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20 Commits
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| Author | SHA1 | Date | |
|---|---|---|---|
| 0ebb8af771 | |||
| 21c2cc101a | |||
| 754f9f46b2 | |||
| 79f3d731d0 | |||
| ef40531dc3 | |||
| 4ab8603cfb | |||
| f405a0ef9f | |||
| 288678f3b5 | |||
| a216ab4a2e | |||
| 0aabeff96e | |||
| 9e59e1980c | |||
| defd359852 | |||
| 630e9d96de | |||
| d972e9c6c7 | |||
| cc171ee8aa | |||
| 9efd40b480 | |||
| 03c7dc8b9e | |||
| 42f31b2ffe | |||
| 37b396502f | |||
| 100db3cd06 |
@ -126,7 +126,7 @@ AnimatorState:
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -234762855687092897, guid: 0fdb80f1a2017e743a410bc6cd2090d5, type: 3}
|
||||
m_Motion: {fileID: 7400000, guid: 116fc94de7c8f8845b15606ef71b73eb, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
@ -153,7 +153,7 @@ AnimatorState:
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -234762855687092897, guid: 0fdb80f1a2017e743a410bc6cd2090d5, type: 3}
|
||||
m_Motion: {fileID: 7400000, guid: 116fc94de7c8f8845b15606ef71b73eb, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
@ -271,7 +271,7 @@ AnimatorState:
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7272434718706070166, guid: 3ba22caa4e386444482e0e38ab2558f1, type: 3}
|
||||
m_Motion: {fileID: 7400000, guid: f1ba1f0cd41eb754b99fa7584f8fd716, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
@ -298,7 +298,7 @@ AnimatorState:
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7272434718706070166, guid: 3ba22caa4e386444482e0e38ab2558f1, type: 3}
|
||||
m_Motion: {fileID: 7400000, guid: f1ba1f0cd41eb754b99fa7584f8fd716, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
@ -399,7 +399,7 @@ AnimatorState:
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -3749703193433276195, guid: 2b97b09b2b672204391a687234eed858, type: 3}
|
||||
m_Motion: {fileID: 7400000, guid: 2cfa63e1687912346bd0843031974a0a, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
@ -619,37 +619,37 @@ AnimatorController:
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
- m_Name: Walk
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||||
m_Type: 9
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||||
m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
- m_Name: SitDown
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||||
m_Type: 9
|
||||
m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: TooMuchCaffein
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||||
m_Type: 9
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
- m_Name: DrinkCoffee
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||||
m_Type: 9
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
- m_Name: GetMad
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||||
m_Type: 9
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||||
m_DefaultFloat: 0
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||||
m_DefaultInt: 0
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||||
m_DefaultBool: 0
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||||
m_Controller: {fileID: 0}
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||||
m_Controller: {fileID: 9100000}
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||||
m_AnimatorLayers:
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||||
- serializedVersion: 5
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||||
m_Name: Base Layer
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||||
@ -964,7 +964,7 @@ AnimatorState:
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -6686394522949657072, guid: 89ba2f766b6843048abf2ab72ff8cb21, type: 3}
|
||||
m_Motion: {fileID: 7400000, guid: 698f1aca2ed9869408e9472586c4b85f, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
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||||
|
||||
@ -16,6 +16,11 @@ public class NPCAnimationController : MonoBehaviour
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private NavMeshAgent agent;
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||||
private Animator animator;
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||||
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||||
public Developer Developer;
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||||
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||||
[SerializeField]
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||||
private bool _canTakeNewJob;
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||||
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||||
private void Awake()
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{
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agent = GetComponent<NavMeshAgent>();
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@ -25,21 +30,23 @@ public class NPCAnimationController : MonoBehaviour
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}
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||||
private IEnumerator GetToWorkRoutine()
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{
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||||
yield return TakeLock();
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||||
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animator.SetLayerWeight(animator.GetLayerIndex("Typing"), 0);
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||||
animator.SetTrigger("Walk");
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||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
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||||
MoveTo(workPosition.position);
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||||
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<75>ck
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||||
animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<75>ck
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||||
animator.SetTrigger("SitDown");
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||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
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||||
transform.rotation = workPosition.rotation;
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||||
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
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ReleaseLock();
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||||
}
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||||
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||||
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||||
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||||
private IEnumerator FadeLayerWeight(int layerIndex, float targetWeight, float duration)
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||||
private IEnumerator FadeLayerWeight(int layerIndex, float targetWeight, float duration)
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||||
{
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||||
float time = 0;
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||||
float startWeight = animator.GetLayerWeight(layerIndex);
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||||
@ -56,15 +63,25 @@ public class NPCAnimationController : MonoBehaviour
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||||
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||||
public void DrinkCoffee()
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{
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||||
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||||
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StartCoroutine(DrinkCoffeeRoutine());
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||||
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||||
}
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||||
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||||
private IEnumerator TakeLock()
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||||
{
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||||
yield return new WaitUntil(() => _canTakeNewJob);
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||||
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||||
_canTakeNewJob = false;
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||||
}
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||||
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||||
private void ReleaseLock()
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||||
{
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||||
_canTakeNewJob = true;
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||||
}
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||||
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||||
private IEnumerator DrinkCoffeeRoutine()
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||||
{
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||||
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||||
yield return TakeLock();
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||||
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||||
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 1, 1f)); // 1 Sekunde zum Einblenden
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||||
animator.SetTrigger("DrinkCoffee");
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||||
yield return new WaitForSeconds(1.5f);
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||||
@ -78,7 +95,7 @@ public class NPCAnimationController : MonoBehaviour
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||||
animator.ResetTrigger("DrinkCoffee");
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||||
Cup.SetActive(true);
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||||
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||||
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||||
ReleaseLock();
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||||
}
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||||
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||||
public void GoToToilet()
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||||
@ -88,7 +105,17 @@ public class NPCAnimationController : MonoBehaviour
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||||
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||||
private IEnumerator GoToToiletRoutine()
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||||
{
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||||
yield return TakeLock();
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||||
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||||
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 0, 1f));
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||||
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||||
while (ToiletManager.Instance.IsOccupied)
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||||
{
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||||
yield return new WaitForSeconds(2);
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||||
}
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||||
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||||
ToiletManager.Instance.IsOccupied = true;
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||||
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||||
// Beginne mit dem Laufen zur Toilette.
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||||
animator.SetTrigger("Walk");
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||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Walk"));
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||||
@ -97,24 +124,35 @@ public class NPCAnimationController : MonoBehaviour
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||||
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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||||
|
||||
|
||||
// H<>rt auf zu laufen und beginnt zu sitzen.
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||||
animator.ResetTrigger("Walk"); // Es ist wichtig, den vorherigen Trigger zur<75>ckzusetzen
|
||||
// H<>rt auf zu laufen und beginnt zu sitzen.
|
||||
animator.ResetTrigger("Walk"); // Es ist wichtig, den vorherigen Trigger zur<75>ckzusetzen
|
||||
transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
|
||||
animator.SetTrigger("SitDown");
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||||
|
||||
transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
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||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Ready"));
|
||||
// Stehe auf und gehe zur<75>ck zum Ausgangspunkt.
