mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
107 lines
2.2 KiB
Beef
107 lines
2.2 KiB
Beef
using DirectX.D3D11Shader;
|
|
using System;
|
|
using System.Collections;
|
|
using GlitchyEngine.Math;
|
|
|
|
using internal GlitchyEngine.Renderer;
|
|
|
|
namespace GlitchyEngine.Renderer
|
|
{
|
|
public class BufferVariableCollection : IEnumerable<BufferVariable>
|
|
{
|
|
protected bool _ownsVariables = true;
|
|
protected List<BufferVariable> _variables = new .();
|
|
protected Dictionary<String, BufferVariable> _nameToVariable = new .() ~ delete _;
|
|
|
|
public this(bool ownsVariables = true)
|
|
{
|
|
_ownsVariables = ownsVariables;
|
|
}
|
|
|
|
public ~this()
|
|
{
|
|
if(_ownsVariables)
|
|
DeleteContainerAndItems!(_variables);
|
|
else
|
|
delete _variables;
|
|
}
|
|
|
|
public void Add(BufferVariable ownVariable)
|
|
{
|
|
_variables.Add(ownVariable);
|
|
_nameToVariable.Add(ownVariable.Name, ownVariable);
|
|
}
|
|
|
|
public bool TryAdd(BufferVariable ownVariable)
|
|
{
|
|
if(_nameToVariable.TryAdd(ownVariable.Name, ownVariable))
|
|
{
|
|
_variables.Add(ownVariable);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public BufferVariable this[String name] => _nameToVariable[name];
|
|
|
|
public List<BufferVariable>.Enumerator GetEnumerator()
|
|
{
|
|
return _variables.GetEnumerator();
|
|
}
|
|
}
|
|
|
|
public class ConstantBuffer : Buffer
|
|
{
|
|
protected String _name ~ delete _;
|
|
|
|
/**
|
|
* The buffer that contains the buffer data on the CPU.
|
|
*/
|
|
protected internal uint8[] rawData ~ delete _;
|
|
|
|
protected BufferVariableCollection _variables = new BufferVariableCollection() ~ delete _;
|
|
|
|
/// Gets the name of the constant buffer.
|
|
public String Name => _name;
|
|
|
|
public BufferVariableCollection Variables => _variables;
|
|
|
|
protected this(GraphicsContext context) : base(context) {}
|
|
|
|
protected internal void AddVariable(BufferVariable ownVariable)
|
|
{
|
|
_variables.Add(ownVariable);
|
|
}
|
|
|
|
/**
|
|
* Construct the buffer description.
|
|
*/
|
|
protected void ConstructBuffer()
|
|
{
|
|
_description.Size = (.)rawData.Count;
|
|
_description.BindFlags = .Constant;
|
|
_description.CPUAccess = .Write;
|
|
_description.Usage = .Dynamic;
|
|
_description.MiscFlags = .None;
|
|
}
|
|
|
|
/**
|
|
* Uploads the date to the GPU.
|
|
*/
|
|
public void Update()
|
|
{
|
|
PlatformSetData(rawData.CArray(), (uint32)rawData.Count, 0, .WriteDiscard);
|
|
}
|
|
}
|
|
|
|
public enum ShaderVariableType
|
|
{
|
|
Bool,
|
|
Float,
|
|
// todo
|
|
}
|
|
}
|