Disable circle rendering

This commit is contained in:
Simon Lübeß
2025-08-08 19:12:42 +02:00
parent e57c1c876f
commit 52cbf9dcf4
+4 -4
View File
@@ -126,13 +126,13 @@ class SceneRenderer
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
}
for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, CircleRendererComponent, EditorFlagsComponent>())
/*for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, CircleRendererComponent, EditorFlagsComponent>())
{
if (editorFlags.Flags.HasFlag(.HideInScene))
continue;
Renderer2D.DrawCircle(transform.WorldTransform, circle, entity.Index);
}
}*/
for (var (entity, transform, text, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, TextRendererComponent, EditorFlagsComponent>())
{
@@ -217,13 +217,13 @@ class SceneRenderer
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
}
for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, CircleRendererComponent, EditorFlagsComponent>())
/*for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, CircleRendererComponent, EditorFlagsComponent>())
{
if (editorFlags.Flags.HasFlag(.HideInScene))
continue;
Renderer2D.DrawCircle(transform.WorldTransform, circle, entity.Index);
}
}*/
for (var (entity, transform, text, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, TextRendererComponent, EditorFlagsComponent>())
{