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||||
|
||||
Developer.Pee(1.0, true);
|
||||
|
||||
ToiletManager.Instance.Toilette.Flush();
|
||||
|
||||
// Stehe auf und gehe zur<75>ck zum Ausgangspunkt.
|
||||
transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
|
||||
animator.ResetTrigger("SitDown"); // Setze den Sitzen-Trigger zur<75>ck
|
||||
animator.ResetTrigger("SitDown"); // Setze den Sitzen-Trigger zur<75>ck
|
||||
|
||||
ToiletManager.Instance.IsOccupied = false;
|
||||
|
||||
animator.SetTrigger("Walk");
|
||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
|
||||
MoveTo(workPosition.position);
|
||||
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
|
||||
animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<75>ck
|
||||
animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<75>ck
|
||||
animator.SetTrigger("SitDown");
|
||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
|
||||
transform.rotation = workPosition.rotation;
|
||||
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
|
||||
|
||||
ReleaseLock();
|
||||
}
|
||||
// Hier kannst du entscheiden, ob der Charakter wieder sitzt oder steht.
|
||||
// Beispiel: Setze IsSitting oder IsStanding entsprechend.
|
||||
@ -126,12 +164,15 @@ public class NPCAnimationController : MonoBehaviour
|
||||
|
||||
private IEnumerator GettingMadRoutine()
|
||||
{
|
||||
yield return TakeLock();
|
||||
|
||||
animator.SetTrigger("GetMad");
|
||||
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 1, 2f)); // 1 Sekunde zum Einblenden
|
||||
yield return new WaitForSeconds(8f);
|
||||
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 0, 1f)); // 1 Sekunde zum Ausblenden
|
||||
animator.ResetTrigger("GetMad");
|
||||
|
||||
|
||||
ReleaseLock();
|
||||
}
|
||||
|
||||
public void CaffeinOverdose()
|
||||
@ -141,62 +182,38 @@ public class NPCAnimationController : MonoBehaviour
|
||||
|
||||
private IEnumerator CaffeinRoutine()
|
||||
{
|
||||
yield return TakeLock();
|
||||
|
||||
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 0, 1f));
|
||||
// Beginne mit dem Laufen zur Toilette.
|
||||
animator.SetTrigger("Walk");
|
||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Walk"));
|
||||
MoveTo(dancePlace.position);
|
||||
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
|
||||
animator.ResetTrigger("Walk");
|
||||
yield return new WaitUntil(() =>
|
||||
{
|
||||
Debug.Log(agent.remainingDistance);
|
||||
return agent.remainingDistance <= agent.stoppingDistance;
|
||||
});
|
||||
animator.SetTrigger("TooMuchCaffein");
|
||||
yield return new WaitForSeconds(8f);
|
||||
animator.ResetTrigger("TooMuchCaffein");
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
|
||||
yield return new WaitWhile(() => Developer.IsOvercaffeinated);
|
||||
|
||||
animator.SetTrigger("Walk");
|
||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
|
||||
MoveTo(workPosition.position);
|
||||
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
|
||||
transform.rotation = workPosition.rotation;
|
||||
animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<75>ck
|
||||
animator.SetTrigger("SitDown");
|
||||
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
|
||||
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
|
||||
|
||||
|
||||
|
||||
|
||||
ReleaseLock();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void MoveTo(Vector3 destination)
|
||||
{
|
||||
agent.destination = destination;
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Pr<50>ft, ob der Buchstabe 'C' gedr<64>ckt wurde
|
||||
if (Input.GetKeyDown(KeyCode.C))
|
||||
{
|
||||
DrinkCoffee();
|
||||
}
|
||||
|
||||
// Pr<50>ft, ob der Buchstabe 'T' gedr<64>ckt wurde
|
||||
if (Input.GetKeyDown(KeyCode.T))
|
||||
{
|
||||
GoToToilet();
|
||||
}
|
||||
|
||||
// Pr<50>ft, ob der Buchstabe 'M' gedr<64>ckt wurde
|
||||
if (Input.GetKeyDown(KeyCode.M))
|
||||
{
|
||||
GettingMad();
|
||||
}
|
||||
// Pr<50>ft, ob der Buchstabe 'C' gedr<64>ckt wurde
|
||||
if (Input.GetKeyDown(KeyCode.O))
|
||||
{
|
||||
CaffeinOverdose();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
153098
3d Prototyp/Assets/Animations/SitDownOnToilet.anim
Normal file
153098
3d Prototyp/Assets/Animations/SitDownOnToilet.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
3d Prototyp/Assets/Animations/SitDownOnToilet.anim.meta
Normal file
8
3d Prototyp/Assets/Animations/SitDownOnToilet.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 698f1aca2ed9869408e9472586c4b85f
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
148040
3d Prototyp/Assets/Animations/StandUp.anim
Normal file
148040
3d Prototyp/Assets/Animations/StandUp.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
3d Prototyp/Assets/Animations/StandUp.anim.meta
Normal file
8
3d Prototyp/Assets/Animations/StandUp.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cfa63e1687912346bd0843031974a0a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
82001
3d Prototyp/Assets/Animations/Walk.anim
Normal file
82001
3d Prototyp/Assets/Animations/Walk.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
3d Prototyp/Assets/Animations/Walk.anim.meta
Normal file
8
3d Prototyp/Assets/Animations/Walk.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 116fc94de7c8f8845b15606ef71b73eb
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
680070
3d Prototyp/Assets/Animations/ÜberkoffeinatedDance.anim
Normal file
680070
3d Prototyp/Assets/Animations/ÜberkoffeinatedDance.anim
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1ba1f0cd41eb754b99fa7584f8fd716
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25da4039832d81a42a3e7c1f6242ad85
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -11,6 +11,12 @@ public class CoffeeMachine : MonoBehaviour
|
||||
[SerializeField]
|
||||
private AudioClip _buttonClick;
|
||||
|
||||
[SerializeField]
|
||||
private AudioClip _deny;
|
||||
|
||||
[SerializeField]
|
||||
private AudioClip _coffeeMachine;
|
||||
|
||||
[SerializeField]
|
||||
private AudioSource _audioSource;
|
||||
|
||||
@ -37,32 +43,26 @@ public class CoffeeMachine : MonoBehaviour
|
||||
|
||||
private IEnumerator CookCoffeeRoutine()
|
||||
{
|
||||
// TODO: Start blinking
|
||||
|
||||
Debug.Log("Blinky");
|
||||
|
||||
yield return new WaitForSeconds(2);
|
||||
|
||||
// SPiele kaffeemaschinen sound
|
||||
Debug.Log("Brrrrr");
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
yield return new WaitForSeconds(5);
|
||||
_audioSource.PlayOneShot(_coffeeMachine);
|
||||
|
||||
yield return new WaitForSeconds(7);
|
||||
|
||||
CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
|
||||
|
||||
if (coffeePlace == null)
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
// TODO: Spill coffee
|
||||
Debug.Log("misty kaki");
|
||||
}
|
||||
else
|
||||
{
|
||||
Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
|
||||
}
|
||||
CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
|
||||
// todo: Play pling sound
|
||||
if (coffeePlace == null)
|
||||
{
|
||||
// TODO: Spill coffee
|
||||
Debug.Log("misty kaki");
|
||||
}
|
||||
else
|
||||
{
|
||||
Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
|
||||
}
|
||||
}
|
||||
|
||||
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|
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|
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
|
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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//[SerializeField] private TextMeshProUGUI _fingerText;
