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glitchy-engine-beef/GlitchyEditor/src/Assets/AssetNode.bf
T

35 lines
729 B
Beef

using System;
using System.Collections;
using GlitchyEngine.Renderer;
using GlitchyEngine.Content;
namespace GlitchyEditor.Assets;
// TODO: Why exactly are AssetFile and AssetNode separated?
public class AssetNode
{
public String Name ~ delete _;
public String Path ~ delete _;
public AssetIdentifier Identifier ~ delete _;
public bool IsDirectory;
public AssetFile AssetFile ~ delete _;
public List<SubAsset> SubAssets ~ {
SubAssets?.ClearAndDeleteItems();
delete SubAssets;
}
public Texture2D PreviewImage ~ _?.ReleaseRef();
}
public class SubAsset
{
public AssetNode Asset;
public String Name ~ delete _;
public AssetIdentifier Identifier ~ delete _;
public Texture2D PreviewImage ~ _?.ReleaseRef();
}