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Fixed crash when viewport size is negative
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@@ -735,12 +735,12 @@ namespace GlitchyEditor
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private void GameViewportSizeChanged(Object sender, Vector2 viewportSize)
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{
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if(viewportSize.X <= 0 || viewportSize.Y <= 0)
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return;
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uint32 sizeX = (uint32)viewportSize.X;
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uint32 sizeY = (uint32)viewportSize.Y;
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if(sizeX == 0 || sizeY == 0)
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return;
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_gameViewportTarget.Resize(sizeX, sizeY);
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_activeScene.OnViewportResize(sizeX, sizeY);
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