mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
413 lines
17 KiB
C#
413 lines
17 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using GlitchyEngine.Core;
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using GlitchyEngine.Editor;
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using GlitchyEngine.Graphics;
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using GlitchyEngine.Graphics.Text;
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using GlitchyEngine.Math;
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using GlitchyEngine.Physics;
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using GlitchyEngine.Serialization;
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namespace GlitchyEngine;
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/// <summary>
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/// All methods in here are glued to the ScriptGlue.bf in the engine.
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/// </summary>
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internal static class ScriptGlue
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{
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#region Log
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Log_LogMessage(Log.LogLevel logLevel, string message, string filePath, int line);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Log_LogException(Exception exception);
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#endregion
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#region Entity
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_Create(object scriptInstance, string? entityName, Type[]? componentTypes, out UUID entityId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_Destroy(UUID entityId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_CreateInstance(UUID entityId, out UUID newEntityId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_AddComponent(UUID entityId, Type componentType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_AddComponents(UUID entityId, Type[] componentTypes);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool Entity_HasComponent(UUID entityId, Type componentType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_RemoveComponent(UUID entityId, Type componentType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_FindEntityWithName(string name, out UUID uuid);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_GetScriptInstance(UUID entityId, out object? instance);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern object Entity_SetScript(UUID entityId, Type scriptType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Entity_RemoveScript(UUID entityId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern string Entity_GetName(UUID entityId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern string Entity_SetName(UUID entityId, string name);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Entity_GetEditorFlags(UUID uuid, out EditorFlags flags);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Entity_SetEditorFlags(UUID uuid, EditorFlags editorFlags);
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#endregion Entity
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#region TransformComponent
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetParent(UUID entityId, out UUID parentId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetParent(UUID entityId, in UUID parentId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetTranslation(UUID entityId, out float3 translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetTranslation(UUID entityId, in float3 translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetWorldTranslation(UUID entityId, out float3 translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetWorldTranslation(UUID entityId, in float3 translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetRotation(UUID entityId, out Quaternion rotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetRotation(UUID entityId, in Quaternion rotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetRotationEuler(UUID entityId, out float3 rotationEuler);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetRotationEuler(UUID entityId, in float3 rotationEuler);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetRotationAxisAngle(UUID entityId, out RotationAxisAngle translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetRotationAxisAngle(UUID entityId, RotationAxisAngle translation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_GetScale(UUID entityId, out float3 scale);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Transform_SetScale(UUID entityId, in float3 scale);
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#endregion TransformComponent
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#region RigidBody2D
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_ApplyForce(UUID entityId, in float2 force, float2 point, bool wakeUp);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_ApplyForceToCenter(UUID entityId, in float2 force, bool wakeUp);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetPosition(UUID entityId, in float2 position);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetPosition(UUID entityId, out float2 position);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetRotation(UUID entityId, in float rotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetRotation(UUID entityId, out float rotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetLinearVelocity(UUID entityId, in float2 velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetLinearVelocity(UUID entityId, out float2 velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetAngularVelocity(UUID entityId, in float velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetAngularVelocity(UUID entityId, out float velocity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetBodyType(UUID entityId, out BodyType bodyType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetBodyType(UUID entityId, in BodyType bodyType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_IsFixedRotation(UUID entityId, out bool isFixedRotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetFixedRotation(UUID entityId, in bool isFixedRotation);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_GetGravityScale(UUID entityId, out float gravityScale);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Rigidbody2D_SetGravityScale(UUID entityId, in float gravityScale);
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#endregion RigidBody2D
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#region Camera
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetProjectionType(UUID entityId, out ProjectionType projectionType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetProjectionType(UUID entityId, in ProjectionType projectionType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetPerspectiveFovY(UUID entityId, out float fovY);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetPerspectiveFovY(UUID entityId, float fovY);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetPerspectiveNearPlane(UUID entityId, out float nearPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetPerspectiveNearPlane(UUID entityId, float nearPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetPerspectiveFarPlane(UUID entityId, out float farPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetPerspectiveFarPlane(UUID entityId, float farPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetOrthographicHeight(UUID entityId, out float height);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetOrthographicHeight(UUID entityId, float height);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetOrthographicNearPlane(UUID entityId, out float nearPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetOrthographicNearPlane(UUID entityId, float nearPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetOrthographicFarPlane(UUID entityId, out float farPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetOrthographicFarPlane(UUID entityId, float farPlane);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetAspectRatio(UUID entityId, out float aspectRatio);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetAspectRatio(UUID entityId, float aspectRatio);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_GetFixedAspectRatio(UUID entityId, out bool fixedAspectRatio);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Camera_SetFixedAspectRatio(UUID entityId, bool fixedAspectRatio);