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void Start()
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void Update()
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|
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|
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|
||||
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||||
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||||
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|
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|
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|
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|
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|
||||
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||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
humanName: LeftUpperLeg
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: RightUpperLeg
|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: LeftFoot
|
||||
limit:
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
humanName: Spine
|
||||
limit:
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
limit:
|
||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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public float Distance = 5.0f;
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{
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Matrix4x4 mat = Matrix4x4.Rotate(rotation);
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public bool CarriesItem => _carriedInteractible;
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void Start()
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@ -213,13 +215,16 @@ public class Character : MonoBehaviour
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switch (item.ItemType)
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{
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developer.GiveDrink(0.45, WantedConsumable.Coffee);
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_audioSource.PlayOneShot(_data.DrinkCoffe);
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break;
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case ItemType.Mate:
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developer.GiveDrink(0.35, WantedConsumable.Mate);
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break;
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case ItemType.Pizza:
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developer.GiveFood(0.4, WantedConsumable.Pizza);
|
||||
_audioSource.PlayOneShot(_data.EatPizza);
|
||||
break;
|
||||
default:
|
||||
SayItsImpossible();
|
||||
@ -240,4 +245,30 @@ public class Character : MonoBehaviour
|
||||
{
|
||||
_audioSource.PlayOneShot(_data.VoiceSayItsImpossible.GetRandomElement());
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private bool _canHurt = true;
|
||||
|
||||
public void Hurt()
|
||||
{
|
||||
if (_canHurt)
|
||||
StartCoroutine(HurtRoutine());
|
||||
}
|
||||
|
||||
private IEnumerator HurtRoutine()
|
||||
{
|
||||
_canHurt = false;
|
||||
|
||||
_audioSource.PlayOneShot(_data.Hurt);
|
||||
PickupItem(null);
|
||||
|
||||
yield return new WaitForSeconds(1);
|
||||
|
||||
_canHurt = true;
|
||||
}
|
||||
|
||||
public void PlayStepSound()
|
||||
{
|
||||
_audioSource.PlayOneShot(_data.StepSounds.GetRandomElement());
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,6 +6,11 @@ namespace Data
|
||||
[CreateAssetMenu(fileName = "GottfriedData", menuName = "DataObjects/GottfriedData", order = 0)]
|
||||
public class GottfriedData : ScriptableObject
|
||||
{
|
||||
[FormerlySerializedAs("Say_Impossible")] public AudioClip[] VoiceSayItsImpossible;
|
||||
public AudioClip[] VoiceSayItsImpossible;
|
||||
public AudioClip DrinkMate;
|
||||
public AudioClip DrinkCoffe;
|
||||
public AudioClip EatPizza;
|
||||
public AudioClip Hurt;
|
||||
public AudioClip[] StepSounds;
|
||||
}
|
||||
}
|
||||
@ -19,12 +19,12 @@ public struct DeveloperStats
|
||||
public double HungerDrainFactor;
|
||||
public double UrinationDrainFactor;
|
||||
public double HappinessDrainFactor;
|
||||
public double UrinationUrgeFromCoffee;
|
||||
public double UrinationUrgeFromMate;
|
||||
public double UrinationUrgeFromPizza;
|
||||
|
||||
// TODO: Not yet used
|
||||
public double CoffeePreference;
|
||||
public double MatePreference;
|
||||
|
||||
public DeveloperStats(double baseEfficiency, int fingers, double caffeineDrainFactor, double hungerDrainFactor, double urinationDrainFactor, double happinessDrainFactor, double coffeePreference, double matePreference)
|
||||
public DeveloperStats(double baseEfficiency, int fingers, double caffeineDrainFactor, double hungerDrainFactor, double urinationDrainFactor, double happinessDrainFactor, double urinationUrgeFromCoffee, double urinationUrgeFromMate, double urinationUrgeFromPizza)
|
||||
{
|
||||
BaseEfficiency = baseEfficiency;
|
||||
Fingers = fingers;
|
||||
@ -32,11 +32,12 @@ public struct DeveloperStats
|
||||
HungerDrainFactor = hungerDrainFactor;
|
||||
UrinationDrainFactor = urinationDrainFactor;
|
||||
HappinessDrainFactor = happinessDrainFactor;
|
||||
CoffeePreference = coffeePreference;
|
||||
MatePreference = matePreference;
|
||||
UrinationUrgeFromCoffee = urinationUrgeFromCoffee;
|
||||
UrinationUrgeFromMate = urinationUrgeFromMate;
|
||||
UrinationUrgeFromPizza = urinationUrgeFromPizza;
|
||||
}
|
||||
|
||||
public static readonly DeveloperStats Default = new DeveloperStats(1.0, 10, 1, 1, 1, 1, 0.5, 0.5);
|
||||
public static readonly DeveloperStats Default = new DeveloperStats(1.0, 10, 1, 1, 1, 1, 0.2, 0.2, 0.2);
|
||||
}
|
||||
|
||||
public class Developer : MonoBehaviour
|
||||
@ -47,9 +48,9 @@ public class Developer : MonoBehaviour
|
||||
|
||||
[SerializeField]
|
||||
private DeveloperStats _baseStats = DeveloperStats.Default;
|
||||
|
||||
|
||||
[SerializeField]
|
||||
private float _talkRange = 2.0f;
|
||||
private float _talkRange = 3.0f;
|
||||
|
||||
[Header("Aktuelle Informationen")]
|
||||
[SerializeField, ShowOnly]
|
||||
@ -122,6 +123,8 @@ public class Developer : MonoBehaviour
|
||||
private List<GameObject> _needList = new List<GameObject>();
|
||||
private bool _isDead = false;
|
||||
|
||||
[SerializeField] private NPCAnimationController _npcAnimation;
|
||||
|
||||
/// <summary>
|
||||
/// indicates wether the Dev is dead or not
|
||||
/// </summary>
|
||||
@ -146,6 +149,9 @@ public class Developer : MonoBehaviour
|
||||
private bool _hasTalkedWhileOvercaffeinated = false;
|
||||
private bool _hasTalkedBeforeSleeping = false;
|
||||
|
||||
public bool IsOvercaffeinated => _isOvercaffeinated;
|
||||
public bool IsHyperactive => _isHyperactive;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_developerNeeds = gameObject.GetComponent<DeveloperNeeds>();
|
||||
@ -237,7 +243,14 @@ public class Developer : MonoBehaviour
|
||||
_happiness += 0.2;
|
||||
}
|
||||
|
||||
if (drinkType == WantedConsumable.Coffee)
|
||||
_urgeToUrinateLevel -= _baseStats.UrinationUrgeFromCoffee;
|
||||
else if (drinkType == WantedConsumable.Mate)
|
||||
_urgeToUrinateLevel -= _baseStats.UrinationUrgeFromMate;
|
||||
|
||||
_wantedDrink = WantedConsumable.None;
|
||||
|
||||
_npcAnimation.DrinkCoffee();
|
||||
}
|
||||
|
||||
public void GiveFood(double foodAmount, WantedConsumable foodType)
|
||||
@ -270,6 +283,8 @@ public class Developer : MonoBehaviour
|
||||
_happiness += 0.2;
|
||||
}
|
||||
|
||||
