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37 lines
836 B
C#
37 lines
836 B
C#
using GlitchyEngine.Math.Attributes;
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namespace GlitchyEngine.Math;
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/// <summary>
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/// A matrix with 2 rows and 2 columns of 32-bit unsigned integer values.
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/// </summary>
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[Matrix(typeof(uint), 2, 2, "uint")]
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[MatrixLogic]
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[MatrixCast(typeof(float), true)]
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[MatrixCast(typeof(int), true)]
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public partial struct uint2x2
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{
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}
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/// <summary>
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/// A matrix with 3 rows and 3 columns of 32-bit unsigned integer values.
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/// </summary>
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[Matrix(typeof(uint), 3, 3, "uint")]
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[MatrixLogic]
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[MatrixCast(typeof(float), true)]
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[MatrixCast(typeof(int), true)]
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public partial struct uint3x3
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{
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}
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/// <summary>
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/// A matrix with 4 rows and 4 columns of 32-bit unsigned integer values.
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/// </summary>
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[Matrix(typeof(uint), 4, 4, "uint")]
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[MatrixLogic]
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[MatrixCast(typeof(float), true)]
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[MatrixCast(typeof(int), true)]
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public partial struct uint4x4
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{
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}
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