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Gottfried/glitchy-engine-beef
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mirror of https://github.com/aharabada/glitchy-engine-beef.git synced 2026-09-06 05:01:53 +00:00
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a4c311c2e41c7cb573f21c907d1837bdc5124f77
glitchy-engine-beef/GlitchyEngine/src/Scripting
T
History
Simon Lübeß a4c311c2e4 Implemented Entity and Component Drop-Targets and added Name property for entities
- Also fixed non generic GetComponent
- Use UUID as Drag-Drop value for entities
- Removed unused methods from ComponentEditWindow
- Started a marginally type-safe version of ImGui.Payload
2023-12-26 02:00:44 +01:00
..
Classes
Invoke on collision enter + start of attach child colliders to rigidbody
2023-08-10 19:55:45 +02:00
MonoExceptionHelper.bf
Handle exceptions from C# Scripts + Log window + EditorLogger
2023-07-27 21:58:42 +02:00
ScriptClass.bf
Reload scripts in Play Mode!!!
2023-12-24 01:33:48 +01:00
ScriptEngine.bf
Serialize/Deserialize simple classes
2023-12-25 20:08:48 +01:00
ScriptFieldType.bf
Add support for strings and BoolX in script engine, show strings as textfields in editor
2023-12-01 23:13:30 +01:00
ScriptGlue.bf
Implemented Entity and Component Drop-Targets and added Name property for entities
2023-12-26 02:00:44 +01:00
ScriptInstance.bf
Scripting: Basic copying of entities during runtime + Reference Components using UUID
2023-09-21 14:23:00 +02:00
ScriptInstanceSerializer.bf
Serialize Enums (and maybe Entitiy/Component refs)
2023-12-25 21:46:19 +01:00
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