlitchyEngine.Serialization;
namespace GlitchyEngine;
/// <summary>
/// All methods in here are glued to the ScriptGlue.bf in the engine.
/// </summary>
internal static class ScriptGlue
{
#region Log
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Log_LogMessage(Log.LogLevel logLevel, string message, string filePath, int line);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Log_LogException(Exception exception);
#endregion
#region Entity
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_Create(object scriptInstance, string? entityName, Type[]? componentTypes, out UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_Destroy(UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_CreateInstance(UUID entityId, out UUID newEntityId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_AddComponent(UUID entityId, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_AddComponents(UUID entityId, Type[] componentTypes);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Entity_HasComponent(UUID entityId, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_RemoveComponent(UUID entityId, Type componentType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_FindEntityWithName(string name, out UUID uuid);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_GetScriptInstance(UUID entityId, out object? instance);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern object Entity_SetScript(UUID entityId, Type scriptType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_RemoveScript(UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string Entity_GetName(UUID entityId);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string Entity_SetName(UUID entityId, string name);
#endregion Entity
#region TransformComponent
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetParent(UUID entityId, out UUID parentId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetParent(UUID entityId, in UUID parentId);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetTranslation(UUID entityId, out float3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetTranslation(UUID entityId, in float3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetRotation(UUID entityId, out Quaternion rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetRotation(UUID entityId, in Quaternion rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetRotationEuler(UUID entityId, out float3 rotationEuler);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetRotationEuler(UUID entityId, in float3 rotationEuler);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetRotationAxisAngle(UUID entityId, out RotationAxisAngle translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetRotationAxisAngle(UUID entityId, RotationAxisAngle translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_GetScale(UUID entityId, out float3 scale);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Transform_SetScale(UUID entityId, in float3 scale);
#endregion TransformComponent
#region RigidBody2D
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_ApplyForce(UUID entityId, in float2 force, float2 point, bool wakeUp);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_ApplyForceToCenter(UUID entityId, in float2 force, bool wakeUp);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetPosition(UUID entityId, in float2 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetPosition(UUID entityId, out float2 position);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetRotation(UUID entityId, in float rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetRotation(UUID entityId, out float rotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetLinearVelocity(UUID entityId, in float2 velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetLinearVelocity(UUID entityId, out float2 velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetAngularVelocity(UUID entityId, in float velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetBodyType(UUID entityId, out BodyType bodyType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetBodyType(UUID entityId, in BodyType bodyType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetFixedRotation(UUID entityId, in bool isFixedRotation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_GetGravityScale(UUID entityId, out float gravityScale);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Rigidbody2D_SetGravityScale(UUID entityId, in float gravityScale);
#endregion RigidBody2D
#region Camera
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetProjectionType(UUID entityId, out ProjectionType projectionType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetProjectionType(UUID entityId, in ProjectionType projectionType);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetPerspectiveFovY(UUID entityId, out float fovY);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetPerspectiveFovY(UUID entityId, float fovY);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetPerspectiveNearPlane(UUID entityId, out float nearPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetPerspectiveNearPlane(UUID entityId, float nearPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetPerspectiveFarPlane(UUID entityId, out float farPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetPerspectiveFarPlane(UUID entityId, float farPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetOrthographicHeight(UUID entityId, out float height);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetOrthographicHeight(UUID entityId, float height);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetOrthographicNearPlane(UUID entityId, out float nearPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetOrthographicNearPlane(UUID entityId, float nearPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetOrthographicFarPlane(UUID entityId, out float farPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetOrthographicFarPlane(UUID entityId, float farPlane);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetAspectRatio(UUID entityId, out float aspectRatio);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetAspectRatio(UUID entityId, float aspectRatio);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_GetFixedAspectRatio(UUID entityId, out bool fixedAspectRatio);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Camera_SetFixedAspectRatio(UUID entityId, bool fixedAspectRatio);
#endregion
#region Physics2D
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Physics2D_GetGravity(out float2 gravity);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Physics2D_SetGravity(in float2 gravity);
#endregion Physics2D
#region CircleRenderer
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_GetColor(UUID entityId, out ColorRGBA color);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_SetColor(UUID entityId, ColorRGBA color);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_GetUvTransform(UUID entityId, out float4 uvTransform);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_SetUvTransform(UUID entityId, float4 uvTransform);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_GetInnerRadius(UUID entityId, out float innerRadius);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void CircleRenderer_SetInnerRadius(UUID entityId, float innerRadius);
#endregion
#region Math
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float modf_float(float x, out float integerPart);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float2 modf_float2(float2 x, out float2 integerPart);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float3 modf_float3(float3 x, out float3 integerPart);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern float4 modf_float4(float4 x, out float4 integerPart);
#endregion
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void UUID_CreateNew(out UUID uuid);
#region Application
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Application_IsEditor();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Application_IsPlayer();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Application_IsInEditMode();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Application_IsInPlayMode();
#endregion
#region Serialization
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Serialization_SerializeField(IntPtr serializationContext, SerializationType type, string name, object? value, string? fullTypeName = null);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Serialization_CreateObject(IntPtr currentContext, string fullTypeName, out IntPtr context, out UUID id);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern unsafe void Serialization_DeserializeField(IntPtr internalContext, SerializationType expectedType, string fieldName, byte* value, out SerializationType actualType);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Serialization_GetObject(IntPtr internalContext, UUID id, out IntPtr objectContext);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern void Serialization_GetObjectTypeName(IntPtr internalContext, out string fullTypeName);
#endregion
}