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#endregion
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#region Physics2D
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Physics2D_GetGravity(out float2 gravity);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Physics2D_SetGravity(in float2 gravity);
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#endregion Physics2D
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#region CircleRenderer
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_GetColor(UUID entityId, out ColorRGBA color);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_SetColor(UUID entityId, ColorRGBA color);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_GetUvTransform(UUID entityId, out float4 uvTransform);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_SetUvTransform(UUID entityId, float4 uvTransform);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_GetInnerRadius(UUID entityId, out float innerRadius);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void CircleRenderer_SetInnerRadius(UUID entityId, float innerRadius);
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#endregion
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#region SpriteRenderer
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void SpriteRenderer_GetColor(UUID entityId, out ColorRGBA color);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void SpriteRenderer_SetColor(UUID entityId, ColorRGBA color);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void SpriteRenderer_GetUvTransform(UUID entityId, out UVTransform uvTransform);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void SpriteRenderer_SetUvTransform(UUID entityId, UVTransform uvTransform);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void SpriteRenderer_GetMaterial(UUID entityId, out UUID materialId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void SpriteRenderer_SetMaterial(UUID entityId, UUID materialId);
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#endregion
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#region TextRenderer
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool TextRenderer_GetIsRichText(UUID entityId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_SetIsRichText(UUID entityId, bool isRichText);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_GetText(UUID entityId, out string text);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_SetText(UUID entityId, string text);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_GetColor(UUID entityId, out ColorRGBA color);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_SetColor(UUID entityId, ColorRGBA color);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_GetHorizontalAlignment(UUID entityId, out HorizontalTextAlignment horizontalAlignment);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_SetHorizontalAlignment(UUID entityId, HorizontalTextAlignment horizontalAlignment);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_GetFontSize(UUID uuid, out float fontSize);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void TextRenderer_SetFontSize(UUID uuid, float fontSize);
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#endregion
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#region MeshRenderer
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void MeshRenderer_GetMaterial(UUID entityId, out UUID materialId);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void MeshRenderer_SetMaterial(UUID entityId, UUID materialId);
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#endregion
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#region Math
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern float modf_float(float x, out float integerPart);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern float2 modf_float2(float2 x, out float2 integerPart);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern float3 modf_float3(float3 x, out float3 integerPart);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern float4 modf_float4(float4 x, out float4 integerPart);
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#endregion
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void UUID_CreateNew(out UUID uuid);
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#region Application
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool Application_IsEditor();
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool Application_IsPlayer();
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool Application_IsInEditMode();
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool Application_IsInPlayMode();
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#endregion
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#region Serialization
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Serialization_SerializeField(IntPtr serializationContext, SerializationType type, string name, object? value, string? fullTypeName = null);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Serialization_CreateObject(IntPtr currentContext, bool isStatic, string fullTypeName, out IntPtr context, out UUID id);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern unsafe void Serialization_DeserializeField(IntPtr internalContext, SerializationType expectedType, string fieldName, byte* value, out SerializationType actualType);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Serialization_GetObject(IntPtr internalContext, UUID id, out IntPtr objectContext);
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[MethodImpl(MethodImplOptions.InternalCall)]
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public static extern void Serialization_GetObjectTypeName(IntPtr internalContext, out string fullTypeName);
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#endregion
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#region Asset
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Asset_GetIdentifier(UUID assetId, out string text);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Asset_SetIdentifier(UUID assetId, string text);
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#endregion
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#region Material
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public enum ShaderVariableType : byte
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{
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Bool,
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Float,
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Int,
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UInt
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern unsafe bool Material_SetVariable(UUID assetId, String variableName, ShaderVariableType elementType, int rows, int columns, int arrayLength, void* rawData, int dataLength);
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#endregion
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#region ImGui
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void ImGuiExtension_ListElementGrabber();
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#endregion
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}
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