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glitchy-engine-beef/GlitchyEngine/src/Renderer/Sprite.bf
T

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Beef

using GlitchyEngine.Content;
using GlitchyEngine.Math;
namespace GlitchyEngine.Renderer;
class Sprite : Asset
{
private AssetHandle _textureHandle;
private float4 _textureCoordinates;
public AssetHandle TextureHandle => _textureHandle;
public float4 TextureCoordinates => _textureCoordinates;
public this(AssetHandle textureHandle, float4 textureCoordinates)
{
_textureHandle = textureHandle;
_textureCoordinates = textureCoordinates;
}
}