_urgeToUrinateLevel -= _baseStats.UrinationUrgeFromPizza;
|
||||
|
||||
_wantedFood = WantedConsumable.None;
|
||||
}
|
||||
|
||||
@ -303,15 +318,23 @@ public class Developer : MonoBehaviour
|
||||
_caffeineLevel -= caffeineDrain * _baseStats.CaffeineDrainFactor;
|
||||
_hungerLevel -= hungerDrain * _baseStats.HungerDrainFactor;
|
||||
_urgeToUrinateLevel -= urinationDrain * _baseStats.UrinationDrainFactor;
|
||||
_happiness -= happinessDrain * _baseStats.UrinationDrainFactor;
|
||||
_happiness -= happinessDrain * _baseStats.HappinessDrainFactor;
|
||||
|
||||
_caffeineLevel = Math.Max(_caffeineLevel, 0.0);
|
||||
_hungerLevel = Math.Max(_hungerLevel, 0.0);
|
||||
_urgeToUrinateLevel = Math.Max(_urgeToUrinateLevel, 0.0);
|
||||
_happiness = Math.Max(_happiness, 0.0);
|
||||
|
||||
|
||||
_isHyperactive = _caffeineLevel > 1.0 && _caffeineLevel <= 1.5;
|
||||
|
||||
bool wasOvercaffeinated = _isOvercaffeinated;
|
||||
_isOvercaffeinated = _caffeineLevel > 1.5;
|
||||
|
||||
if (!wasOvercaffeinated && _isOvercaffeinated)
|
||||
{
|
||||
_npcAnimation.CaffeinOverdose();
|
||||
}
|
||||
|
||||
_isSleeping = _caffeineLevel <= 0.0;
|
||||
|
||||
if (_caffeineLevel < GameManager.Instance.NeedNotificationThreshold && _caffeineNeed == null)
|
||||
@ -347,6 +370,8 @@ public class Developer : MonoBehaviour
|
||||
|
||||
_toiletNeed = _developerNeeds.SpawnToiletNeed(_needList.Count);
|
||||
_needList.Add(_toiletNeed);
|
||||
|
||||
_npcAnimation.GoToToilet();
|
||||
}
|
||||
|
||||
if (_hungerLevel <= 0.0)
|
||||
@ -395,7 +420,7 @@ public class Developer : MonoBehaviour
|
||||
{
|
||||
if (!_hasTalkedBeforeSleeping)
|
||||
{
|
||||
Talk("The Developer is very sleepy right now duo to a lack of caffeine, The Developer takes a nap now", 0, true);
|
||||
Talk("The Developer is very sleepy right now duo to a lack of caffeine, The Developer informs Gottfried that he will do a short nap any time soon", 0, true);
|
||||
_privateContextBuffer.Add($"The developer took a refreshing nap but is annoyed that Gottfried forgot to bring him any caffeine before the nap");
|
||||
_hasTalkedBeforeSleeping = true;
|
||||
}
|
||||
@ -454,11 +479,13 @@ public class Developer : MonoBehaviour
|
||||
|
||||
private double CalculateUrinationEfficiency()
|
||||
{
|
||||
if (_urgeToUrinateLevel > 1.0)
|
||||
if (_urgeToUrinateLevel > GameManager.Instance.NeedNotificationThreshold)
|
||||
return 1.0;
|
||||
|
||||
// https://easings.net/#easeOutExpo
|
||||
return Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
|
||||
return 1.0; //_urgeToUrinateLevel / GameManager.Instance.NeedNotificationThreshold;
|
||||
|
||||
//Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
|
||||
}
|
||||
|
||||
private double CalculateHappinessEfficiency()
|
||||
@ -552,4 +579,9 @@ public class Developer : MonoBehaviour
|
||||
GetComponent<Text2Speech>().Generate(context, shortnessLevel);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayStepSound()
|
||||
{
|
||||
_audioSource.PlayOneShot(GameManager.Instance.Player.Data.StepSounds.GetRandomElement());
|
||||
}
|
||||
}
|
||||
|
||||
@ -77,11 +77,35 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
|
||||
/// </summary>
|
||||
public double ExpectedRemainingGameDuration => _remainingGameDurationSeconds / _currentEfficiency;
|
||||
|
||||
private bool _isStarted;
|
||||
|
||||
private float _randomContextTimer = 20f;
|
||||
|
||||
private List<string> _randomContextList = new List<string>() { "The Developer finally fixed a bug that bothered him a lot",
|
||||
"The Developer tells Gottfried that Richard farted again",
|
||||
"The Developer is struggling really hard to solve the bug",
|
||||
"The Developer tells Gottfried about his lovely cat Mautzi",
|
||||
"The Developer is afraid Zombies might come around",
|
||||
"The Developer is curious about how Gottfrieds day was so far",
|
||||
"The Developer blames Gottfried for some random nonsense"};
|
||||
|
||||
public bool IsGameRunning => _gameRunning.IsTrue;
|
||||
|
||||
public bool IsStarted => _isStarted;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartGame();
|
||||
//StartGame();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_randomContextTimer -= Time.deltaTime;
|
||||
if (_randomContextTimer < 0)
|
||||
{
|
||||
_randomContextTimer = 30f;
|
||||
AddContext(_randomContextList.GetRandomElement());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -89,8 +113,10 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
|
||||
/// Startet ein neues Spiel.
|
||||
/// </summary>
|
||||
[ContextMenu("Start Game")]
|
||||
private void StartGame()
|
||||
public void StartGame()
|
||||
{
|
||||
_isStarted = true;
|
||||
|
||||
TimeManager.Instance.Init();
|
||||
|
||||
_contextBuffer = new CircularBuffer<string>(_maxContextBufferSize);
|
||||
@ -103,7 +129,7 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
|
||||
|
||||
_remainingGameDurationSeconds = _totalGameDurationSeconds;
|
||||
|
||||
ResumeGame();
|
||||
ResumeGame();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -153,15 +179,27 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private bool _won;
|
||||
|
||||
public bool Won => _won;
|
||||
|
||||
[SerializeField]
|
||||
private bool _lost;
|
||||
|
||||
public bool Lost => _lost;
|
||||
|
||||
private void EndGame(EndGameCondition endGameCondition)
|
||||
{
|
||||
if (endGameCondition.IsWin())
|
||||
{
|
||||
Debug.Log("You won!");
|
||||
_won = true;
|
||||
}
|
||||
else if (endGameCondition.IsLose())
|
||||
{
|
||||
Debug.Log("You lost!");
|
||||
_lost = true;
|
||||
}
|
||||
|
||||
Debug.Log(endGameCondition.GetEndGameMessage());
|
||||
|
||||
@ -4,9 +4,16 @@ namespace Interaction
|
||||
{
|
||||
public class Copier : MonoBehaviour
|
||||
{
|
||||
public AudioSource _audioSource;
|
||||
|
||||
public AudioClip _deny;
|
||||
|
||||
public void Copy()
|
||||
{
|
||||
Debug.Log("Kopierer erfolgreich benutzt!");
|
||||
if (!_audioSource.isPlaying)
|
||||
_audioSource.Play();
|
||||
else
|
||||
_audioSource.PlayOneShot(_deny);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -13,11 +13,34 @@ public class VendingMachine : MonoBehaviour
|
||||
|
||||
[SerializeField]
|
||||
private float _shootForce;
|
||||
|
||||
[SerializeField]
|
||||
private bool _isReady;
|
||||
|
||||
[SerializeField] private AudioSource _audioSource;
|
||||
|
||||
[SerializeField] private AudioClip _vendingMachineSound;
|
||||
[SerializeField] private AudioClip _errorSound;
|
||||
|
||||
public void DropPiza()
|
||||
{
|
||||
PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation);
|
||||
if (_isReady)
|
||||
StartCoroutine(DropPizzaRoutine());
|
||||
else
|
||||
_audioSource.PlayOneShot(_errorSound);
|
||||
}
|
||||
|
||||
private IEnumerator DropPizzaRoutine()
|
||||
{
|
||||
_isReady = false;
|
||||
|
||||
_audioSource.PlayOneShot(_vendingMachineSound);
|
||||
|
||||
yield return new WaitForSeconds(2.7f);
|
||||
|
||||
PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation);
|
||||
pizza.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, _shootForce), ForceMode.Impulse);
|
||||
|
||||
_isReady = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,14 +3,17 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using Utility;
|
||||
|
||||
public class MusicManager : MonoBehaviourSingleton<MusicManager>
|
||||
{
|
||||
[SerializeField]
|
||||
private List<AudioClip> _ambientMusic;
|
||||
[FormerlySerializedAs("_showDownMusic")] [SerializeField]
|
||||
private AudioClip _winningMusic;
