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Workaround for localTransform calculation changing transform values
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@@ -1,3 +1,5 @@
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using System;
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namespace GlitchyEngine.World
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{
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public static class TransformSystem
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@@ -28,7 +30,8 @@ namespace GlitchyEngine.World
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if(transform.IsDirty)
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{
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transform.LocalTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale);
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//transform.LocalTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale);
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transform.[Friend]_localTransform = .Translation(transform.Position) * .RotationQuaternion(transform.Rotation) * .Scaling(transform.Scale);
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transform.IsDirty = false;
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