Files
glitchy-engine-beef/ScriptCore/Entity.cs
T

382 lines
13 KiB
C#

using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Extensions;
namespace GlitchyEngine;
/// <summary>
/// The base class for all entities and scripts in the current world.
/// </summary>
public class Entity : EngineObject
{
/// <summary>
/// Gets or sets the name of the entity.
/// </summary>
public string Name
{
get => ScriptGlue.Entity_GetName(_uuid);
set => ScriptGlue.Entity_SetName(_uuid, value);
}
/// <summary>
/// Only to be called by the engine. Don't call this constructor yourself, it will not result in a valid entity.
/// If you want to create a new entity use <see cref="Entity(string)"/> or <see cref="Entity(string, Type[])"/>
/// </summary>
protected Entity()
{
// We don't do anything here.
// This constructor will be called by the Engine to initialize the scripts fields.
// Especially don't call Create here! Because Create would try and create a new entity.
}
/// <summary>
/// Creates a new Entity.
/// </summary>
/// <param name="name">The name of the new entity.</param>
public Entity(string name = null)
{
Create(name, null);
}
/// <summary>
/// Creates a new Entity with the specified components attached to it.
/// </summary>
/// <param name="name">The name of the new entity.</param>
/// <param name="components">The components that the entity shall have.</param>
public Entity(string name, params Type[] components)
{
Create(name, components);
}
protected void PrintDecimal(decimal value)
{
ScriptGlue.Print_Decimal(value);
}
protected decimal GetDecimal(string value)
{
ScriptGlue.Get_Decimal(value, out var dec);
return dec;
}
private void Create(string name, Type[] components)
{
ScriptGlue.Entity_Create(this, name, components, out _uuid);
if (_uuid == UUID.Zero)
{
throw new InvalidOperationException("Failed to create the Entity. Received UUID.Zero from the engine.");
}
}
/// <summary>
/// Creates an instance that represents the Entity with the given id.
/// </summary>
/// <param name="uuid">The ID of the entity that belongs to this instance.</param>
internal Entity(UUID uuid) : base(uuid) { }
/// <summary>
/// Returns <see langword="true"/> if a component of the given type is attached to this entity.
/// </summary>
/// <typeparam name="T">The type of the component.</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent<T>() => HasComponent(typeof(T));
/// <summary>
/// Returns <see langword="true"/> if a component of the given type is attached to this entity.
/// </summary>
/// <param name="type">The type of the component.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent(Type type) => ScriptGlue.Entity_HasComponent(_uuid, type);
/// <summary>
/// Gets the component with the specified type.
/// </summary>
/// <typeparam name="T">The type of the component to get.</typeparam>
/// <returns>The component or null, if the entity doesn't have a component of the specified type.</returns>
public T GetComponent<T>() where T : Component, new()
{
if (HasComponent<T>())
{
return new T
{
_uuid = _uuid
};
}
return null;
}
/// <summary>
/// Gets the component with the given type.
/// </summary>
/// <param name="componentType">The type of the component to get.</param>
/// <returns>The component or null, if the entity doesn't have a component of the given type.</returns>
/// <remarks>For performance reasons it is recommended to use <see cref="GetComponent{T}"/> if possible.</remarks>
public Component GetComponent(Type componentType)
{
// TODO: probably throw!
if (!componentType.IsSubclassOf(typeof(Component))) return null;
if (HasComponent(componentType))
{
Component component = Activator.CreateInstance(componentType, true) as Component;
if (component != null)
component._uuid = _uuid;
return component;
}
return null;
}
#region Add Components
/// <summary>
/// Adds the component with the specified type.
/// </summary>
/// <typeparam name="T">The type of the component to add.</typeparam>
/// <returns>The component.</returns>
public T AddComponent<T>() where T : Component, new()
{
ScriptGlue.Entity_AddComponent(_uuid, typeof(T));
return new T
{
_uuid = _uuid
};
}
/// <summary>
/// Adds the component with the given type.
/// </summary>
/// <param name="componentType">The type of the component to add.</param>
/// <returns>The component or null, if the given type is not a valid component type.</returns>
/// <remarks>For performance reasons it is recommended to use <see cref="AddComponent{T}"/> if possible.</remarks>
public Component AddComponent(Type componentType)
{
if (!componentType.IsSubclassOf(typeof(Component)))
{
throw new ArgumentException($"Invalid component type \"{componentType}\". Must be a subclass of \"Component\".", nameof(componentType));
}
ScriptGlue.Entity_AddComponent(_uuid, componentType);
Component component = Activator.CreateInstance(componentType) as Component;
if (component != null)
{
component._uuid = _uuid;
}
return component;
}
/// <summary>
/// Adds components with the specified types to the entity.
/// </summary>
/// <param name="componentTypes">The types of the components to add.</param>
/// <returns>An array containing the components.</returns>
public Component[] AddComponents(params Type[] componentTypes)
{
foreach ((Type componentType, int index) in componentTypes.WithIndex())
{
if (!componentType.IsSubclassOf(typeof(Component)))
{
throw new ArgumentException($"Invalid component type \"{componentType}\" at index {index}. Must be a subclass of \"Component\".", nameof(componentTypes));
}
}
ScriptGlue.Entity_AddComponents(_uuid, componentTypes);
Component[] components = new Component[componentTypes.Length];
foreach ((Type componentType, int index) in componentTypes.WithIndex())
{
components[index] = Activator.CreateInstance(componentType) as Component;
components[index]._uuid = _uuid;
}
return components;
}
/// <summary>
/// Adds the specified components to the entity.
