Files
glitchy-engine-beef/ScriptCore/Graphics/Material.cs
T

16 lines
367 B
C#

using System.Diagnostics.SymbolStore;
using GlitchyEngine.Math;
namespace GlitchyEngine.Graphics;
public class Material : Asset
{
public void SetVariable(string name, float4 value)
{
unsafe
{
ScriptGlue.Material_SetVariable(_uuid, name, ScriptGlue.ShaderVariableType.Float, 1, 4, 1, &value, sizeof(float4));
}
}
}