|
||||
[SerializeField]
|
||||
private AudioClip _showDownMusic;
|
||||
private AudioClip _losingMusic;
|
||||
|
||||
[SerializeField, ShowOnly]
|
||||
private float _musicTimer = 5f;
|
||||
@ -18,9 +21,16 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
|
||||
private AudioSource _audioSource;
|
||||
private AudioClip _currentlyPlaying;
|
||||
private float _defaultVolume;
|
||||
private bool _showDownTime = false;
|
||||
private ShowDown _showDown = ShowDown.NotYet;
|
||||
private bool _doneFading = false;
|
||||
private bool _showDownIsPlaying = false;
|
||||
|
||||
private enum ShowDown
|
||||
{
|
||||
NotYet,
|
||||
AlmostFinished,
|
||||
TimesRunningOut
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -34,10 +44,10 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
|
||||
{
|
||||
CheckForFinalMusic();
|
||||
|
||||
if (!_showDownTime)
|
||||
if (_showDown == ShowDown.NotYet)
|
||||
{
|
||||
_musicTimer -= Time.deltaTime;
|
||||
|
||||
|
||||
if (_musicTimer <= 0)
|
||||
{
|
||||
_musicTimer = _musicCheckInterval;
|
||||
@ -47,18 +57,6 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_doneFading)
|
||||
{
|
||||
if (!_showDownIsPlaying)
|
||||
PlayShowDownMusic();
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeOutMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FadeOutMusic()
|
||||
@ -70,10 +68,69 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
|
||||
|
||||
private void CheckForFinalMusic()
|
||||
{
|
||||
float timeLeft = (float)GameManager.Instance.ExpectedRemainingGameDuration;
|
||||
_showDownTime = timeLeft < 0.9 * _showDownMusic.length;
|
||||
ShowDown oldShowDown = _showDown;
|
||||
|
||||
if (TimeManager.Instance.RealLifeSecondsUntilDeadline < 100)
|
||||
{
|
||||
_showDown = ShowDown.TimesRunningOut;
|
||||
}
|
||||
else if (GameManager.Instance.GameProgress > 0.85)
|
||||
{
|
||||
_showDown = ShowDown.AlmostFinished;
|
||||
}
|
||||
else
|
||||
{
|
||||
_showDown = ShowDown.NotYet;
|
||||
}
|
||||
|
||||
if (!GameManager.Instance.IsStarted)
|
||||
{
|
||||
_showDown = ShowDown.NotYet;
|
||||
}
|
||||
|
||||
if (oldShowDown != _showDown)
|
||||
{
|
||||
switch (_showDown)
|
||||
{
|
||||
case ShowDown.NotYet:
|
||||
FadeToClip(_ambientMusic.GetRandomElement());
|
||||
break;
|
||||
case ShowDown.AlmostFinished:
|
||||
FadeToClip(_winningMusic);
|
||||
break;
|
||||
case ShowDown.TimesRunningOut:
|
||||
FadeToClip(_losingMusic);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FadeToClip(AudioClip audioClip)
|
||||
{
|
||||
StartCoroutine(FadeToClipRoutine(audioClip));
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private float _fadeDuration = 1.0f;
|
||||
|
||||
private IEnumerator FadeToClipRoutine(AudioClip audioClip)
|
||||
{
|
||||
float currentTime = 0;
|
||||
float start = _audioSource.volume;
|
||||
while (currentTime < _fadeDuration)
|
||||
{
|
||||
currentTime += Time.deltaTime;
|
||||
_audioSource.volume = Mathf.Lerp(start, 0.0f, currentTime / _fadeDuration);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
_audioSource.Stop();
|
||||
_audioSource.volume = _defaultVolume;
|
||||
_audioSource.clip = audioClip;
|
||||
_audioSource.loop = true;
|
||||
_audioSource.Play();
|
||||
}
|
||||
|
||||
private void PlayNewMusic()
|
||||
{
|
||||
if (_currentlyPlaying == null)
|
||||
@ -90,14 +147,4 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
|
||||
_audioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayShowDownMusic()
|
||||
{
|
||||
_showDownIsPlaying = true;
|
||||
_audioSource.Stop();
|
||||
_audioSource.volume = _defaultVolume;
|
||||
_audioSource.clip = _showDownMusic;
|
||||
_audioSource.loop = true;
|
||||
_audioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,166 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Unity.PlasticSCM.Editor.WebApi;
|
||||
using UnityEngine;
|
||||
|
||||
public class NPC_Behavior : MonoBehaviour
|
||||
{
|
||||
[SerializeField] GameObject confettiEffect;
|
||||
[SerializeField] double eventRate = 1.0; // max 60, min 0 -> how many events are fired per minute
|
||||
[SerializeField] private float _startTime = 30.0f;
|
||||
|
||||
private NPC_EventStack _eventStack;
|
||||
private Text2Speech _text2Speech;
|
||||
private AudioSource _audioSource;
|
||||
|
||||
[SerializeField] private bool _talk = false;
|
||||
[SerializeField] private bool _fullfillNeedManually = false;
|
||||
[SerializeField] private float _timer;
|
||||
[SerializeField] private float _newNeedDelay = 3.0f;
|
||||
[SerializeField] private List<string> _lastTenNeeds = new List<string>();
|
||||
private DeveloperNeeds _developerNeeds;
|
||||
private float _timeBetweenEvents;
|
||||
private GameObject _currentNeed = null;
|
||||
private float _newNeedDelayTimer = 0.0f;
|
||||
private float _effectCreationTime;
|
||||
private GameObject _effect;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the current need
|
||||
/// </summary>
|
||||
public string CurrentNeed => _lastTenNeeds[_lastTenNeeds.Count - 1];
|
||||
/// <summary>
|
||||
/// Indicates if the developer has a need right now
|
||||
/// </summary>
|
||||
public bool HasNeed = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_developerNeeds = GetComponent<DeveloperNeeds>();
|
||||
_eventStack = GetComponent<NPC_EventStack>();
|
||||
_text2Speech = GetComponent<Text2Speech>();
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
ResetTimer(_startTime);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
WatchEffect();
|
||||
_timer -= Time.deltaTime;
|
||||
|
||||
if (_newNeedDelayTimer <= 0)
|
||||
{
|
||||
if (_timer <= 0 && _currentNeed == null)
|
||||
{
|
||||
GenerateNeed();
|
||||
ResetTimer();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_newNeedDelayTimer -= Time.deltaTime;
|
||||
}
|
||||
|
||||
// for Debugging
|
||||
if (_fullfillNeedManually)
|
||||
{
|
||||
_fullfillNeedManually = false;
|
||||
NeedFullfilled();
|
||||
}
|
||||
if (_talk)
|
||||
{
|
||||
_talk = false;
|
||||
Talk();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetTimer(float startTime = 0.0f)
|
||||
{
|
||||
if (eventRate <= 0)
|
||||
{
|
||||
_timeBetweenEvents = float.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
_timeBetweenEvents = 60f / (float)eventRate;
|
||||
if (startTime > 0)
|
||||
{
|
||||
_timer = startTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
_timer = Random.Range(0.5f * _timeBetweenEvents, 1.25f * _timeBetweenEvents);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void WatchEffect()
|
||||
{
|
||||
if (_effect != null && GetEffectLifetime() >= 3.0f)
|
||||
{
|
||||
RemoveEffect();
|
||||
}
|
||||
}
|
||||
|
||||
private float GetEffectLifetime()
|
||||
{
|
||||
return Time.time - _effectCreationTime;
|
||||
}
|
||||
|
||||
private bool RemoveEffect()
|
||||
{
|
||||
Destroy(_effect);
|
||||
return _effect != null;
|
||||
}
|
||||
|
||||
public bool GenerateNeed(string needName = null)
|
||||
{
|
||||
List<string> needs = new List<string>() { "coffee", "mate", "toilet", "money" };
|
||||
|
||||
string need = needs[UnityEngine.Random.Range(0, needs.Count)];
|
||||
if (needName != null)
|
||||
{
|
||||
need = needName;
|
||||
}
|
||||
|
||||
_currentNeed = _developerNeeds.spawnNeed(need, 0);
|
||||
HasNeed = true;
|
||||
_lastTenNeeds.Add(need);
|
||||
if (_lastTenNeeds.Count > 10)
|
||||
{
|
||||
_lastTenNeeds.RemoveAt(0);
|
||||
}
|
||||
return _currentNeed != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes the current need and its gameobject.
