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glitchy-engine-beef/GlitchyEditor/content/Textures/TestMaterial.mat
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{
Effect = "Shaders/myEffect.hlsl",
Textures = [
"AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png",
"NormalTexture": "Textures\\TestMat\\rustediron2_normal.png",
"MetallicTexture": "",
"RoughnessTexture": ""
],
Variables = [
"AlbedoColor": .ColorRGBA{
Value = {
R = 1,
G = 1,
B = 1,
A = 1
}
},
"NormalScaling": .Float2{
Value = {
X = 1,
Y = 1
}
},
"MetallicFactor": .Float{
Value = 1
},
"RoughnessFactor": .Float{
Value = 1
}
]
}