/// </summary>
/// <returns>A tuple containing the added components.</returns>
public (T1, T2) AddComponents<T1, T2>()
where T1 : Component, new()
where T2 : Component, new()
{
ScriptGlue.Entity_AddComponents(_uuid, new []{typeof(T1), typeof(T2)});
return (new T1 { _uuid = _uuid }, new T2 { _uuid = _uuid });
}
/// <summary>
/// Adds the specified components to the entity.
/// </summary>
/// <returns>A tuple containing the added components.</returns>
public (T1, T2, T3) AddComponents<T1, T2, T3>()
where T1 : Component, new()
where T2 : Component, new()
where T3 : Component, new()
{
ScriptGlue.Entity_AddComponents(_uuid, new []{typeof(T1), typeof(T2), typeof(T3)});
return (new T1 { _uuid = _uuid }, new T2 { _uuid = _uuid }, new T3 { _uuid = _uuid });
}
#endregion Add Components
/// <summary>
/// Removes the component with the specified component type.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
public void RemoveComponent<T>() where T : Component, new()
{
ScriptGlue.Entity_RemoveComponent(_uuid, typeof(T));
}
/// <summary>
/// Removes the component with the given component type.
/// </summary>
/// <param name="componentType">The type of the component to remove.</param>
/// <remarks>For performance reasons it is recommended to use <see cref="RemoveComponent{T}"/> if possible.</remarks>
public void RemoveComponent(Type componentType)
{
if (!componentType.IsSubclassOf(typeof(Component)))
{
throw new ArgumentException($"Invalid component type \"{componentType}\". Must be a subclass of \"Component\".", nameof(componentType));
}
ScriptGlue.Entity_RemoveComponent(_uuid, componentType);
}
/// <summary>
/// Sets the script of the entity to the specified type.
/// If necessary removes the existing script.
/// </summary>
/// <typeparam name="T">The type of the script.</typeparam>
public T SetScript<T>() where T : Entity
{
return ScriptGlue.Entity_SetScript(_uuid, typeof(T)) as T;
}
/// <summary>
/// Removes the script from the entity.
/// </summary>
public void RemoveScript()
{
ScriptGlue.Entity_RemoveScript(_uuid);
}
/// <summary>
/// Gets the <see cref="Core.Transform"/> <see cref="Component"/> of this <see cref="Entity"/>.
/// </summary>
public Transform Transform => GetComponent<Transform>();
/// <summary>
/// Returns the first entity with the given name.
/// </summary>
/// <param name="name">The name of the entity.</param>
/// <returns>The first entity with the given name, or null.</returns>
public static Entity FindEntityWithName(string name)
{
ScriptGlue.Entity_FindEntityWithName(name, out UUID entityId);
if (entityId == UUID.Zero)
return null;
return new Entity(entityId);
}
/// <summary>
/// Returns true if the entity has a script component of the given type; false if the entity either has no script or the script is not of the specified type.
/// </summary>
/// <typeparam name="T">The type of the script.</typeparam>
public bool Is<T>() where T : Entity
{
ScriptGlue.Entity_GetScriptInstance(_uuid, out object scriptInstance);
return scriptInstance is T;
}
/// <summary>
/// Returns the script of the given type, or null, if the entity has no script of the given type.
/// </summary>
/// <typeparam name="T">The type of the script.</typeparam>
/// <returns>The script instance or null.</returns>
public T As<T>() where T : Entity
{
ScriptGlue.Entity_GetScriptInstance(_uuid, out object scriptInstance);
return scriptInstance as T;
}
/// <summary>
/// Returns the script of the given type, or null, if the entity has no script of the given type.
/// </summary>
/// <param name="type">The type of the script.</param>
/// <returns>The script instance or null.</returns>
public object As(Type type)
{
Debug.Assert(type.IsSubclassOf(typeof(Entity)));
ScriptGlue.Entity_GetScriptInstance(_uuid, out object scriptInstance);
return scriptInstance;
}
/// <summary>
/// Returns the script of the given type, or null, if the entity has no script of the given type.
/// </summary>
/// <param name="id">The id of the entity whose script instance shall be returned.</param>
/// <param name="type">The type of the script.</param>
/// <returns>The script instance or null.</returns>
internal static Entity GetScriptReference(UUID id, Type type)
{
Debug.Assert(typeof(Entity).IsAssignableFrom(type));
ScriptGlue.Entity_GetScriptInstance(id, out object scriptInstance);
return scriptInstance as Entity;
}
/// <summary>
/// Destroys the entity and all it's children.
/// </summary>
/// <remarks>
/// The destruction will not take place immediately. It will happen at the end of the current frame.
/// </remarks>
public void Destroy()
{
ScriptGlue.Entity_Destroy(_uuid);
}
/// <summary>
/// Instantiates a copy of the given entity and it's children.
/// </summary>
/// <param name="entity">The entity to copy.</param>
/// <returns>The new entity.</returns>
public static Entity CreateInstance(Entity entity)
{
ScriptGlue.Entity_CreateInstance(entity.UUID, out UUID newEntityId);
return new Entity(newEntityId);
}
// Will be executed once after the entity has be created.
// void OnCreate();
// Will be executed every frame.
// void OnUpdate(GameTime);
// Will be executed once when the entity is being destroyed.
// void OnDestroy();
}