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https://github.com/aharabada/glitchy-engine-beef.git
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Disable circle rendering
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@@ -126,13 +126,13 @@ class SceneRenderer
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Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
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Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
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}
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}
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for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, CircleRendererComponent, EditorFlagsComponent>())
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/*for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, CircleRendererComponent, EditorFlagsComponent>())
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{
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{
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if (editorFlags.Flags.HasFlag(.HideInScene))
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if (editorFlags.Flags.HasFlag(.HideInScene))
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continue;
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continue;
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Renderer2D.DrawCircle(transform.WorldTransform, circle, entity.Index);
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Renderer2D.DrawCircle(transform.WorldTransform, circle, entity.Index);
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}
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}*/
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for (var (entity, transform, text, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, TextRendererComponent, EditorFlagsComponent>())
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for (var (entity, transform, text, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, TextRendererComponent, EditorFlagsComponent>())
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{
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{
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@@ -217,13 +217,13 @@ class SceneRenderer
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Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
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Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
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}
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}
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for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, CircleRendererComponent, EditorFlagsComponent>())
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/*for (var (entity, transform, circle, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, CircleRendererComponent, EditorFlagsComponent>())
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{
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{
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if (editorFlags.Flags.HasFlag(.HideInScene))
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if (editorFlags.Flags.HasFlag(.HideInScene))
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continue;
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continue;
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Renderer2D.DrawCircle(transform.WorldTransform, circle, entity.Index);
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Renderer2D.DrawCircle(transform.WorldTransform, circle, entity.Index);
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}
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}*/
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for (var (entity, transform, text, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, TextRendererComponent, EditorFlagsComponent>())
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for (var (entity, transform, text, editorFlags) in Scene._ecsWorld.Enumerate<TransformComponent, TextRendererComponent, EditorFlagsComponent>())
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{
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{
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