|
||||
/// </summary>
|
||||
/// <returns>bool: wether successfully deleted the gameobject or not</returns>
|
||||
[ContextMenu("Fullfill Need")]
|
||||
public bool NeedFullfilled()
|
||||
{
|
||||
Destroy(_currentNeed);
|
||||
if (HasNeed)
|
||||
{
|
||||
HasNeed = false;
|
||||
_newNeedDelayTimer = _newNeedDelay;
|
||||
_effect = Instantiate(confettiEffect, new Vector3(0.0f, 1.5f, 0.0f), confettiEffect.transform.rotation);
|
||||
_effect.transform.SetParent(transform, false);
|
||||
_effectCreationTime = Time.time;
|
||||
}
|
||||
return _currentNeed == null;
|
||||
}
|
||||
|
||||
public void Talk()
|
||||
{
|
||||
//if (!_audioSource.isPlaying)
|
||||
//{
|
||||
string context = _eventStack.GetEntireContext();
|
||||
_text2Speech.Generate(context);
|
||||
//}
|
||||
}
|
||||
}
|
||||
@ -1,51 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NPC_EventStack : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<string> _eventStack = new List<string>() { "What a great day to develope a game!" };
|
||||
[SerializeField] private int _maxStackHeight = 5;
|
||||
|
||||
private Text2Speech _text2speech;
|
||||
|
||||
public void AddNewContext(string context)
|
||||
{
|
||||
_eventStack.Add(context);
|
||||
if (_eventStack.Count > _maxStackHeight)
|
||||
{
|
||||
_eventStack.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetEntireContext()
|
||||
{
|
||||
string output = "";
|
||||
foreach (string e in _eventStack)
|
||||
{
|
||||
output += e + ", ";
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
public string GetLatestContext()
|
||||
{
|
||||
if (_eventStack.Count > 0)
|
||||
{
|
||||
return _eventStack[_eventStack.Count - 1];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GenerateVoice()
|
||||
{
|
||||
if ( _eventStack.Count == 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
_text2speech.Generate(GetEntireContext());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -11,8 +11,6 @@ using OpenAI_API.Models;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections.Generic;
|
||||
using Google.Cloud.TextToSpeech.V1;
|
||||
using Palmmedia.ReportGenerator.Core;
|
||||
|
||||
[Serializable]
|
||||
public class TextToSpeechResponse
|
||||
@ -140,7 +138,7 @@ public class Text2Speech : MonoBehaviour
|
||||
|
||||
if (filteredVoices.Count > 0)
|
||||
{
|
||||
// Auswahl einer zuf<75>lligen Stimme aus den gefilterten Ergebnissen
|
||||
// Auswahl einer zuf<75>lligen Stimme aus den gefilterten Ergebnissen
|
||||
var randomVoice = filteredVoices[UnityEngine.Random.Range(0, filteredVoices.Count)];
|
||||
|
||||
System.Random random = new System.Random();
|
||||
|
||||
@ -34,12 +34,34 @@ public class TimeManager : MonoBehaviourSingleton<TimeManager>
|
||||
/// Das aktuelle Datum und Uhrzeit im Spiel.
|
||||
/// </summary>
|
||||
public DateTime CurrentDate => _startDate.AddDays(_totalTime);
|
||||
|
||||
public double RealLifeSecondsUntilDeadline => (Deadline - CurrentDate).TotalDays * _secondsPerDay;
|
||||
|
||||
/// <summary>
|
||||
/// Die Deadline des Spiels.
