Files
glitchy-engine-beef/ScriptCore/Graphics/MeshRenderer.cs
T

59 lines
2.2 KiB
C#

using GlitchyEngine.Core;
namespace GlitchyEngine.Graphics;
/// <summary>
/// Renders a Mesh. The Mesh can be specified by adding a <see cref="Mesh"/> component to the same <see cref="Entity"/>.
/// </summary>
public class MeshRenderer : Component
{
/// <summary>
/// Gets or sets the instance Material of this <see cref="MeshRenderer"/>.
/// </summary>
/// <remarks>
/// If you get the <see cref="GlitchyEngine.Graphics.Material"/> and it is not yet a runtime-instance,
/// a new runtime-instance will be created and returned in its place. If you want to get the actual material instance,
/// use <see cref="SharedMaterial"/> instead.
/// <para>
/// <b>Note:</b> While the behaviour differs for getting <see cref="SharedMaterial"/> and <see cref="Material"/>,
/// the setter behaves identical for both properties.
/// </para>
/// </remarks>
public Material Material
{
get
{
ScriptGlue.MeshRenderer_GetMaterial(_uuid, out UUID materialHandle);
return new Material { _uuid = materialHandle };
}
set => ScriptGlue.MeshRenderer_SetMaterial(_uuid, value._uuid);
}
/// <summary>
/// Gets or sets the shared Material of this <see cref="MeshRenderer"/>.
/// </summary>
/// <remarks>
/// <para>
/// In contrast to the <see cref="Material"/>-property this will not create a new runtime-instance and instead
/// always return the actual Material-Asset.
/// Making changes to the instance returned by this property will have global effect.
/// <see cref="GlitchyEngine.Graphics.Material"/> is used (and obviously instances/children of it).
/// </para>
/// <para>
/// <b>Note:</b> While the behaviour differs for getting <see cref="SharedMaterial"/> and <see cref="Material"/>,
/// the setter behaves identical for both properties.
/// </para>
/// </remarks>
public Material SharedMaterial
{
get
{
ScriptGlue.MeshRenderer_GetSharedMaterial(_uuid, out UUID materialHandle);
return new Material { _uuid = materialHandle };
}
set => ScriptGlue.MeshRenderer_SetMaterial(_uuid, value._uuid);
}
}