|
||||
/// </summary>
|
||||
public DateTime Deadline => _deadline;
|
||||
|
||||
public DateTime PredictedEndDate
|
||||
{
|
||||
get
|
||||
{
|
||||
double realSeconds = GameManager.Instance.ExpectedRemainingGameDuration;
|
||||
double gameDays = realSeconds / _secondsPerDay;
|
||||
|
||||
if (double.IsFinite(gameDays))
|
||||
{
|
||||
return CurrentDate.AddDays(gameDays);
|
||||
}
|
||||
else
|
||||
{
|
||||
return DateTime.MaxValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool PredictedMissesDeadline => PredictedEndDate > Deadline;
|
||||
|
||||
/// <summary>
|
||||
/// Wie viele Sekunden ein Tag im Spiel hat
|
||||
/// </summary>
|
||||
|
||||
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using Interaction;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -23,10 +24,53 @@ public class UiController : MonoBehaviour
|
||||
private Button _prevActionButton;
|
||||
[SerializeField]
|
||||
private Button _nextActionButton;
|
||||
|
||||
[SerializeField]
|
||||
private Image _progressBarImage;
|
||||
|
||||
[SerializeField]
|
||||
private Image _progressBarBorder;
|
||||
|
||||
[SerializeField] private TextMeshProUGUI _progressText;
|
||||
|
||||
[SerializeField] private TextMeshProUGUI _deadlineText;
|
||||
[SerializeField] private TextMeshProUGUI _currentDateText;
|
||||
[SerializeField] private TextMeshProUGUI _predictedEndText;
|
||||
|
||||
[SerializeField] private Gradient _deadlineTextColors;
|
||||
|
||||
public GameObject WinScreen;
|
||||
public GameObject LoseScreen;
|
||||
public GameObject StartScreen;
|
||||
|
||||
void Update()
|
||||
{
|
||||
StartScreen.SetActive(!GameManager.Instance.IsStarted);
|
||||
|
||||
UpdateActionDisplay();
|
||||
UpdateProgressBar();
|
||||
UpdateDeadlineDateStuffTexts();
|
||||
|
||||
WinScreen.SetActive(GameManager.Instance.Won);
|
||||
LoseScreen.SetActive(GameManager.Instance.Lost);
|
||||
}
|
||||
|
||||
private void UpdateProgressBar()
|
||||
{
|
||||
Vector3 scale = _progressBarImage.rectTransform.localScale;
|
||||
scale.x = (float)GameManager.Instance.GameProgress;
|
||||
|
||||
_progressBarImage.rectTransform.localScale = scale;
|
||||
_progressBarImage.pixelsPerUnitMultiplier = _progressBarBorder.pixelsPerUnitMultiplier * scale.x;
|
||||
_progressText.text = $"Entwicklungsfortschritt: {GameManager.Instance.GameProgress:##0%}";
|
||||
}
|
||||
|
||||
private void UpdateDeadlineDateStuffTexts()
|
||||
{
|
||||
_currentDateText.text = $"Aktuelle Zeit: {TimeManager.Instance.CurrentDate: dddd dd.MM.yy hh U\\hr}";
|
||||
_deadlineText.text = $"Deadline: {TimeManager.Instance.Deadline: dddd dd.MM.yy hh U\\hr}";
|
||||
_predictedEndText.text = $"Vorraussichtlich fertig: {(TimeManager.Instance.PredictedEndDate == DateTime.MaxValue ? "Nie" : TimeManager.Instance.PredictedEndDate.ToString("dddd dd.MM.yy hh U\\hr"))}";
|
||||
_predictedEndText.color = _deadlineTextColors.Evaluate(TimeManager.Instance.PredictedMissesDeadline ? 0.0f : 1.0f);
|
||||
}
|
||||
|
||||
private void UpdateActionDisplay()
|
||||
@ -63,4 +107,16 @@ public class UiController : MonoBehaviour
|
||||
//_prevActionButton.interactable = _pickupper.CanSelectPrevious;
|
||||
//_nextActionButton.interactable = _pickupper.CanSelectNext;
|
||||
}
|
||||
|
||||
public void Replay()
|
||||
{
|
||||
string currentSceneName = SceneManager.GetActiveScene().name;
|
||||
SceneManager.LoadScene(currentSceneName);
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
//UnityEditor.EditorApplication.isPlaying = false;
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
@ -39,7 +39,7 @@ namespace Utility
|
||||
public MediumDifficulty()
|
||||
{
|
||||
Difficulty = Difficulty.Medium;
|
||||
DaysUntilReleaseFactor = 1.5;
|
||||
DaysUntilReleaseFactor = 1.75;
|
||||
CaffeineDrainScaling = 1.5;
|
||||
HungerDrainScaling = 1.5;
|
||||
UrinationDrainScaling = 1.5;
|
||||
|
||||
@ -58,6 +58,17 @@ public class Zeitschaltuhr : MonoBehaviour, ISerializationCallbackReceiver
|
||||
|
||||
void UpdateOn()
|
||||
{
|
||||
if (!GameManager.Instance.IsStarted)
|
||||
{
|
||||
bool wasOn = IsOn;
|
||||
IsOn = false;
|
||||
if (IsOn != wasOn)
|
||||
{
|
||||
UpdateChildren();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (_turnOnTimeSpan < _turnOffTimeSpan)
|
||||
{
|
||||
// beide Zeiten am selben Tag
|
||||
|
||||
@ -14,33 +14,113 @@ public class Zombie : MonoBehaviour
|
||||
[SerializeField]
|
||||
List<AudioClip> Noises;
|
||||
[SerializeField]
|
||||
public float speed = 5f;
|
||||
private float _speed = 0.5f;
|
||||
[SerializeField]
|
||||
private float _rotateSpeed = 180.0f;
|
||||
[SerializeField]
|
||||
private float _attackRange = 1.3f;
|
||||
[SerializeField]
|
||||
private float _jumpForce;
|
||||
[SerializeField]
|
||||
private float _idleThresholdFactor = 0.2f;
|
||||
[SerializeField]
|
||||
private float _noiseDelay = 5.0f;
|
||||
[SerializeField, ShowOnly]
|
||||
private float _noiseTimer;
|
||||
[SerializeField]
|
||||
private LayerMask _groundLayer;
|
||||
|
||||
private Rigidbody _rb;
|
||||
private AudioSource _audioSource;
|
||||
private bool _fadeOutNoise = false;
|
||||
private Animator _animator;
|
||||
private bool _isAttacking = false;
|
||||
private float _idleThreshold;
|
||||
private Vector3 _initialPosition;
|
||||
|
||||
|
||||
|
||||
[ContextMenu("Kill Zombie")]
|
||||
private void TestDIe()
|
||||
{
|
||||
Die();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
_rb = GetComponent<Rigidbody>();
|
||||
_noiseTimer = Random.Range(0.3f * _noiseDelay, 1.5f * _noiseDelay);
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
_animator = GetComponent<Animator>();
|
||||
_idleThreshold = _speed / _idleThresholdFactor;
|
||||
_initialPosition = transform.position;
|
||||
}
|
||||
|
||||
void Update()
|
||||
void Update()
|
||||
{
|
||||
//_idleThreshold = _speed / _idleThresholdFactor;
|
||||
|
||||
UpdateNoise();
|
||||
MoveTowardsPlayer();
|
||||
if (!_isAttacking)
|
||||
{
|
||||
MoveTowardsPlayer();
|
||||
}
|
||||
}
|
||||
|
||||
private void MoveTowardsPlayer()
|
||||
{
|
||||
Vector3 direction = (GameManager.Instance.Player.transform.position - transform.position).normalized;
|
||||
_rb.MovePosition(_rb.position + direction * speed * Time.deltaTime);
|
||||
Vector3 direction = (GameManager.Instance.Player.transform.position - transform.position);
|
||||
Quaternion goalRotation = Quaternion.LookRotation(direction);
|
||||
transform.rotation = Quaternion.Euler(0, Quaternion.RotateTowards(transform.rotation, goalRotation, _rotateSpeed * Time.deltaTime).eulerAngles.y, 0);
|
||||
float diff = direction.magnitude;
|
||||
//Debug.Log(diff);
|
||||
if (diff <= _attackRange && !_isAttacking)
|
||||
{
|
||||
_animator.SetFloat("Running", 0);
|
||||
_animator.SetBool("Idle", false);
|
||||
StartCoroutine(Attack());
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 oldPosition = _rb.position;
|
||||
Vector3 goalDirection = new Vector3(direction.x, 0.2f, direction.z);
|
||||
if (Physics.Raycast(transform.position + new Vector3(0, 0.1f, 0), goalDirection, 1f, _groundLayer))
|
||||
{
|
||||
Debug.Log("RayCast HIT");
|
||||
//_rb.AddForce(Vector3.up * _jumpForce, ForceMode.Impulse);
|
||||
_rb.MovePosition(_rb.position - transform.forward * Time.deltaTime);
|
||||
_rb.MovePosition(_rb.position + new Vector3(0, _jumpForce, 0) * Time.deltaTime);
|
||||
}
|
||||
_rb.MovePosition(_rb.position + goalDirection * _speed * Time.deltaTime);
|
||||
float dist = Vector3.Distance(oldPosition, _rb.position);
|
||||
//Debug.Log($"Distance: {dist}, Threshold: {_idleThreshold * Time.deltaTime}");
|
||||
if (dist > _idleThreshold * Time.deltaTime)
|
||||
{
|
||||
_animator.SetBool("Idle", false);
|
||||
_animator.SetFloat("Running", _speed * 3.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
_animator.SetFloat("Running", 0);
|
||||
_animator.SetBool("Idle", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator Attack()
|
||||
{
|
||||
_isAttacking = true;
|
||||
_animator.SetBool("Attack", true);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
_animator.SetBool("Attack", false);
|
||||
// check if actually hit
|
||||
Vector3 direction = (GameManager.Instance.Player.transform.position - transform.position);
|
||||
float diff = direction.magnitude;
|
||||
if (diff <= _attackRange + 0.6f)
|
||||
{
|
||||
GameManager.Instance.Player.GetComponent<Character>().Hurt();
|
||||
}
|
||||
_isAttacking = false;
|
||||
}
|
||||
|
||||
private void UpdateNoise()
|
||||
@ -70,6 +150,15 @@ public class Zombie : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void Die()
|
||||
{
|
||||
GameObject particleEffect = Instantiate(GameManager.Instance.ZombieDeathByDisableParticleEffect, transform.position, Quaternion.Euler(-90, 0, 0), GameManager.Instance.transform);
|
||||
AudioSource audio = particleEffect.GetComponent<AudioSource>();
|
||||
audio.clip = GetComponentInParent<ZombieSpawner>().ZombieDeathByDisableSoundeffects[Random.Range(0, GetComponentInParent<ZombieSpawner>().ZombieDeathByDisableSoundeffects.Count)];
|
||||
audio.Play();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
public void FadeOutNoise()
|
||||
{
|
||||
_fadeOutNoise = true;
|
||||
|
||||
@ -8,7 +8,7 @@ public class ZombieSpawner : MonoBehaviour
|
||||
[SerializeField]
|
||||
List<Transform> SpawnPoints;
|
||||
[SerializeField]
|
||||
List<AudioClip> ZombieDeathByDisableSoundeffects;
|
||||
public List<AudioClip> ZombieDeathByDisableSoundeffects;
|
||||
[SerializeField]
|
||||
GameObject ZombiePrefab;
|
||||
[SerializeField]
|
||||
@ -88,7 +88,8 @@ public class ZombieSpawner : MonoBehaviour
|
||||
{
|
||||
if (transform.childCount > _spawnRate) return;
|
||||
Transform pos = SpawnPoints[Random.Range(0, SpawnPoints.Count)];
|
||||
Instantiate(ZombiePrefab, pos.position, Quaternion.identity, transform);
|
||||
Quaternion rotation = Quaternion.Euler(0, Random.Range(0, 359), 0);
|
||||
Instantiate(ZombiePrefab, pos.position, rotation, transform);
|
||||
}
|
||||
|
||||
private void KillZombiesByDisable()
|
||||
|
||||
BIN
3d Prototyp/Assets/SoundEffects/CoffeeMachine.wav
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BIN
3d Prototyp/Assets/SoundEffects/CoffeeMachine.wav
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3d Prototyp/Assets/SoundEffects/CoffeeMachine.wav.meta
Normal file
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3d Prototyp/Assets/SoundEffects/CoffeeMachine.wav.meta
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3d Prototyp/Assets/SoundEffects/Deny.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Deny.wav
Normal file
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23
3d Prototyp/Assets/SoundEffects/Deny.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Deny.wav.meta
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BIN
3d Prototyp/Assets/SoundEffects/Eat.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Eat.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Eat.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Eat.wav.meta
Normal file
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
3d Prototyp/Assets/SoundEffects/Flush.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Flush.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Flush.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Flush.wav.meta
Normal file
@ -0,0 +1,23 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
3d Prototyp/Assets/SoundEffects/Music/Sands of Time.mp3
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Music/Sands of Time.mp3
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Music/Sands of Time.mp3.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Music/Sands of Time.mp3.meta
Normal file
@ -0,0 +1,23 @@
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fileFormatVersion: 2
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compressionFormat: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
3d Prototyp/Assets/SoundEffects/Printer.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Printer.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Printer.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Printer.wav.meta
Normal file
@ -0,0 +1,23 @@
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fileFormatVersion: 2
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externalObjects: {}
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defaultSettings:
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
|
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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8
3d Prototyp/Assets/SoundEffects/Step.meta
Normal file
8
3d Prototyp/Assets/SoundEffects/Step.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ca64f072f07c0df449514b1b9f93a5dd
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folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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BIN
3d Prototyp/Assets/SoundEffects/Step/Step-01.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Step/Step-01.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Step/Step-01.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Step/Step-01.wav.meta
Normal file
@ -0,0 +1,23 @@
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fileFormatVersion: 2
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
3d Prototyp/Assets/SoundEffects/Step/Step-02.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Step/Step-02.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Step/Step-02.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Step/Step-02.wav.meta
Normal file
@ -0,0 +1,23 @@
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fileFormatVersion: 2
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||||
AudioImporter:
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externalObjects: {}
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||||
serializedVersion: 7
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||||
defaultSettings:
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||||
serializedVersion: 2
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sampleRateOverride: 44100
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||||
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||||
preloadAudioData: 0
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||||
platformSettingOverrides: {}
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||||
forceToMono: 0
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normalize: 1
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||||
loadInBackground: 0
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ambisonic: 0
|
||||
3D: 1
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
BIN
3d Prototyp/Assets/SoundEffects/Step/Step-03.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Step/Step-03.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Step/Step-03.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Step/Step-03.wav.meta
Normal file
@ -0,0 +1,23 @@
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fileFormatVersion: 2
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AudioImporter:
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defaultSettings:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
3d Prototyp/Assets/SoundEffects/Step/Step-04.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Step/Step-04.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Step/Step-04.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Step/Step-04.wav.meta
Normal file
@ -0,0 +1,23 @@
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fileFormatVersion: 2
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externalObjects: {}
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defaultSettings:
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BIN
3d Prototyp/Assets/SoundEffects/Step/Step-05.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Step/Step-05.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Step/Step-05.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Step/Step-05.wav.meta
Normal file
@ -0,0 +1,23 @@
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BIN
3d Prototyp/Assets/SoundEffects/Step/Step-06.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/Step/Step-06.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/Step/Step-06.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/Step/Step-06.wav.meta
Normal file
@ -0,0 +1,23 @@
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BIN
3d Prototyp/Assets/SoundEffects/VendingMachine.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/VendingMachine.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/VendingMachine.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/VendingMachine.wav.meta
Normal file
@ -0,0 +1,23 @@
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fileFormatVersion: 2
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||||
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||||
userData:
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BIN
3d Prototyp/Assets/SoundEffects/hurt2.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/hurt2.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/hurt2.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/hurt2.wav.meta
Normal file
@ -0,0 +1,23 @@
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||||
fileFormatVersion: 2
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3d Prototyp/Assets/SoundEffects/openBottle.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/openBottle.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/openBottle.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/openBottle.wav.meta
Normal file
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fileFormatVersion: 2
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3d Prototyp/Assets/SoundEffects/sip.wav
Normal file
BIN
3d Prototyp/Assets/SoundEffects/sip.wav
Normal file
Binary file not shown.
23
3d Prototyp/Assets/SoundEffects/sip.wav.meta
Normal file
23
3d Prototyp/Assets/SoundEffects/sip.wav.meta
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user